mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
3010 lines
78 KiB
C++
3010 lines
78 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "mouse.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "inifile.h"
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#include "levels.h"
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#include "menu.h"
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#include "qav.h"
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#include "resource.h"
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#include "view.h"
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BEGIN_BLD_NS
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CMenuTextMgr gMenuTextMgr;
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CGameMenuMgr gGameMenuMgr;
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extern CGameMenuItemPicCycle itemSorryPicCycle;
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extern CGameMenuItemQAV itemBloodQAV;
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CMenuTextMgr::CMenuTextMgr()
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{
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at0 = -1;
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}
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static char buffer[21][45];
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void CMenuTextMgr::DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow )
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{
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viewDrawText(nFont, pString, x, y, nShade, nPalette, 0, shadow);
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}
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void CMenuTextMgr::GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize)
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{
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if (nFont < 0 || nFont >= 5)
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return;
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viewGetFontInfo(nFont, pString, pXSize, pYSize);
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}
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bool CGameMenuMgr::m_bInitialized = false;
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bool CGameMenuMgr::m_bActive = false;
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bool CGameMenuMgr::m_bScanning = false;
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CGameMenuMgr::CGameMenuMgr()
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{
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dassert(!m_bInitialized);
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m_bInitialized = true;
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Clear();
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}
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CGameMenuMgr::~CGameMenuMgr()
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{
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m_bInitialized = false;
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Clear();
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}
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void CGameMenuMgr::InitializeMenu(void)
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{
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if (pActiveMenu)
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{
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CGameMenuEvent event;
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event.at0 = kMenuEventInit;
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event.at2 = 0;
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pActiveMenu->Event(event);
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}
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}
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void CGameMenuMgr::DeInitializeMenu(void)
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{
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if (pActiveMenu)
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{
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CGameMenuEvent event;
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event.at0 = kMenuEventDeInit;
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event.at2 = 0;
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pActiveMenu->Event(event);
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}
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}
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bool CGameMenuMgr::Push(CGameMenu *pMenu, int nItem)
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{
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if (nMenuPointer == 0)
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{
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m_mouselastactivity = -M_MOUSETIMEOUT;
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m_mousewake_watchpoint = 0;
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mouseLockToWindow(0);
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mouseMoveToCenter();
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mouseReadAbs(&m_prevmousepos, &g_mouseAbs);
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}
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dassert(pMenu != NULL);
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if (nMenuPointer == 8)
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return false;
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pActiveMenu = pMenuStack[nMenuPointer] = pMenu;
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nMenuPointer++;
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if (nItem >= 0)
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pMenu->SetFocusItem(nItem);
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m_bActive = true;
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gInputMode = INPUT_MODE_1;
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InitializeMenu();
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m_menuchange_watchpoint = 1;
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m_mousecaught = 1;
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return true;
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}
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void CGameMenuMgr::Pop(void)
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{
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if (nMenuPointer > 0)
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{
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DeInitializeMenu();
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nMenuPointer--;
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if (nMenuPointer == 0)
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Deactivate();
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else
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pActiveMenu = pMenuStack[nMenuPointer-1];
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m_menuchange_watchpoint = 1;
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}
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m_mousecaught = 1;
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}
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void CGameMenuMgr::PostPop(void)
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{
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m_postPop = true;
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}
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void CGameMenuMgr::Draw(void)
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{
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if (pActiveMenu)
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{
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pActiveMenu->Draw();
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viewUpdatePages();
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}
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if (m_postPop)
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{
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Pop();
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m_postPop = false;
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}
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int32_t mousestatus = mouseReadAbs(&m_mousepos, &g_mouseAbs);
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if (mousestatus && g_mouseClickState == MOUSE_PRESSED)
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m_mousedownpos = m_mousepos;
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int16_t mousetile = 1043; // red arrow
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if (tilesiz[mousetile].x > 0 && mousestatus)
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{
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if (!MOUSEACTIVECONDITION)
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m_mousewake_watchpoint = 1;
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if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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{
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m_prevmousepos = m_mousepos;
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m_mouselastactivity = (int)totalclock;
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}
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else
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m_mousewake_watchpoint = 0;
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m_mousecaught = 0;
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}
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else
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{
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m_mouselastactivity = -M_MOUSETIMEOUT;
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m_mousewake_watchpoint = 0;
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}
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// Display the mouse cursor, except on touch devices.
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if (MOUSEACTIVECONDITION)
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{
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vec2_t cursorpos = { m_mousepos.x + (7 << 16), m_mousepos.y + (6 << 16) };
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if ((unsigned) mousetile < MAXTILES)
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{
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int32_t scale = 65536;
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int16_t rotate = 768;
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uint32_t stat = 2|4|8;
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int8_t alpha = MOUSEALPHA; //CURSORALPHA;
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rotatesprite_fs_alpha(cursorpos.x, cursorpos.y, scale, rotate, mousetile, 0, 0, stat, alpha);
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}
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}
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else
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g_mouseClickState = MOUSE_IDLE;
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}
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void CGameMenuMgr::Clear(void)
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{
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pActiveMenu = NULL;
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memset(pMenuStack, 0, sizeof(pMenuStack));
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nMenuPointer = 0;
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m_postPop = false;
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}
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void CGameMenuMgr::Process(void)
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{
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if (!pActiveMenu)
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return;
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if (m_menuchange_watchpoint > 0)
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m_menuchange_watchpoint++;
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CGameMenuEvent event;
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event.at0 = 0;
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event.at2 = 0;
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char key;
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if (!pActiveMenu->MouseEvent(event) && (key = keyGetScan()) != 0 )
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{
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keyFlushScans();
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keyFlushChars();
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event.at2 = key;
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switch (key)
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{
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case sc_Escape:
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event.at0 = kMenuEventEscape;
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break;
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case sc_Tab:
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if (keystatus[sc_LeftShift] || keystatus[sc_RightShift])
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event.at0 = kMenuEventUp;
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else
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event.at0 = kMenuEventDown;
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break;
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case sc_UpArrow:
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case sc_kpad_8:
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event.at0 = kMenuEventUp;
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gGameMenuMgr.m_mouselastactivity = -M_MOUSETIMEOUT;
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break;
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case sc_DownArrow:
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case sc_kpad_2:
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event.at0 = kMenuEventDown;
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gGameMenuMgr.m_mouselastactivity = -M_MOUSETIMEOUT;
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break;
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case sc_Enter:
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case sc_kpad_Enter:
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event.at0 = kMenuEventEnter;
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break;
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case sc_Space:
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event.at0 = kMenuEventSpace;
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break;
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case sc_LeftArrow:
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case sc_kpad_4:
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event.at0 = kMenuEventLeft;
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break;
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case sc_RightArrow:
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case sc_kpad_6:
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event.at0 = kMenuEventRight;
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break;
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case sc_Delete:
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case sc_kpad_Period:
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event.at0 = kMenuEventDelete;
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break;
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case sc_BackSpace:
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event.at0 = kMenuEventBackSpace;
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break;
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default:
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event.at0 = kMenuEventKey;
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break;
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}
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}
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if (pActiveMenu->Event(event))
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Pop();
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if (m_menuchange_watchpoint >= 3)
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m_menuchange_watchpoint = 0;
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}
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void CGameMenuMgr::Deactivate(void)
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{
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Clear();
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keyFlushScans();
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keyFlushChars();
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m_bActive = false;
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mouseLockToWindow(1);
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gInputMode = INPUT_MODE_0;
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}
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bool CGameMenuMgr::MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height)
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{
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return pos->x < x || pos->x >= x + width || pos->y < y || pos->y >= y + height;
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}
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CGameMenu::CGameMenu()
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{
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m_nItems = 0;
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m_nFocus = at8 = -1;
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atc = 0;
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}
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CGameMenu::CGameMenu(int unk)
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{
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m_nItems = 0;
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m_nFocus = at8 = -1;
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atc = unk;
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}
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CGameMenu::~CGameMenu()
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{
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if (!atc)
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return;
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for (int i = 0; i < m_nItems; i++)
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{
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if (pItemList[i] != &itemBloodQAV && pItemList[i] != &itemSorryPicCycle)
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delete pItemList[i];
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}
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}
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void CGameMenu::InitializeItems(CGameMenuEvent &event)
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{
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for (int i = 0; i < m_nItems; i++)
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{
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pItemList[i]->Event(event);
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}
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}
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void CGameMenu::Draw(void)
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{
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for (int i = 0; i < m_nItems; i++)
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{
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if (pItemList[i]->pPreDrawCallback)
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pItemList[i]->pPreDrawCallback(pItemList[i]);
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if (i == m_nFocus || (i != m_nFocus && !pItemList[i]->bNoDraw))
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pItemList[i]->Draw();
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}
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}
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bool CGameMenu::Event(CGameMenuEvent &event)
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{
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if (m_nItems <= 0)
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return true;
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switch (event.at0)
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{
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case kMenuEventInit:
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case kMenuEventDeInit:
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if (at8 >= 0)
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m_nFocus = at8;
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InitializeItems(event);
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return false;
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}
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if (m_nFocus < 0)
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return true;
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return pItemList[m_nFocus]->Event(event);
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}
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void CGameMenu::Add(CGameMenuItem *pItem, bool active)
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{
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dassert(pItem != NULL);
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dassert(m_nItems < kMaxGameMenuItems);
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pItemList[m_nItems] = pItem;
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pItem->pMenu = this;
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if (active)
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m_nFocus = at8 = m_nItems;
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m_nItems++;
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}
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void CGameMenu::SetFocusItem(int nItem)
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{
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dassert(nItem >= 0 && nItem < m_nItems && nItem < kMaxGameMenuItems);
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if (CanSelectItem(nItem))
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m_nFocus = at8 = nItem;
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}
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void CGameMenu::SetFocusItem(CGameMenuItem *pItem)
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{
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for (int i = 0; i < m_nItems; i++)
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if (pItemList[i] == pItem)
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{
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SetFocusItem(i);
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break;
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}
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}
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bool CGameMenu::CanSelectItem(int nItem)
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{
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dassert(nItem >= 0 && nItem < m_nItems && nItem < kMaxGameMenuItems);
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return pItemList[nItem]->bCanSelect && pItemList[nItem]->bEnable;
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}
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void CGameMenu::FocusPrevItem(void)
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{
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dassert(m_nFocus >= -1 && m_nFocus < m_nItems && m_nFocus < kMaxGameMenuItems);
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int t = m_nFocus;
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do
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{
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m_nFocus--;
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if (m_nFocus < 0)
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m_nFocus += m_nItems;
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if (CanSelectItem(m_nFocus))
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break;
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} while(t != m_nFocus);
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}
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void CGameMenu::FocusNextItem(void)
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{
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dassert(m_nFocus >= -1 && m_nFocus < m_nItems && m_nFocus < kMaxGameMenuItems);
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int t = m_nFocus;
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do
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{
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m_nFocus++;
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if (m_nFocus >= m_nItems)
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m_nFocus = 0;
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if (CanSelectItem(m_nFocus))
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break;
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} while(t != m_nFocus);
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}
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bool CGameMenu::IsFocusItem(CGameMenuItem *pItem)
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{
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if (m_nFocus < 0)
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return false;
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dassert(m_nFocus >= 0 && m_nFocus < m_nItems && m_nFocus < kMaxGameMenuItems);
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return pItemList[m_nFocus] == pItem;
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}
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bool CGameMenu::MouseEvent(CGameMenuEvent &event)
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{
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if (m_nItems <= 0 || m_nFocus < 0)
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return true;
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return pItemList[m_nFocus]->MouseEvent(event);
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}
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CGameMenuItem::CGameMenuItem()
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{
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m_pzText = NULL;
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m_nX = m_nY = m_nWidth = 0;
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bCanSelect = 1;
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bEnable = 1;
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m_nFont = -1;
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pMenu = NULL;
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bNoDraw = 0;
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pPreDrawCallback = NULL;
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}
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CGameMenuItem::~CGameMenuItem()
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{
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}
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bool CGameMenuItem::Event(CGameMenuEvent &event)
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{
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switch (event.at0)
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{
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case kMenuEventEscape:
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return true;
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case kMenuEventUp:
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pMenu->FocusPrevItem();
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break;
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case kMenuEventDown:
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pMenu->FocusNextItem();
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break;
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}
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return false;
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}
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bool CGameMenuItem::MouseEvent(CGameMenuEvent &event)
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{
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event.at0 = kMenuEventNone;
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if (MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE))
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{
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event.at0 = kMenuEventEnter;
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MOUSE_ClearButton(LEFT_MOUSE);
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}
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else if (MOUSE_GetButtons()&RIGHT_MOUSE)
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{
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event.at0 = kMenuEventEscape;
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MOUSE_ClearButton(RIGHT_MOUSE);
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}
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#if 0
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else if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE)))
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{
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MOUSE_ClearButton(WHEELUP_MOUSE);
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event.bAutoAim = kMenuEventScrollLeft;
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}
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else if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE)))
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{
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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event.bAutoAim = kMenuEventScrollRight;
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}
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#endif
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else if (MOUSE_GetButtons()&WHEELUP_MOUSE)
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{
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MOUSE_ClearButton(WHEELUP_MOUSE);
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event.at0 = kMenuEventUp;
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}
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else if (MOUSE_GetButtons()&WHEELDOWN_MOUSE)
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{
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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event.at0 = kMenuEventDown;
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}
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return event.at0 != kMenuEventNone;
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}
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CGameMenuItemText::CGameMenuItemText()
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{
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m_pzText = 0;
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bEnable = 0;
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}
|
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CGameMenuItemText::CGameMenuItemText(const char *a1, int a2, int a3, int a4, int a5)
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{
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m_nWidth = 0;
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m_pzText = a1;
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m_nFont = a2;
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m_nX = a3;
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m_nY = a4;
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at20 = a5;
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bEnable = 0;
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}
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void CGameMenuItemText::Draw(void)
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{
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if (m_pzText)
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{
|
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int width;
|
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int x = m_nX;
|
|
switch (at20)
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{
|
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case 1:
|
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gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
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x = m_nX-width/2;
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break;
|
|
case 2:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX-width;
|
|
break;
|
|
}
|
|
gMenuTextMgr.DrawText(m_pzText,m_nFont, x, m_nY, -128, 0, false);
|
|
}
|
|
}
|
|
|
|
CGameMenuItemTitle::CGameMenuItemTitle()
|
|
{
|
|
m_pzText = 0;
|
|
bEnable = 0;
|
|
}
|
|
|
|
CGameMenuItemTitle::CGameMenuItemTitle(const char *a1, int a2, int a3, int a4, int a5)
|
|
{
|
|
m_nWidth = 0;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
at20 = a5;
|
|
bEnable = 0;
|
|
}
|
|
|
|
void CGameMenuItemTitle::Draw(void)
|
|
{
|
|
if (m_pzText)
|
|
{
|
|
int height;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
if (at20 >= 0)
|
|
rotatesprite(320<<15, m_nY<<16, 65536, 0, at20, -128, 0, 78, 0, 0, xdim-1, ydim-1);
|
|
viewDrawText(m_nFont, m_pzText, m_nX, m_nY-height/2, -128, 0, 1, false);
|
|
}
|
|
}
|
|
|
|
CGameMenuItemZBool::CGameMenuItemZBool()
|
|
{
|
|
at20 = false;
|
|
m_pzText = 0;
|
|
at21 = "On";
|
|
at25 = "Off";
|
|
}
|
|
|
|
CGameMenuItemZBool::CGameMenuItemZBool(const char *a1, int a2, int a3, int a4, int a5, bool a6, void(*a7)(CGameMenuItemZBool *), const char *a8, const char *a9)
|
|
{
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at20 = a6;
|
|
at29 = a7;
|
|
if (!a8)
|
|
at21 = "On";
|
|
else
|
|
at21 = a8;
|
|
if (!a9)
|
|
at25 = "Off";
|
|
else
|
|
at25 = a9;
|
|
}
|
|
|
|
void CGameMenuItemZBool::Draw(void)
|
|
{
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
if (m_pzText)
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
|
const char *value = at20 ? at21 : at25;
|
|
int width, height;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, value, &width, &height);
|
|
gMenuTextMgr.DrawText(value, m_nFont, m_nWidth-1+m_nX-width, m_nY, shade, pal, false);
|
|
int mx = m_nX<<16;
|
|
int my = m_nY<<16;
|
|
int mw = m_nWidth<<16;
|
|
int mh = height<<16;
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemZBool::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
case kMenuEventSpace:
|
|
at20 = !at20;
|
|
if (at29)
|
|
at29(this);
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemChain::CGameMenuItemChain()
|
|
{
|
|
m_pzText = NULL;
|
|
at24 = NULL;
|
|
at28 = -1;
|
|
at2c = NULL;
|
|
at30 = 0;
|
|
}
|
|
|
|
CGameMenuItemChain::CGameMenuItemChain(const char *a1, int a2, int a3, int a4, int a5, int a6, CGameMenu *a7, int a8, void(*a9)(CGameMenuItemChain *), int a10)
|
|
{
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at20 = a6;
|
|
at24 = a7;
|
|
at28 = a8;
|
|
at2c = a9;
|
|
at30 = a10;
|
|
}
|
|
|
|
void CGameMenuItemChain::Draw(void)
|
|
{
|
|
if (!m_pzText) return;
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int width, height;
|
|
int x = m_nX;
|
|
int y = m_nY;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, &height);
|
|
switch (at20)
|
|
{
|
|
case 1:
|
|
x = m_nX+m_nWidth/2-width/2;
|
|
break;
|
|
case 2:
|
|
x = m_nX+m_nWidth-1-width;
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, pal, true);
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, x<<16, y<<16, width<<16, height<<16)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, x<<16, y<<16, width<<16, height<<16)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, x<<16, y<<16, width<<16, height<<16))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemChain::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
if (at2c)
|
|
at2c(this);
|
|
if (at24)
|
|
gGameMenuMgr.Push(at24, at28);
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItem7EA1C::CGameMenuItem7EA1C()
|
|
{
|
|
m_pzText = NULL;
|
|
at24 = NULL;
|
|
at28 = -1;
|
|
at2c = NULL;
|
|
at30 = 0;
|
|
at34 = NULL;
|
|
at38[0] = 0;
|
|
at48[0] = 0;
|
|
}
|
|
|
|
CGameMenuItem7EA1C::CGameMenuItem7EA1C(const char *a1, int a2, int a3, int a4, int a5, const char *a6, const char *a7, int a8, int a9, void(*a10)(CGameMenuItem7EA1C *), int a11)
|
|
{
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at20 = a8;
|
|
at28 = a9;
|
|
at2c = a10;
|
|
at30 = a11;
|
|
strncpy(at38, a6, 15);
|
|
strncpy(at48, a7, 15);
|
|
}
|
|
|
|
void CGameMenuItem7EA1C::Draw(void)
|
|
{
|
|
if (!m_pzText) return;
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int width;
|
|
int x = m_nX;
|
|
switch (at20)
|
|
{
|
|
case 1:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX+m_nWidth/2-width/2;
|
|
break;
|
|
case 2:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX+m_nWidth-1-width;
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, pal, true);
|
|
}
|
|
|
|
void CGameMenuItem7EA1C::Setup(void)
|
|
{
|
|
if (!at34 || !at24)
|
|
return;
|
|
if (!at34->SectionExists(at48))
|
|
return;
|
|
const char *title = at34->GetKeyString(at48, "Title", at48);
|
|
at24->Add(new CGameMenuItemTitle(title, 1, 160, 20, 2038), false);
|
|
at24->Add(&itemSorryPicCycle, true);
|
|
int y = 40;
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
sprintf(buffer[i], "Line%d", i+1);
|
|
if (!at34->KeyExists(at48, buffer[i]))
|
|
break;
|
|
const char *line = at34->GetKeyString(at48, buffer[i], NULL);
|
|
if (line)
|
|
{
|
|
if (*line == 0)
|
|
{
|
|
y += 10;
|
|
continue;
|
|
}
|
|
at24->Add(new CGameMenuItemText(line, 1, 160, y, 1), false);
|
|
y += 20;
|
|
}
|
|
}
|
|
at24->Add(&itemBloodQAV, false);
|
|
}
|
|
|
|
bool CGameMenuItem7EA1C::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
{
|
|
if (at2c)
|
|
at2c(this);
|
|
if (at24)
|
|
delete at24;
|
|
at24 = new CGameMenu(1);
|
|
/*
|
|
DICTNODE *pRes = gGuiRes.Lookup(at38, "MNU");
|
|
if (pRes)
|
|
{
|
|
at34 = new IniFile(gGuiRes.Load(pRes));
|
|
Setup();
|
|
}
|
|
*/
|
|
if (at24)
|
|
gGameMenuMgr.Push(at24, at28);
|
|
return false;
|
|
}
|
|
case kMenuEventDeInit:
|
|
if (at34)
|
|
{
|
|
delete at34;
|
|
at34 = NULL;
|
|
}
|
|
if (at24)
|
|
{
|
|
delete at24;
|
|
at24 = NULL;
|
|
}
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItem7EE34::CGameMenuItem7EE34()
|
|
{
|
|
m_pzText = NULL;
|
|
at28 = NULL;
|
|
at20 = -1;
|
|
at2c = NULL;
|
|
}
|
|
|
|
CGameMenuItem7EE34::CGameMenuItem7EE34(const char *a1, int a2, int a3, int a4, int a5, int a6)
|
|
{
|
|
m_pzText = NULL;
|
|
at28 = NULL;
|
|
at20 = -1;
|
|
at2c = NULL;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_pzText = a1;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at24 = a6;
|
|
}
|
|
|
|
void CGameMenuItem7EE34::Draw(void)
|
|
{
|
|
if (!m_pzText) return;
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int width;
|
|
int x = m_nX;
|
|
switch (at24)
|
|
{
|
|
case 1:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX+m_nWidth/2-width/2;
|
|
break;
|
|
case 2:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX+m_nWidth-1-width;
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, pal, true);
|
|
}
|
|
|
|
extern void SetVideoModeOld(CGameMenuItemChain *pItem);
|
|
|
|
void CGameMenuItem7EE34::Setup(void)
|
|
{
|
|
if (!at28)
|
|
return;
|
|
at28->Add(new CGameMenuItemTitle("Video Mode", 1, 160, 20, 2038), false);
|
|
if (!at2c)
|
|
{
|
|
at2c = new CGameMenu(1);
|
|
at2c->Add(new CGameMenuItemTitle(" Mode Change ", 1, 160, 20, 2038), false);
|
|
at2c->Add(&itemSorryPicCycle, true);
|
|
CGameMenuItem *pItem1 = new CGameMenuItemText("VIDEO MODE WAS SET", 1, 160, 90, 1);
|
|
CGameMenuItem *pItem2 = new CGameMenuItemText("NOT ALL MODES Work correctly", 1, 160, 110, 1);
|
|
CGameMenuItem *pItem3 = new CGameMenuItemText("Press ESC to exit", 3, 160, 140, 1);
|
|
at2c->Add(pItem1, false);
|
|
pItem1->bEnable = 0;
|
|
at2c->Add(pItem2, false);
|
|
pItem2->bEnable = 0;
|
|
at2c->Add(pItem3, true);
|
|
pItem3->bEnable = 1;
|
|
at2c->Add(&itemBloodQAV, false);
|
|
}
|
|
sprintf(buffer[0], "640 x 480 (default)");
|
|
int y = 40;
|
|
at28->Add(new CGameMenuItemChain(buffer[0], 3, 0, y, 320, 1, at2c, -1, SetVideoModeOld, validmodecnt), true);
|
|
y += 20;
|
|
for (int i = 0; i < validmodecnt && i < 20; i++)
|
|
{
|
|
sprintf(buffer[i+1], "%d x %d", validmode[i].xdim, validmode[i].ydim);
|
|
at28->Add(new CGameMenuItemChain(buffer[i+1], 3, 0, y, 320, 1, at2c, -1, SetVideoModeOld, i), false);
|
|
if (validmodecnt > 10)
|
|
y += 7;
|
|
else
|
|
y += 15;
|
|
}
|
|
at28->Add(&itemBloodQAV, false);
|
|
}
|
|
|
|
bool CGameMenuItem7EE34::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
if (at28)
|
|
delete at28;
|
|
at28 = new CGameMenu(1);
|
|
Setup();
|
|
if (at28)
|
|
gGameMenuMgr.Push(at28, at20);
|
|
return false;
|
|
case kMenuEventDeInit:
|
|
if (at28)
|
|
{
|
|
delete at28;
|
|
at28 = 0;
|
|
}
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemChain7F2F0::CGameMenuItemChain7F2F0()
|
|
{
|
|
at34 = -1;
|
|
}
|
|
|
|
CGameMenuItemChain7F2F0::CGameMenuItemChain7F2F0(char *a1, int a2, int a3, int a4, int a5, int a6, CGameMenu *a7, int a8, void(*a9)(CGameMenuItemChain *), int a10) :
|
|
CGameMenuItemChain(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
|
|
{
|
|
at34 = a10;
|
|
}
|
|
|
|
bool CGameMenuItemChain7F2F0::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
if (at34 > -1)
|
|
gGameOptions.nEpisode = at34;
|
|
return CGameMenuItemChain::Event(event);
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemBitmap::CGameMenuItemBitmap()
|
|
{
|
|
m_pzText = NULL;
|
|
}
|
|
|
|
CGameMenuItemBitmap::CGameMenuItemBitmap(const char *a1, int a2, int a3, int a4, int a5)
|
|
{
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
at20 = a5;
|
|
}
|
|
|
|
void CGameMenuItemBitmap::Draw(void)
|
|
{
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (bEnable && pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int x = m_nX;
|
|
int y = m_nY;
|
|
if (m_pzText)
|
|
{
|
|
int height;
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, y, shade, pal, false);
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
y += height + 2;
|
|
}
|
|
rotatesprite(x<<15,y<<15, 65536, 0, at20, 0, 0, 82, 0, 0, xdim-1,ydim-1);
|
|
}
|
|
|
|
bool CGameMenuItemBitmap::Event(CGameMenuEvent &event)
|
|
{
|
|
if (bEnable && pMenu->IsFocusItem(this))
|
|
pMenu->FocusNextItem();
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemBitmapLS::CGameMenuItemBitmapLS()
|
|
{
|
|
m_pzText = NULL;
|
|
}
|
|
|
|
CGameMenuItemBitmapLS::CGameMenuItemBitmapLS(const char *a1, int a2, int a3, int a4, int a5)
|
|
{
|
|
at24 = -1;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
at28 = a5;
|
|
}
|
|
|
|
void CGameMenuItemBitmapLS::Draw(void)
|
|
{
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (bEnable && pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int x = m_nX;
|
|
int y = m_nY;
|
|
if (m_pzText)
|
|
{
|
|
int height;
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, y, shade, pal, false);
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
y += height + 2;
|
|
}
|
|
char stat;
|
|
int16_t ang;
|
|
int picnum;
|
|
if (at24 == -1)
|
|
{
|
|
stat = 66;
|
|
ang = 0;
|
|
picnum = at28;
|
|
}
|
|
else
|
|
{
|
|
ang = 512;
|
|
stat = 70;
|
|
picnum = at24;
|
|
}
|
|
rotatesprite(200<<15,215<<15,32768, ang, picnum, 0, 0, stat, 0, 0, xdim-1, ydim-1);
|
|
}
|
|
|
|
bool CGameMenuItemBitmapLS::Event(CGameMenuEvent &event)
|
|
{
|
|
if (bEnable && pMenu->IsFocusItem(this))
|
|
pMenu->FocusNextItem();
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemKeyList::CGameMenuItemKeyList()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFont = 3;
|
|
m_nX = 0;
|
|
m_nY = 0;
|
|
nRows = 0;
|
|
nTopDelta = 0;
|
|
nFocus = 0;
|
|
nGameFuncs = 0;
|
|
bScan = false;
|
|
}
|
|
|
|
CGameMenuItemKeyList::CGameMenuItemKeyList(const char *a1, int a2, int a3, int a4, int a5, int a6, int a7, void(*a8)(CGameMenuItemKeyList *))
|
|
{
|
|
nTopDelta = 0;
|
|
nFocus = 0;
|
|
bScan = false;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
nRows = a6;
|
|
pCallback = a8;
|
|
nGameFuncs = a7;
|
|
}
|
|
|
|
void CGameMenuItemKeyList::Scan(void)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
KB_FlushKeyboardQueueScans();
|
|
KB_ClearKeysDown();
|
|
KB_LastScan = 0;
|
|
bScan = true;
|
|
}
|
|
|
|
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
|
void CGameMenuItemKeyList::Draw(void)
|
|
{
|
|
char buffer[40], buffer2[40];
|
|
int width, height;
|
|
int shade;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
int y = m_nY;
|
|
int k = nFocus - nTopDelta;
|
|
int nNewFocus = nFocus;
|
|
bool bClick = false;
|
|
for (int i = 0; i < nRows; i++, y += height, k++)
|
|
{
|
|
char key1, key2;
|
|
key1 = KeyboardKeys[k][0];
|
|
key2 = KeyboardKeys[k][1];
|
|
const char *sKey1 = key1 == sc_Tilde ? "Tilde" : KB_ScanCodeToString(key1);
|
|
const char *sKey2 = key2 == sc_Tilde ? "Tilde" : KB_ScanCodeToString(key2);
|
|
sprintf(buffer, "%s", CONFIG_FunctionNumToName(k));
|
|
if (key2 == 0 || key2 == 0xff)
|
|
{
|
|
if (key1 == 0 || key1 == 0xff)
|
|
sprintf(buffer2, "????");
|
|
else
|
|
sprintf(buffer2, "%s", sKey1);
|
|
}
|
|
else
|
|
sprintf(buffer2, "%s or %s", sKey1, sKey2);
|
|
|
|
if (k == nFocus)
|
|
{
|
|
shade = 32;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
viewDrawText(3, buffer, m_nX, y, shade, 0, 0, false);
|
|
const char *sVal;
|
|
if (bScan && ((int)totalclock & 32))
|
|
sVal = "____";
|
|
else
|
|
sVal = buffer2;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, sVal, &width, 0);
|
|
viewDrawText(m_nFont, sVal, m_nX+m_nWidth-1-width, y, shade, 0, 0, false);
|
|
}
|
|
else
|
|
{
|
|
viewDrawText(3, buffer, m_nX, y, 24, 0, 0, false);
|
|
gMenuTextMgr.GetFontInfo(m_nFont, buffer2, &width, 0);
|
|
viewDrawText(m_nFont, buffer2, m_nX+m_nWidth-1-width, y, 24, 0, 0, false);
|
|
}
|
|
int mx = m_nX<<16;
|
|
int my = y<<16;
|
|
int mw = m_nWidth<<16;
|
|
int mh = height<<16;
|
|
if (!bScan && bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
nNewFocus = k;
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh))
|
|
{
|
|
nNewFocus = k;
|
|
bClick = true;
|
|
}
|
|
}
|
|
}
|
|
nTopDelta += nNewFocus-nFocus;
|
|
nFocus = nNewFocus;
|
|
if (bClick)
|
|
{
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemKeyList::Event(CGameMenuEvent &event)
|
|
{
|
|
if (bScan)
|
|
{
|
|
if (KB_LastScan && KB_LastScan != sc_Pause)
|
|
{
|
|
if (KB_KeyWaiting())
|
|
KB_GetCh();
|
|
char key1, key2;
|
|
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
|
key1 = KeyboardKeys[nFocus][0];
|
|
key2 = KeyboardKeys[nFocus][1];
|
|
if (key1 > 0 && key2 != KB_LastScan)
|
|
key2 = key1;
|
|
key1 = KB_LastScan;
|
|
if (key1 == key2)
|
|
key2 = 0;
|
|
uint8_t oldKey[2];
|
|
oldKey[0] = KeyboardKeys[nFocus][0];
|
|
oldKey[1] = KeyboardKeys[nFocus][1];
|
|
KeyboardKeys[nFocus][0] = key1;
|
|
KeyboardKeys[nFocus][1] = key2;
|
|
CONFIG_MapKey(nFocus, key1, oldKey[0], key2, oldKey[1]);
|
|
KB_FlushKeyboardQueue();
|
|
KB_FlushKeyboardQueueScans();
|
|
KB_ClearKeysDown();
|
|
keyFlushScans();
|
|
keyFlushChars();
|
|
bScan = 0;
|
|
}
|
|
return false;
|
|
}
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventUp:
|
|
if (event.at2 == sc_Tab || nFocus == 0)
|
|
{
|
|
pMenu->FocusPrevItem();
|
|
return false;
|
|
}
|
|
nFocus--;
|
|
if (nTopDelta > 0)
|
|
nTopDelta--;
|
|
return false;
|
|
case kMenuEventDown:
|
|
if (event.at2 == sc_Tab || nFocus == nGameFuncs-1)
|
|
{
|
|
pMenu->FocusNextItem();
|
|
return false;
|
|
}
|
|
nFocus++;
|
|
if (nTopDelta+1 < nRows)
|
|
nTopDelta++;
|
|
return false;
|
|
case kMenuEventEnter:
|
|
if (pCallback)
|
|
pCallback(this);
|
|
Scan();
|
|
return false;
|
|
case kMenuEventDelete:
|
|
if (keystatus[sc_LeftControl] || keystatus[sc_RightControl])
|
|
{
|
|
uint8_t oldKey[2];
|
|
oldKey[0] = KeyboardKeys[nFocus][0];
|
|
oldKey[1] = KeyboardKeys[nFocus][1];
|
|
KeyboardKeys[nFocus][0] = 0;
|
|
KeyboardKeys[nFocus][1] = 0;
|
|
CONFIG_MapKey(nFocus, 0, oldKey[0], 0, oldKey[1]);
|
|
}
|
|
return false;
|
|
case kMenuEventScrollUp:
|
|
if (nFocus-nTopDelta > 0)
|
|
{
|
|
nTopDelta++;
|
|
if (nTopDelta>0)
|
|
{
|
|
nFocus--;
|
|
nTopDelta--;
|
|
}
|
|
}
|
|
return false;
|
|
case kMenuEventScrollDown:
|
|
if (nFocus-nTopDelta+nRows < nGameFuncs)
|
|
{
|
|
nTopDelta--;
|
|
if (nTopDelta+1 < nRows)
|
|
{
|
|
nFocus++;
|
|
nTopDelta++;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
bool CGameMenuItemKeyList::MouseEvent(CGameMenuEvent &event)
|
|
{
|
|
event.at0 = kMenuEventNone;
|
|
if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE))
|
|
{
|
|
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
|
MOUSE_ClearButton(WHEELUP_MOUSE);
|
|
event.at0 = kMenuEventScrollUp;
|
|
}
|
|
else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE))
|
|
{
|
|
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
|
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
|
event.at0 = kMenuEventScrollDown;
|
|
}
|
|
else
|
|
return CGameMenuItem::MouseEvent(event);
|
|
return event.at0 != kMenuEventNone;
|
|
}
|
|
|
|
CGameMenuItemSlider::CGameMenuItemSlider()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFont = -1;
|
|
m_nX = 0;
|
|
m_nY = 0;
|
|
nValue = 0;
|
|
nRangeLow = 0;
|
|
nStep = 0;
|
|
pCallback = NULL;
|
|
pValue = NULL;
|
|
nSliderTile = 2204;
|
|
nCursorTile = 2028;
|
|
nShowValue = kMenuSliderNone;
|
|
}
|
|
|
|
CGameMenuItemSlider::CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int _nValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue)
|
|
{
|
|
m_pzText = _pzText;
|
|
m_nFont = _nFont;
|
|
m_nX = _nX;
|
|
m_nY = _nY;
|
|
m_nWidth = _nWidth;
|
|
nRangeLow = _nRangeLow;
|
|
nRangeHigh = _nRangeHigh;
|
|
nStep = _nStep;
|
|
nValue = ClipRange(_nValue, nRangeLow, nRangeHigh);
|
|
pCallback = _pCallback;
|
|
nSliderTile = 2204;
|
|
nCursorTile = 2028;
|
|
if (_nSliderTile >= 0)
|
|
nSliderTile = _nSliderTile;
|
|
if (_nCursorTile >= 0)
|
|
nCursorTile = _nCursorTile;
|
|
nShowValue = _nShowValue;
|
|
}
|
|
|
|
CGameMenuItemSlider::CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int *pnValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue)
|
|
{
|
|
m_pzText = _pzText;
|
|
m_nFont = _nFont;
|
|
m_nX = _nX;
|
|
m_nY = _nY;
|
|
m_nWidth = _nWidth;
|
|
nRangeLow = _nRangeLow;
|
|
nRangeHigh = _nRangeHigh;
|
|
nStep = _nStep;
|
|
dassert(pnValue != NULL);
|
|
pValue = pnValue;
|
|
nValue = ClipRange(*pnValue, nRangeLow, nRangeHigh);
|
|
pCallback = _pCallback;
|
|
nSliderTile = 2204;
|
|
nCursorTile = 2028;
|
|
if (_nSliderTile >= 0)
|
|
nSliderTile = _nSliderTile;
|
|
if (_nCursorTile >= 0)
|
|
nCursorTile = _nCursorTile;
|
|
nShowValue = _nShowValue;
|
|
}
|
|
|
|
void CGameMenuItemSlider::Draw(void)
|
|
{
|
|
char buffer[16];
|
|
int height;
|
|
nValue = pValue ? *pValue : nValue;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
int shade = bEnable ? 32 : 48;
|
|
int shade2 = bEnable ? 0 : 16;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
if (m_pzText)
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
|
int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2;
|
|
rotatesprite(sliderX<<16, (m_nY+height/2)<<16, 65536, 0, nSliderTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1);
|
|
int nRange = nRangeHigh - nRangeLow;
|
|
dassert(nRange > 0);
|
|
int value = nValue - nRangeLow;
|
|
int width = tilesiz[nSliderTile].x-8;
|
|
int cursorX = sliderX + ksgn(nStep)*(value * width / nRange - width / 2);
|
|
rotatesprite(cursorX<<16, (m_nY+height/2)<<16, 65536, 0, nCursorTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1);
|
|
|
|
buffer[0] = 0;
|
|
switch (nShowValue)
|
|
{
|
|
case kMenuSliderNone:
|
|
break;
|
|
case kMenuSliderValue:
|
|
sprintf(buffer, "%i ", nValue);
|
|
break;
|
|
case kMenuSliderPercent:
|
|
sprintf(buffer, "%i%% ", roundscale(value, 100, nRange));
|
|
break;
|
|
case kMenuSliderQ16:
|
|
snprintf(buffer, 16, "%.3f ", nValue/65536.f);
|
|
break;
|
|
}
|
|
int valueWidth;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, buffer, &valueWidth, NULL);
|
|
int valueX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x-valueWidth;
|
|
gMenuTextMgr.DrawText(buffer, m_nFont, valueX, m_nY, 32, 0, false);
|
|
|
|
int mx = m_nX;
|
|
int my = m_nY;
|
|
int mw = m_nWidth;
|
|
int mh = height;
|
|
if (height < tilesiz[nSliderTile].y)
|
|
{
|
|
my -= (tilesiz[nSliderTile].y-height)/2;
|
|
height = tilesiz[nSliderTile].y;
|
|
}
|
|
mx <<= 16;
|
|
my <<= 16;
|
|
mw <<= 16;
|
|
mh <<= 16;
|
|
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && (g_mouseClickState == MOUSE_PRESSED || g_mouseClickState == MOUSE_HELD))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
int sliderx = m_nX+m_nWidth-1-tilesiz[nSliderTile].x;
|
|
int sliderwidth = tilesiz[nSliderTile].x;
|
|
int regionwidth = sliderwidth-8;
|
|
int regionx = sliderx+(sliderwidth-regionwidth)/2;
|
|
sliderx <<= 16;
|
|
sliderwidth <<= 16;
|
|
regionwidth <<= 16;
|
|
regionx <<= 16;
|
|
|
|
// region between the x-midline of the slidepoint at the extremes slides proportionally
|
|
if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, regionx, my, regionwidth, mh))
|
|
{
|
|
int dx = (gGameMenuMgr.m_mousepos.x - (regionx+regionwidth/2))*ksgn(nStep);
|
|
nValue = nRangeLow + roundscale(dx+regionwidth/2, nRange, regionwidth);
|
|
nValue = ClipRange(nValue, nRangeLow, nRangeHigh);
|
|
if (pCallback)
|
|
pCallback(this);
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
}
|
|
// region outside the x-midlines clamps to the extremes
|
|
else if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, sliderx, my, sliderwidth, mh))
|
|
{
|
|
if ((gGameMenuMgr.m_mousepos.x-(regionx+regionwidth/2))*ksgn(nStep) > 0)
|
|
nValue = nRangeHigh;
|
|
else
|
|
nValue = nRangeLow;
|
|
if (pCallback)
|
|
pCallback(this);
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemSlider::Event(CGameMenuEvent &event)
|
|
{
|
|
nValue = pValue ? *pValue : nValue;
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventUp:
|
|
pMenu->FocusPrevItem();
|
|
return false;
|
|
case kMenuEventDown:
|
|
pMenu->FocusNextItem();
|
|
return false;
|
|
case kMenuEventLeft:
|
|
if (nStep > 0)
|
|
nValue = DecBy(nValue, nStep);
|
|
else
|
|
nValue = IncBy(nValue, -nStep);
|
|
nValue = ClipRange(nValue, nRangeLow, nRangeHigh);
|
|
if (pCallback)
|
|
pCallback(this);
|
|
return false;
|
|
case kMenuEventRight:
|
|
if (nStep >= 0)
|
|
nValue = IncBy(nValue, nStep);
|
|
else
|
|
nValue = DecBy(nValue, -nStep);
|
|
nValue = ClipRange(nValue, nRangeLow, nRangeHigh);
|
|
if (pCallback)
|
|
pCallback(this);
|
|
return false;
|
|
case kMenuEventEnter:
|
|
if (pCallback)
|
|
pCallback(this);
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
bool CGameMenuItemSlider::MouseEvent(CGameMenuEvent &event)
|
|
{
|
|
event.at0 = kMenuEventNone;
|
|
if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE)))
|
|
{
|
|
MOUSE_ClearButton(WHEELUP_MOUSE);
|
|
event.at0 = kMenuEventLeft;
|
|
}
|
|
else if (MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE)))
|
|
{
|
|
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
|
event.at0 = kMenuEventRight;
|
|
}
|
|
else if (MOUSE_GetButtons()&RIGHT_MOUSE)
|
|
{
|
|
MOUSE_ClearButton(RIGHT_MOUSE);
|
|
event.at0 = kMenuEventEscape;
|
|
}
|
|
else if (MOUSE_GetButtons()&WHEELUP_MOUSE)
|
|
{
|
|
MOUSE_ClearButton(WHEELUP_MOUSE);
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
event.at0 = kMenuEventUp;
|
|
}
|
|
else if (MOUSE_GetButtons()&WHEELDOWN_MOUSE)
|
|
{
|
|
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
event.at0 = kMenuEventDown;
|
|
}
|
|
return event.at0 != kMenuEventNone;
|
|
}
|
|
|
|
CGameMenuItemSliderFloat::CGameMenuItemSliderFloat()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFont = -1;
|
|
m_nX = 0;
|
|
m_nY = 0;
|
|
fValue = 0;
|
|
fRangeLow = 0;
|
|
fStep = 0;
|
|
pCallback = NULL;
|
|
pValue = NULL;
|
|
nSliderTile = 2204;
|
|
nCursorTile = 2028;
|
|
nShowValue = kMenuSliderNone;
|
|
}
|
|
|
|
CGameMenuItemSliderFloat::CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float _fValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue)
|
|
{
|
|
m_pzText = _pzText;
|
|
m_nFont = _nFont;
|
|
m_nX = _nX;
|
|
m_nY = _nY;
|
|
m_nWidth = _nWidth;
|
|
fRangeLow = _fRangeLow;
|
|
fRangeHigh = _fRangeHigh;
|
|
fStep = _fStep;
|
|
fValue = ClipRangeF(_fValue, fRangeLow, fRangeHigh);
|
|
pCallback = _pCallback;
|
|
nSliderTile = 2204;
|
|
nCursorTile = 2028;
|
|
if (_nSliderTile >= 0)
|
|
nSliderTile = _nSliderTile;
|
|
if (_nCursorTile >= 0)
|
|
nCursorTile = _nCursorTile;
|
|
nShowValue = _nShowValue;
|
|
}
|
|
|
|
CGameMenuItemSliderFloat::CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float *pnValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue)
|
|
{
|
|
m_pzText = _pzText;
|
|
m_nFont = _nFont;
|
|
m_nX = _nX;
|
|
m_nY = _nY;
|
|
m_nWidth = _nWidth;
|
|
fRangeLow = _fRangeLow;
|
|
fRangeHigh = _fRangeHigh;
|
|
fStep = _fStep;
|
|
dassert(pnValue != NULL);
|
|
pValue = pnValue;
|
|
fValue = ClipRangeF(*pnValue, fRangeLow, fRangeHigh);
|
|
pCallback = _pCallback;
|
|
nSliderTile = 2204;
|
|
nCursorTile = 2028;
|
|
if (_nSliderTile >= 0)
|
|
nSliderTile = _nSliderTile;
|
|
if (_nCursorTile >= 0)
|
|
nCursorTile = _nCursorTile;
|
|
nShowValue = _nShowValue;
|
|
}
|
|
|
|
void CGameMenuItemSliderFloat::Draw(void)
|
|
{
|
|
char buffer[16];
|
|
int height;
|
|
|
|
fValue = pValue ? *pValue : fValue;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
int shade = bEnable ? 32 : 48;
|
|
int shade2 = bEnable ? 0 : 16;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
if (m_pzText)
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
|
int sliderX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x/2;
|
|
rotatesprite(sliderX<<16, (m_nY+height/2)<<16, 65536, 0, nSliderTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1);
|
|
float fRange = fRangeHigh - fRangeLow;
|
|
dassert(fRange > 0);
|
|
float value = fValue - fRangeLow;
|
|
int width = tilesiz[nSliderTile].x-8;
|
|
int cursorX = sliderX + (int)(ksgnf(fStep)*(value * width / fRange - width / 2));
|
|
rotatesprite(cursorX<<16, (m_nY+height/2)<<16, 65536, 0, nCursorTile, shade2, pal, 10, 0, 0, xdim-1, ydim-1);
|
|
|
|
buffer[0] = 0;
|
|
switch (nShowValue)
|
|
{
|
|
case kMenuSliderNone:
|
|
break;
|
|
case kMenuSliderValue:
|
|
snprintf(buffer, 16, "%.3f ", fValue);
|
|
break;
|
|
case kMenuSliderPercent:
|
|
snprintf(buffer, 16, "%.3f%% ", value*100.f/fRange);
|
|
break;
|
|
}
|
|
int valueWidth;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, buffer, &valueWidth, NULL);
|
|
int valueX = m_nX+m_nWidth-1-tilesiz[nSliderTile].x-valueWidth;
|
|
gMenuTextMgr.DrawText(buffer, m_nFont, valueX, m_nY, 32, 0, false);
|
|
|
|
int mx = m_nX;
|
|
int my = m_nY;
|
|
int mw = m_nWidth;
|
|
int mh = height;
|
|
if (height < tilesiz[nSliderTile].y)
|
|
{
|
|
my -= (tilesiz[nSliderTile].y-height)/2;
|
|
height = tilesiz[nSliderTile].y;
|
|
}
|
|
mx <<= 16;
|
|
my <<= 16;
|
|
mw <<= 16;
|
|
mh <<= 16;
|
|
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && (g_mouseClickState == MOUSE_PRESSED || g_mouseClickState == MOUSE_HELD))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
int sliderx = m_nX+m_nWidth-1-tilesiz[nSliderTile].x;
|
|
int sliderwidth = tilesiz[nSliderTile].x;
|
|
int regionwidth = sliderwidth-8;
|
|
int regionx = sliderx+(sliderwidth-regionwidth)/2;
|
|
sliderx <<= 16;
|
|
sliderwidth <<= 16;
|
|
regionwidth <<= 16;
|
|
regionx <<= 16;
|
|
|
|
// region between the x-midline of the slidepoint at the extremes slides proportionally
|
|
if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, regionx, my, regionwidth, mh))
|
|
{
|
|
int dx = (gGameMenuMgr.m_mousepos.x - (regionx+regionwidth/2))*ksgnf(fStep);
|
|
fValue = fRangeLow + (dx+regionwidth/2) * fRange / regionwidth;
|
|
fValue = ClipRangeF(fValue, fRangeLow, fRangeHigh);
|
|
if (pCallback)
|
|
pCallback(this);
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
}
|
|
// region outside the x-midlines clamps to the extremes
|
|
else if (!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, sliderx, my, sliderwidth, mh))
|
|
{
|
|
if ((gGameMenuMgr.m_mousepos.x-(regionx+regionwidth/2))*ksgnf(fStep) > 0)
|
|
fValue = fRangeHigh;
|
|
else
|
|
fValue = fRangeLow;
|
|
if (pCallback)
|
|
pCallback(this);
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemSliderFloat::Event(CGameMenuEvent &event)
|
|
{
|
|
fValue = pValue ? *pValue : fValue;
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventUp:
|
|
pMenu->FocusPrevItem();
|
|
return false;
|
|
case kMenuEventDown:
|
|
pMenu->FocusNextItem();
|
|
return false;
|
|
case kMenuEventLeft:
|
|
if (fStep > 0)
|
|
fValue -= fStep;
|
|
else
|
|
fValue += fStep;
|
|
fValue = ClipRangeF(fValue, fRangeLow, fRangeHigh);
|
|
if (pCallback)
|
|
pCallback(this);
|
|
return false;
|
|
case kMenuEventRight:
|
|
if (fStep >= 0)
|
|
fValue += fStep;
|
|
else
|
|
fValue -= fStep;
|
|
fValue = ClipRangeF(fValue, fRangeLow, fRangeHigh);
|
|
if (pCallback)
|
|
pCallback(this);
|
|
return false;
|
|
case kMenuEventEnter:
|
|
if (pCallback)
|
|
pCallback(this);
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemZEdit::CGameMenuItemZEdit()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFont = -1;
|
|
m_nX = 0;
|
|
m_nY = 0;
|
|
at20 = NULL;
|
|
at24 = 0;
|
|
at32 = 0;
|
|
at2c = 0;
|
|
at30 = 0;
|
|
at28 = 0;
|
|
at31 = 1;
|
|
}
|
|
|
|
CGameMenuItemZEdit::CGameMenuItemZEdit(const char *a1, int a2, int a3, int a4, int a5, char *a6, int a7, char a8, void(*a9)(CGameMenuItemZEdit *, CGameMenuEvent *), int a10)
|
|
{
|
|
at30 = 0;
|
|
at31 = 1;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at20 = a6;
|
|
at24 = a7;
|
|
at32 = a8;
|
|
at2c = a9;
|
|
at28 = a10;
|
|
}
|
|
|
|
void CGameMenuItemZEdit::AddChar(char ch)
|
|
{
|
|
int i = strlen(at20);
|
|
if (i + 1 < at24)
|
|
{
|
|
at20[i] = ch;
|
|
at20[i + 1] = 0;
|
|
}
|
|
}
|
|
|
|
void CGameMenuItemZEdit::BackChar(void)
|
|
{
|
|
int i = strlen(at20);
|
|
if (i > 0)
|
|
at20[i - 1] = 0;
|
|
}
|
|
|
|
void CGameMenuItemZEdit::Draw(void)
|
|
{
|
|
int height, width, textWidth = 0;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, &width, &height);
|
|
if (at20)
|
|
gMenuTextMgr.GetFontInfo(m_nFont, at20, &textWidth, NULL);
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
if (at30)
|
|
shade = -128;
|
|
if (m_pzText)
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
|
int x = m_nX+m_nWidth-1-textWidth;//(at24+1)*width;
|
|
if (at20 && *at20)
|
|
{
|
|
int width;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, at20, &width, NULL);
|
|
int shade2;
|
|
if (at32)
|
|
{
|
|
if (at30)
|
|
shade2 = -128;
|
|
else
|
|
shade2 = shade;
|
|
}
|
|
else
|
|
{
|
|
if (at30)
|
|
shade2 = shade;
|
|
else
|
|
shade2 = 32;
|
|
}
|
|
gMenuTextMgr.DrawText(at20, m_nFont, x, m_nY, shade2, pal, false);
|
|
x += width;
|
|
}
|
|
if (at30 && ((int)totalclock & 32))
|
|
gMenuTextMgr.DrawText("_", m_nFont, x, m_nY, shade, 0, false);
|
|
|
|
int mx = m_nX<<16;
|
|
int my = m_nY<<16;
|
|
int mw = m_nWidth<<16;
|
|
int mh = height<<16;
|
|
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemZEdit::Event(CGameMenuEvent &event)
|
|
{
|
|
static char buffer[256];
|
|
// Hack
|
|
if (event.at2 == sc_kpad_2 || event.at2 == sc_kpad_4 || event.at2 == sc_kpad_6 || event.at2 == sc_kpad_8)
|
|
event.at0 = kMenuEventKey;
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEscape:
|
|
if (at30)
|
|
{
|
|
strncpy(at20, buffer, at24);
|
|
at20[at24-1] = 0;
|
|
at30 = 0;
|
|
return false;
|
|
}
|
|
return true;
|
|
case kMenuEventEnter:
|
|
if (!at31)
|
|
{
|
|
if (at2c)
|
|
at2c(this, &event);
|
|
return false;
|
|
}
|
|
if (at30)
|
|
{
|
|
if (at2c)
|
|
at2c(this, &event);
|
|
at30 = 0;
|
|
return false;
|
|
}
|
|
strncpy(buffer, at20, at24);
|
|
buffer[at24-1] = 0;
|
|
at30 = 1;
|
|
return false;
|
|
case kMenuEventBackSpace:
|
|
if (at30)
|
|
BackChar();
|
|
return false;
|
|
case kMenuEventKey:
|
|
case kMenuEventSpace:
|
|
{
|
|
char key;
|
|
if (event.at2 < 128)
|
|
{
|
|
if (keystatus[sc_LeftShift] || keystatus[sc_RightShift])
|
|
key = g_keyAsciiTableShift[event.at2];
|
|
else
|
|
key = g_keyAsciiTable[event.at2];
|
|
if (at30 && (isalnum(key) || ispunct(key) || isspace(key)))
|
|
{
|
|
AddChar(key);
|
|
return false;
|
|
}
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
case kMenuEventUp:
|
|
if (at30)
|
|
return false;
|
|
return CGameMenuItem::Event(event);
|
|
case kMenuEventDown:
|
|
if (at30)
|
|
return false;
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemZEditBitmap::CGameMenuItemZEditBitmap()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFont = -1;
|
|
m_nX = 0;
|
|
m_nY = 0;
|
|
at20 = NULL;
|
|
at24 = 0;
|
|
at36 = 0;
|
|
at30 = NULL;
|
|
at2c = NULL;
|
|
bScan = 0;
|
|
at28 = 0;
|
|
at37 = 0;
|
|
at35 = 1;
|
|
}
|
|
|
|
CGameMenuItemZEditBitmap::CGameMenuItemZEditBitmap(char *a1, int a2, int a3, int a4, int a5, char *a6, int a7, char a8, void(*a9)(CGameMenuItemZEditBitmap *, CGameMenuEvent *), int a10)
|
|
{
|
|
at2c = NULL;
|
|
bScan = 0;
|
|
at35 = 1;
|
|
at37 = 0;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at20 = a6;
|
|
at24 = a7;
|
|
at36 = a8;
|
|
at30 = a9;
|
|
at28 = a10;
|
|
}
|
|
|
|
void CGameMenuItemZEditBitmap::AddChar(char ch)
|
|
{
|
|
int i = strlen(at20);
|
|
if (i + 1 < at24)
|
|
{
|
|
at20[i] = ch;
|
|
at20[i + 1] = 0;
|
|
}
|
|
}
|
|
|
|
void CGameMenuItemZEditBitmap::BackChar(void)
|
|
{
|
|
int i = strlen(at20);
|
|
if (i > 0)
|
|
at20[i - 1] = 0;
|
|
}
|
|
|
|
void CGameMenuItemZEditBitmap::Draw(void)
|
|
{
|
|
int height, width;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, &width, &height);
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
at2c->at24 = -1;
|
|
if (bScan)
|
|
shade = -128;
|
|
if (m_pzText)
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX, m_nY, shade, pal, false);
|
|
int x = m_nX+m_nWidth-1-(at24+1)*width;
|
|
if (at20 && *at20)
|
|
{
|
|
int width;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, at20, &width, NULL);
|
|
int shade2;
|
|
if (at36)
|
|
{
|
|
if (bScan)
|
|
shade2 = -128;
|
|
else
|
|
shade2 = shade;
|
|
}
|
|
else
|
|
{
|
|
if (bScan)
|
|
shade2 = shade;
|
|
else
|
|
shade2 = 32;
|
|
}
|
|
gMenuTextMgr.DrawText(at20, m_nFont, x, m_nY, shade2, 0, false);
|
|
x += width;
|
|
}
|
|
if (bScan && ((int)totalclock & 32))
|
|
gMenuTextMgr.DrawText("_", m_nFont, x, m_nY, shade, pal, false);
|
|
|
|
int mx = m_nX<<16;
|
|
int my = m_nY<<16;
|
|
int mw = m_nWidth<<16;
|
|
int mh = height<<16;
|
|
|
|
if (!gGameMenuMgr.m_bScanning && bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemZEditBitmap::Event(CGameMenuEvent &event)
|
|
{
|
|
static char buffer[256];
|
|
// Hack
|
|
if (event.at2 == sc_kpad_2 || event.at2 == sc_kpad_4 || event.at2 == sc_kpad_6 || event.at2 == sc_kpad_8)
|
|
event.at0 = kMenuEventKey;
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEscape:
|
|
if (bScan)
|
|
{
|
|
strncpy(at20, buffer, at24);
|
|
at20[at24-1] = 0;
|
|
bScan = 0;
|
|
gGameMenuMgr.m_bScanning = false;
|
|
gSaveGameActive = false;
|
|
return false;
|
|
}
|
|
gSaveGameActive = true;
|
|
return true;
|
|
case kMenuEventEnter:
|
|
if (!at35 || bScan)
|
|
{
|
|
if (at30)
|
|
at30(this, &event);
|
|
if (bScan)
|
|
{
|
|
bScan = 0;
|
|
gGameMenuMgr.m_bScanning = false;
|
|
}
|
|
gSaveGameActive = false;
|
|
KB_ClearKeyDown(sc_Enter);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
return false;
|
|
}
|
|
strncpy(buffer, at20, at24);
|
|
if (at37)
|
|
at20[0] = 0;
|
|
buffer[at24-1] = 0;
|
|
bScan = 1;
|
|
gGameMenuMgr.m_bScanning = true;
|
|
return false;
|
|
case kMenuEventBackSpace:
|
|
if (bScan)
|
|
BackChar();
|
|
return false;
|
|
case kMenuEventKey:
|
|
case kMenuEventSpace:
|
|
{
|
|
char key;
|
|
if (bScan && event.at2 < 128)
|
|
{
|
|
if (keystatus[sc_LeftShift] || keystatus[sc_RightShift])
|
|
key = g_keyAsciiTableShift[event.at2];
|
|
else
|
|
key = g_keyAsciiTable[event.at2];
|
|
if (at30 && (isalnum(key) || ispunct(key) || isspace(key)))
|
|
{
|
|
AddChar(key);
|
|
return false;
|
|
}
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
case kMenuEventUp:
|
|
if (bScan)
|
|
return false;
|
|
return CGameMenuItem::Event(event);
|
|
case kMenuEventDown:
|
|
if (bScan)
|
|
return false;
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemQAV::CGameMenuItemQAV()
|
|
{
|
|
at20 = NULL;
|
|
at24 = NULL;
|
|
at28 = 0;
|
|
bEnable = 0;
|
|
}
|
|
|
|
CGameMenuItemQAV::CGameMenuItemQAV(const char *a1, int a2, int a3, int a4, const char *a5, bool widescreen, bool clearbackground)
|
|
{
|
|
m_nWidth = 0;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nY = a4;
|
|
at20 = a5;
|
|
m_nX = a3;
|
|
bEnable = 0;
|
|
bWideScreen = widescreen;
|
|
bClearBackground = clearbackground;
|
|
}
|
|
|
|
void CGameMenuItemQAV::Draw(void)
|
|
{
|
|
if (bClearBackground)
|
|
videoClearScreen(0);
|
|
if (at24)
|
|
{
|
|
ClockTicks backFC = gFrameClock;
|
|
gFrameClock = totalclock;
|
|
int nTicks = (int)totalclock - at30;
|
|
at30 = (int)totalclock;
|
|
at2c -= nTicks;
|
|
if (at2c <= 0 || at2c > at28->at10)
|
|
{
|
|
at2c = at28->at10;
|
|
}
|
|
at28->Play(at28->at10 - at2c - nTicks, at28->at10 - at2c, -1, NULL);
|
|
int wx1, wy1, wx2, wy2;
|
|
wx1 = windowxy1.x;
|
|
wy1 = windowxy1.y;
|
|
wx2 = windowxy2.x;
|
|
wy2 = windowxy2.y;
|
|
windowxy1.x = 0;
|
|
windowxy1.y = 0;
|
|
windowxy2.x = xdim-1;
|
|
windowxy2.y = ydim-1;
|
|
if (bWideScreen)
|
|
{
|
|
int xdim43 = scale(ydim, 4, 3);
|
|
int nCount = (xdim+xdim43-1)/xdim43;
|
|
int backX = at28->x;
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
at28->Draw(at28->at10 - at2c, 10+kQavOrientationLeft, 0, 0);
|
|
at28->x += 320;
|
|
}
|
|
at28->x = backX;
|
|
}
|
|
else
|
|
at28->Draw(at28->at10 - at2c, 10, 0, 0);
|
|
|
|
windowxy1.x = wx1;
|
|
windowxy1.y = wy1;
|
|
windowxy2.x = wx2;
|
|
windowxy2.y = wy2;
|
|
gFrameClock = backFC;
|
|
}
|
|
|
|
if (bEnable && !gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED)
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemQAV::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventLeft:
|
|
case kMenuEventBackSpace:
|
|
pMenu->FocusPrevItem();
|
|
return false;
|
|
case kMenuEventRight:
|
|
case kMenuEventEnter:
|
|
case kMenuEventSpace:
|
|
pMenu->FocusNextItem();
|
|
return false;
|
|
case kMenuEventInit:
|
|
if (at20)
|
|
{
|
|
if (!at28)
|
|
{
|
|
at24 = gSysRes.Lookup(at20, "QAV");
|
|
if (!at24)
|
|
ThrowError("Could not load QAV %s\n", at20);
|
|
at28 = (QAV*)gSysRes.Lock(at24);
|
|
at28->nSprite = -1;
|
|
at28->x = m_nX;
|
|
at28->y = m_nY;
|
|
at28->Preload();
|
|
at2c = at28->at10;
|
|
at30 = (int)totalclock;
|
|
return false;
|
|
}
|
|
gSysRes.Lock(at24);
|
|
}
|
|
return false;
|
|
case kMenuEventDeInit:
|
|
if (at20 && at28)
|
|
{
|
|
gSysRes.Unlock(at24);
|
|
if (at24->lockCount == 0)
|
|
at28 = NULL;
|
|
}
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
void CGameMenuItemQAV::Reset(void)
|
|
{
|
|
at2c = at28->at10;
|
|
at30 = (int)totalclock;
|
|
}
|
|
|
|
CGameMenuItemZCycleSelect::CGameMenuItemZCycleSelect()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFont = 3;
|
|
m_nX = 0;
|
|
m_nY = 0;
|
|
m_nRows = 0;
|
|
m_nTopDelta = 0;
|
|
m_nFocus = 0;
|
|
m_nItems = 0;
|
|
m_pzStrings = NULL;
|
|
m_pReturn = NULL;
|
|
}
|
|
|
|
CGameMenuItemZCycleSelect::CGameMenuItemZCycleSelect(const char *pzText, int nFont, int nX, int nY, int nWidth, int nRows, int nItems, const char **pzStrings, int *pReturn, void(*pCallback)(CGameMenuItemZCycleSelect *))
|
|
{
|
|
m_nTopDelta = 0;
|
|
m_nFocus = 0;
|
|
m_pzText = pzText;
|
|
m_nFont = nFont;
|
|
m_nX = nX;
|
|
m_nY = nY;
|
|
m_nWidth = nWidth;
|
|
m_nRows = nRows;
|
|
m_pCallback = pCallback;
|
|
m_nItems = nItems;
|
|
m_pzStrings = pzStrings;
|
|
m_pReturn = pReturn;
|
|
}
|
|
|
|
void CGameMenuItemZCycleSelect::Draw(void)
|
|
{
|
|
int height;
|
|
int shade;
|
|
gMenuTextMgr.GetFontInfo(m_nFont, NULL, NULL, &height);
|
|
int y = m_nY;
|
|
int k = m_nFocus - m_nTopDelta;
|
|
int nNewFocus = m_nFocus;
|
|
bool bClick = false;
|
|
for (int i = 0; i < m_nRows; i++, y += height, k++)
|
|
{
|
|
if (k == m_nFocus)
|
|
{
|
|
shade = 32;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
viewDrawText(3, m_pzStrings[k], m_nX, y, shade, 0, 0, false);
|
|
}
|
|
else
|
|
{
|
|
viewDrawText(3, m_pzStrings[k], m_nX, y, 24, 0, 0, false);
|
|
}
|
|
int mx = m_nX<<16;
|
|
int my = y<<16;
|
|
int mw = m_nWidth<<16;
|
|
int mh = height<<16;
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, mx, my, mw, mh)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, mx, my, mw, mh)))
|
|
{
|
|
nNewFocus = k;
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, mx, my, mw, mh))
|
|
{
|
|
nNewFocus = k;
|
|
bClick = true;
|
|
}
|
|
}
|
|
}
|
|
m_nTopDelta += nNewFocus-m_nFocus;
|
|
m_nFocus = nNewFocus;
|
|
if (bClick)
|
|
{
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemZCycleSelect::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventUp:
|
|
if (event.at2 == sc_Tab || m_nFocus == 0)
|
|
{
|
|
pMenu->FocusPrevItem();
|
|
return false;
|
|
}
|
|
m_nFocus--;
|
|
if (m_nTopDelta > 0)
|
|
m_nTopDelta--;
|
|
return false;
|
|
case kMenuEventDown:
|
|
if (event.at2 == sc_Tab || m_nFocus == m_nItems-1)
|
|
{
|
|
pMenu->FocusNextItem();
|
|
return false;
|
|
}
|
|
m_nFocus++;
|
|
if (m_nTopDelta+1 < m_nRows)
|
|
m_nTopDelta++;
|
|
return false;
|
|
case kMenuEventEnter:
|
|
if (m_pCallback)
|
|
m_pCallback(this);
|
|
*m_pReturn = m_nFocus;
|
|
return true;
|
|
case kMenuEventScrollUp:
|
|
if (m_nFocus-m_nTopDelta > 0)
|
|
{
|
|
m_nTopDelta++;
|
|
if (m_nTopDelta>0)
|
|
{
|
|
m_nFocus--;
|
|
m_nTopDelta--;
|
|
}
|
|
}
|
|
return false;
|
|
case kMenuEventScrollDown:
|
|
if (m_nFocus-m_nTopDelta+m_nRows < m_nItems)
|
|
{
|
|
m_nTopDelta--;
|
|
if (m_nTopDelta+1 < m_nRows)
|
|
{
|
|
m_nFocus++;
|
|
m_nTopDelta++;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
bool CGameMenuItemZCycleSelect::MouseEvent(CGameMenuEvent &event)
|
|
{
|
|
event.at0 = kMenuEventNone;
|
|
if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELUP_MOUSE))
|
|
{
|
|
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
|
MOUSE_ClearButton(WHEELUP_MOUSE);
|
|
event.at0 = kMenuEventScrollUp;
|
|
}
|
|
else if (MOUSEACTIVECONDITIONAL(MOUSE_GetButtons()&WHEELDOWN_MOUSE))
|
|
{
|
|
gGameMenuMgr.m_mouselastactivity = (int)totalclock;
|
|
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
|
event.at0 = kMenuEventScrollDown;
|
|
}
|
|
else
|
|
return CGameMenuItem::MouseEvent(event);
|
|
return event.at0 != kMenuEventNone;
|
|
}
|
|
|
|
CGameMenuItemZCycle::CGameMenuItemZCycle()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFocus = 0;
|
|
m_nItems = 0;
|
|
m_pCallback = NULL;
|
|
m_pCallbackSelect = NULL;
|
|
m_pMenuSelect = NULL;
|
|
m_pItemSelectTitle = NULL;
|
|
m_pItemSelect = NULL;
|
|
m_nMenuSelectReturn = -1;
|
|
}
|
|
|
|
CGameMenuItemZCycle::CGameMenuItemZCycle(const char *a1, int a2, int a3, int a4, int a5, int a6, void(*a7)(CGameMenuItemZCycle *), const char **a8, int a9, int a10, bool bMenu, void(*pCallbackSelect)(CGameMenuItemZCycleSelect*))
|
|
{
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nFocus = 0;
|
|
m_nWidth = a5;
|
|
m_nAlign = a6;
|
|
m_pCallback = a7;
|
|
m_pCallbackSelect = pCallbackSelect;
|
|
m_nItems = 0;
|
|
m_bMenu = bMenu;
|
|
m_pMenuSelect = NULL;
|
|
m_pItemSelectTitle = NULL;
|
|
m_pItemSelect = NULL;
|
|
m_nMenuSelectReturn = -1;
|
|
SetTextArray(a8, a9, a10);
|
|
}
|
|
|
|
CGameMenuItemZCycle::~CGameMenuItemZCycle()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nFocus = 0;
|
|
m_nItems = 0;
|
|
m_pCallback = NULL;
|
|
m_pCallbackSelect = NULL;
|
|
m_pMenuSelect = NULL;
|
|
m_pItemSelectTitle = NULL;
|
|
m_pItemSelect = NULL;
|
|
m_nMenuSelectReturn = -1;
|
|
memset(m_pzStrings, 0, sizeof(m_pzStrings));
|
|
}
|
|
|
|
void CGameMenuItemZCycle::Draw(void)
|
|
{
|
|
int width = 0, height = 0;
|
|
int shade = bEnable ? 32 : 48;
|
|
int pal = bEnable ? 0 : 5;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int x = m_nX;
|
|
int y = m_nY;
|
|
|
|
if (m_nMenuSelectReturn != -1)
|
|
{
|
|
m_nFocus = m_nMenuSelectReturn;
|
|
if (m_pCallback)
|
|
m_pCallback(this);
|
|
m_nMenuSelectReturn = -1;
|
|
}
|
|
|
|
if (m_pzText)
|
|
{
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, &height);
|
|
switch (m_nAlign)
|
|
{
|
|
case 1:
|
|
x = m_nX+m_nWidth/2-width/2;
|
|
break;
|
|
case 2:
|
|
x = m_nX+m_nWidth-1-width;
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, y, shade, pal, false);
|
|
}
|
|
const char *pzText;
|
|
if (!m_nItems)
|
|
pzText = "????";
|
|
else
|
|
pzText = m_pzStrings[m_nFocus];
|
|
dassert(pzText != NULL);
|
|
gMenuTextMgr.GetFontInfo(m_nFont, pzText, &width, NULL);
|
|
gMenuTextMgr.DrawText(pzText, m_nFont, m_nX + m_nWidth - 1 - width, y, shade, pal, false);
|
|
if (bEnable && MOUSEACTIVECONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousepos, x<<16, y<<16, m_nWidth<<16, height<<16)))
|
|
{
|
|
if (MOUSEWATCHPOINTCONDITIONAL(!gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_prevmousepos, x<<16, y<<16, m_nWidth<<16, height<<16)))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
}
|
|
|
|
if (!gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED && !gGameMenuMgr.MouseOutsideBounds(&gGameMenuMgr.m_mousedownpos, x<<16, y<<16, m_nWidth<<16, height<<16))
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameMenuItemZCycle::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
if (m_bMenu)
|
|
{
|
|
if (m_pMenuSelect)
|
|
{
|
|
delete m_pMenuSelect;
|
|
m_pMenuSelect = NULL;
|
|
}
|
|
if (m_pItemSelectTitle)
|
|
{
|
|
delete m_pItemSelectTitle;
|
|
m_pItemSelectTitle = NULL;
|
|
}
|
|
if (m_pItemSelect)
|
|
{
|
|
delete m_pItemSelect;
|
|
m_pItemSelect = NULL;
|
|
}
|
|
m_pMenuSelect = new CGameMenu();
|
|
dassert(m_pMenuSelect != NULL);
|
|
strncpy(m_zTitle, m_pzText, kMaxTitleLength);
|
|
int l = strlen(m_zTitle);
|
|
if (l > 0 && m_zTitle[l-1] == ':')
|
|
l--;
|
|
m_zTitle[l] = 0;
|
|
m_pItemSelectTitle = new CGameMenuItemTitle(m_zTitle, 1, 160, 20, 2038);
|
|
dassert(m_pItemSelectTitle != NULL);
|
|
m_pItemSelect = new CGameMenuItemZCycleSelect("", 3, 100, 40, 100, 16, m_nItems, m_pzStrings, &m_nMenuSelectReturn, m_pCallbackSelect);
|
|
dassert(m_pItemSelect != NULL);
|
|
m_pMenuSelect->Add(m_pItemSelectTitle, false);
|
|
m_pMenuSelect->Add(m_pItemSelect, true);
|
|
m_pMenuSelect->Add(&itemBloodQAV, false);
|
|
gGameMenuMgr.Push(m_pMenuSelect, -1);
|
|
return false;
|
|
}
|
|
fallthrough__;
|
|
case kMenuEventRight:
|
|
case kMenuEventSpace:
|
|
Next();
|
|
if (m_pCallback)
|
|
m_pCallback(this);
|
|
return false;
|
|
case kMenuEventLeft:
|
|
Prev();
|
|
if (m_pCallback)
|
|
m_pCallback(this);
|
|
return false;
|
|
case kMenuEventDeInit:
|
|
if (m_pMenuSelect)
|
|
{
|
|
delete m_pMenuSelect;
|
|
m_pMenuSelect = NULL;
|
|
}
|
|
if (m_pItemSelectTitle)
|
|
{
|
|
delete m_pItemSelectTitle;
|
|
m_pItemSelectTitle = NULL;
|
|
}
|
|
if (m_pItemSelect)
|
|
{
|
|
delete m_pItemSelect;
|
|
m_pItemSelect = NULL;
|
|
}
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
void CGameMenuItemZCycle::Add(const char *pItem, bool active)
|
|
{
|
|
dassert(pItem != NULL);
|
|
dassert(m_nItems < kMaxGameCycleItems);
|
|
m_pzStrings[m_nItems] = pItem;
|
|
if (active)
|
|
m_nFocus = m_nItems;
|
|
m_nItems++;
|
|
}
|
|
|
|
void CGameMenuItemZCycle::Next(void)
|
|
{
|
|
if (m_nItems > 0)
|
|
{
|
|
m_nFocus++;
|
|
if (m_nFocus >= m_nItems)
|
|
m_nFocus = 0;
|
|
}
|
|
}
|
|
|
|
void CGameMenuItemZCycle::Prev(void)
|
|
{
|
|
if (m_nItems > 0)
|
|
{
|
|
m_nFocus--;
|
|
if (m_nFocus < 0)
|
|
m_nFocus += m_nItems;
|
|
}
|
|
}
|
|
|
|
void CGameMenuItemZCycle::Clear(void)
|
|
{
|
|
m_nItems = m_nFocus = 0;
|
|
memset(m_pzStrings, 0, sizeof(m_pzStrings));
|
|
}
|
|
|
|
void CGameMenuItemZCycle::SetTextArray(const char **pTextArray, int nTextPtrCount, int nIndex)
|
|
{
|
|
Clear();
|
|
dassert(nTextPtrCount <= kMaxGameCycleItems);
|
|
for (int i = 0; i < nTextPtrCount; i++)
|
|
Add(pTextArray[i], false);
|
|
SetTextIndex(nIndex);
|
|
}
|
|
|
|
void CGameMenuItemZCycle::SetTextIndex(int nIndex)
|
|
{
|
|
m_nFocus = ClipRange(nIndex, 0, m_nItems);
|
|
}
|
|
|
|
CGameMenuItemYesNoQuit::CGameMenuItemYesNoQuit()
|
|
{
|
|
m_pzText = NULL;
|
|
m_nRestart = 0;
|
|
}
|
|
|
|
CGameMenuItemYesNoQuit::CGameMenuItemYesNoQuit(const char *a1, int a2, int a3, int a4, int a5, int a6, int a7)
|
|
{
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
m_nWidth = a5;
|
|
at20 = a6;
|
|
m_nRestart = a7;
|
|
}
|
|
|
|
void CGameMenuItemYesNoQuit::Draw(void)
|
|
{
|
|
if (!m_pzText) return;
|
|
int shade = 32;
|
|
if (pMenu->IsFocusItem(this))
|
|
shade = 32-((int)totalclock&63);
|
|
int width;
|
|
int x = m_nX;
|
|
switch (at20)
|
|
{
|
|
case 1:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX+m_nWidth/2-width/2;
|
|
break;
|
|
case 2:
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
x = m_nX+m_nWidth-1-width;
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, x, m_nY, shade, 0, true);
|
|
|
|
if (bEnable && !gGameMenuMgr.m_mousecaught && g_mouseClickState == MOUSE_RELEASED)
|
|
{
|
|
pMenu->SetFocusItem(this);
|
|
|
|
CGameMenuEvent event = { kMenuEventEnter, 0 };
|
|
|
|
gGameMenuMgr.m_mousecaught = 1;
|
|
|
|
if (Event(event))
|
|
gGameMenuMgr.PostPop();
|
|
}
|
|
}
|
|
|
|
extern void Restart(CGameMenuItemChain *pItem);
|
|
extern void Quit(CGameMenuItemChain *pItem);
|
|
|
|
bool CGameMenuItemYesNoQuit::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventKey:
|
|
if (event.at2 == sc_Y)
|
|
{
|
|
if (m_nRestart)
|
|
Restart(NULL);
|
|
else
|
|
Quit(NULL);
|
|
}
|
|
else if (event.at2 == sc_N)
|
|
gGameMenuMgr.Pop();
|
|
return false;
|
|
case kMenuEventEnter:
|
|
if (m_nRestart)
|
|
Restart(NULL);
|
|
else
|
|
Quit(NULL);
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
CGameMenuItemPicCycle::CGameMenuItemPicCycle()
|
|
{
|
|
m_pzText = NULL;
|
|
at24 = 0;
|
|
m_nItems = 0;
|
|
atb0 = 0;
|
|
at2c = 0;
|
|
atb4 = 0;
|
|
}
|
|
|
|
CGameMenuItemPicCycle::CGameMenuItemPicCycle(int a1, int a2, void(*a3)(CGameMenuItemPicCycle *), int *a4, int a5, int a6)
|
|
{
|
|
m_nWidth = 0;
|
|
at24 = 0;
|
|
m_nItems = 0;
|
|
m_nX = a1;
|
|
m_nY = a2;
|
|
atb0 = a3;
|
|
atb4 = 0;
|
|
SetPicArray(a4, a5, a6);
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::Draw(void)
|
|
{
|
|
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
|
if (atb4)
|
|
rotatesprite(0, 0, 65536, 0, atb4, 0, 0, 82, 0, 0, xdim - 1, ydim - 1);
|
|
if (at30[at24])
|
|
rotatesprite(0, 0, 65536, 0, at30[at24], 0, 0, 82, 0, 0, xdim - 1, ydim - 1);
|
|
}
|
|
|
|
bool CGameMenuItemPicCycle::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventRight:
|
|
case kMenuEventEnter:
|
|
case kMenuEventSpace:
|
|
Next();
|
|
if (atb0)
|
|
atb0(this);
|
|
return false;
|
|
case kMenuEventLeft:
|
|
Prev();
|
|
if (atb0)
|
|
atb0(this);
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::Add(int nItem, bool active)
|
|
{
|
|
dassert(m_nItems < kMaxPicCycleItems);
|
|
at30[m_nItems] = nItem;
|
|
if (active)
|
|
at24 = m_nItems;
|
|
m_nItems++;
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::Next(void)
|
|
{
|
|
if (m_nItems > 0)
|
|
{
|
|
at24++;
|
|
if (at24 >= m_nItems)
|
|
at24 = 0;
|
|
}
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::Prev(void)
|
|
{
|
|
if (m_nItems > 0)
|
|
{
|
|
at24--;
|
|
if (at24 < 0)
|
|
at24 += m_nItems;
|
|
}
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::Clear(void)
|
|
{
|
|
m_nItems = at24 = 0;
|
|
memset(at30, 0, sizeof(at30));
|
|
at2c = 0;
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::SetPicArray(int *pArray, int nTileCount, int nIndex)
|
|
{
|
|
Clear();
|
|
at2c = 0;
|
|
dassert(nTileCount <= kMaxPicCycleItems);
|
|
for (int i = 0; i < nTileCount; i++)
|
|
Add(pArray[i], false);
|
|
SetPicIndex(nIndex);
|
|
}
|
|
|
|
void CGameMenuItemPicCycle::SetPicIndex(int nIndex)
|
|
{
|
|
at24 = ClipRange(nIndex, 0, m_nItems);
|
|
}
|
|
|
|
CGameMenuItemPassword::CGameMenuItemPassword()
|
|
{
|
|
at37 = 0;
|
|
m_pzText = NULL;
|
|
at36 = 0;
|
|
at32 = 0;
|
|
at5b = 0;
|
|
}
|
|
|
|
CGameMenuItemPassword::CGameMenuItemPassword(const char *a1, int a2, int a3, int a4)
|
|
{
|
|
at37 = 0;
|
|
m_nWidth = 0;
|
|
at36 = 0;
|
|
at32 = 0;
|
|
at5b = 0;
|
|
m_pzText = a1;
|
|
m_nFont = a2;
|
|
m_nX = a3;
|
|
m_nY = a4;
|
|
}
|
|
|
|
const char *kCheckPasswordMsg = "ENTER PASSWORD: ";
|
|
const char *kOldPasswordMsg = "ENTER OLD PASSWORD: ";
|
|
const char *kNewPasswordMsg = "ENTER NEW PASSWORD: ";
|
|
const char *kInvalidPasswordMsg = "INVALID PASSWORD.";
|
|
|
|
void CGameMenuItemPassword::Draw(void)
|
|
{
|
|
bool focus = pMenu->IsFocusItem(this);
|
|
int shade = 32;
|
|
int shadef = 32-((int)totalclock&63);
|
|
int width;
|
|
switch (at37)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
switch (at37)
|
|
{
|
|
case 1:
|
|
strcpy(at3b, kCheckPasswordMsg);
|
|
break;
|
|
case 2:
|
|
strcpy(at3b, kOldPasswordMsg);
|
|
break;
|
|
case 3:
|
|
strcpy(at3b, kNewPasswordMsg);
|
|
break;
|
|
}
|
|
for (int i = 0; i < at32; i++)
|
|
strcat(at3b, "*");
|
|
strcat(at3b, "_");
|
|
gMenuTextMgr.GetFontInfo(m_nFont, at3b, &width, NULL);
|
|
gMenuTextMgr.DrawText(at3b, m_nFont, m_nX-width/2, m_nY+20, shadef, 0, false);
|
|
shadef = 32;
|
|
break;
|
|
case 4:
|
|
if (((int)totalclock - at5b) & 32)
|
|
{
|
|
gMenuTextMgr.GetFontInfo(m_nFont, kInvalidPasswordMsg, &width, NULL);
|
|
gMenuTextMgr.DrawText(kInvalidPasswordMsg, m_nFont, m_nX - width / 2, m_nY + 20, shade, 0, false);
|
|
}
|
|
if (at5b && totalclock-at5b > 256)
|
|
{
|
|
at5b = 0;
|
|
at37 = 0;
|
|
}
|
|
break;
|
|
}
|
|
gMenuTextMgr.GetFontInfo(m_nFont, m_pzText, &width, NULL);
|
|
gMenuTextMgr.DrawText(m_pzText, m_nFont, m_nX-width/2, m_nY, focus ? shadef : shade, 0, false);
|
|
}
|
|
|
|
bool CGameMenuItemPassword::Event(CGameMenuEvent &event)
|
|
{
|
|
switch (at37)
|
|
{
|
|
case 0:
|
|
case 4:
|
|
if (event.at0 == kMenuEventEnter)
|
|
{
|
|
at29[0] = 0;
|
|
if (strcmp(at20, ""))
|
|
at37 = 2;
|
|
else
|
|
at37 = 3;
|
|
return false;
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
switch (event.at0)
|
|
{
|
|
case kMenuEventEnter:
|
|
switch (at37)
|
|
{
|
|
case 1:
|
|
at36 = strcmp(at20,at29) == 0;
|
|
if (at36)
|
|
at37 = 0;
|
|
else
|
|
at37 = 4;
|
|
if (!at36)
|
|
{
|
|
at5b = (int)totalclock;
|
|
pMenu->FocusPrevItem();
|
|
}
|
|
else
|
|
{
|
|
at5f->at20 = 0;
|
|
at5f->Draw();
|
|
gbAdultContent = false;
|
|
// NUKE-TODO:
|
|
//CONFIG_WriteAdultMode();
|
|
pMenu->FocusPrevItem();
|
|
}
|
|
return false;
|
|
case 2:
|
|
at36 = strcmp(at20,at29) == 0;
|
|
if (at36)
|
|
at37 = 0;
|
|
else
|
|
at37 = 4;
|
|
if (at36)
|
|
{
|
|
strcpy(at20, "");
|
|
strcpy(gzAdultPassword, "");
|
|
// NUKE-TODO:
|
|
//CONFIG_WriteAdultMode();
|
|
at37 = 0;
|
|
}
|
|
else
|
|
at5b = (int)totalclock;
|
|
return false;
|
|
case 3:
|
|
strcpy(at20, at29);
|
|
strcpy(at20, gzAdultPassword);
|
|
strcpy(gzAdultPassword, "");
|
|
// NUKE-TODO:
|
|
//CONFIG_WriteAdultMode();
|
|
at37 = 0;
|
|
return false;
|
|
}
|
|
break;
|
|
case kMenuEventEscape:
|
|
at37 = 0;
|
|
Draw();
|
|
return false;
|
|
case kMenuEventKey:
|
|
if (at32 < 8)
|
|
{
|
|
char key = Btoupper(g_keyAsciiTable[event.at2]);
|
|
if (isalnum(key) || ispunct(key) || isspace(key))
|
|
{
|
|
at29[at32++] = key;
|
|
at29[at32] = 0;
|
|
}
|
|
}
|
|
return false;
|
|
case kMenuEventBackSpace:
|
|
if (at32 > 0)
|
|
at29[--at32] = 0;
|
|
return false;
|
|
case kMenuEventLeft:
|
|
case kMenuEventRight:
|
|
case kMenuEventSpace:
|
|
return false;
|
|
}
|
|
}
|
|
return CGameMenuItem::Event(event);
|
|
}
|
|
|
|
END_BLD_NS
|