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53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "compat.h"
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#include "build.h"
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#include "resource.h"
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BEGIN_BLD_NS
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typedef struct {
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int32_t usejoystick;
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int32_t usemouse;
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int32_t fullscreen;
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int32_t xdim;
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int32_t ydim;
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int32_t bpp;
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int32_t forcesetup;
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int32_t noautoload;
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} ud_setup_t;
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extern ud_setup_t gSetup;
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extern ClockTicks gFrameClock;
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extern ClockTicks gFrameTicks;
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extern int gFrame;
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//extern ClockTicks gGameClock;
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extern int gFrameRate;
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extern int gGamma;
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extern bool bVanilla;
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extern Resource gSysRes;
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const char *GetVersionString(void);
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END_BLD_NS
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