mirror of
https://github.com/ZDoom/raze-gles.git
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940 lines
22 KiB
C++
940 lines
22 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "baselayer.h"
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#include "build.h"
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#include "cache1d.h"
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#include "common.h"
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#include "pragmas.h"
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#include "misc.h"
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#include "network.h"
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#include "printf.h"
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BEGIN_BLD_NS
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#define BLOODWIDESCREENDEF "blood_widescreen.def"
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#define BYTEVERSION 102
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#define EXEVERSION 101
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void _SetErrorLoc(const char *pzFile, int nLine);
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void __dassert(const char *pzExpr, const char *pzFile, int nLine);
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void QuitGame(void);
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void _consoleSysMsg(const char* pMessage, ...);
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#define ThrowError(...) \
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{ \
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_SetErrorLoc(__FILE__,__LINE__); \
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I_Error(__VA_ARGS__); \
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}
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// print error to console only
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#define consoleSysMsg(...) \
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{ \
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_SetErrorLoc(__FILE__,__LINE__); \
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_consoleSysMsg(__VA_ARGS__); \
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}
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#define dassert(x) assert(x)
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#define kMaxSectors MAXSECTORS
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#define kMaxWalls MAXWALLS
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#define kMaxSprites MAXSPRITES
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#define kMaxTiles MAXTILES
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#define kMaxStatus MAXSTATUS
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#define kMaxPlayers 8
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#define kMaxViewSprites maxspritesonscreen
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#define kMaxVoxels MAXVOXELS
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#define kTicRate 120
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#define kTicsPerFrame 4
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#define kTicsPerSec (kTicRate/kTicsPerFrame)
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#define TILTBUFFER 4078
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#define kExplodeMax 8
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#define kLensSize 80
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#define kViewEffectMax 19
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#define kNoTile -1
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// defined by NoOne:
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// -------------------------------
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#define kMaxPAL 5
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#define kFreeQAVEntry 108
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// MEDIUM /////////////////////////////////////////////////////
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enum {
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kMediumNormal = 0,
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kMediumWater = 1,
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kMediumGoo = 2,
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};
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// STATNUMS /////////////////////////////////////////////////////
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enum {
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kStatNothing = -1,
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kStatDecoration = 0,
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kStatFX = 1,
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kStatExplosion = 2,
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kStatItem = 3,
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kStatThing = 4,
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kStatProjectile = 5,
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kStatDude = 6,
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kStatInactive = 7, // inactive (ambush) dudes
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kStatRespawn = 8,
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kStatPurge = 9,
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kStatMarker = 10,
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kStatTraps = 11,
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kStatAmbience = 12,
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kStatSpares = 13,
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kStatFlare = 14,
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kStatDebris = 15,
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kStatPathMarker = 16,
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kStatModernDudeTargetChanger = 20, // gModernMap only
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kStatFree = 1024,
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};
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// POWERUPS /////////////////////////////////////////////////////
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enum {
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kPwUpFeatherFall = 12,
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kPwUpShadowCloak = 13,
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kPwUpDeathMask = 14,
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kPwUpJumpBoots = 15,
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kPwUpTwoGuns = 17,
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kPwUpDivingSuit = 18,
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kPwUpGasMask = 19,
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kPwUpCrystalBall = 21,
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kPwUpDoppleganger = 23,
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kPwUpReflectShots = 24,
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kPwUpBeastVision = 25,
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kPwUpShadowCloakUseless = 26,
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kPwUpDeliriumShroom = 28,
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kPwUpGrowShroom = 29,
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kPwUpShrinkShroom = 30,
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kPwUpDeathMaskUseless = 31,
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kPwUpAsbestArmor = 39,
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kMaxPowerUps = 51,
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};
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// SPRITE TYPES /////////////////////////////////////////////////
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enum {
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kSpriteDecoration = 0,
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// markers
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kMarkerSPStart = 1,
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kMarkerMPStart = 2,
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kMarkerOff = 3,
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kMarkerOn = 4,
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kMarkerAxis = 5,
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kMarkerLowLink = 6,
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kMarkerUpLink = 7,
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kMarkerWarpDest = 8,
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kMarkerUpWater = 9,
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kMarkerLowWater = 10,
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kMarkerUpStack = 11,
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kMarkerLowStack = 12,
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kMarkerUpGoo = 13,
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kMarkerLowGoo = 14,
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kMarkerPath = 15,
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kMarkerDudeSpawn = 18,
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kMarkerEarthQuake = 19,
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// switches
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kSwitchBase = 20,
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kSwitchToggle = 20,
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kSwitchOneWay = 21,
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kSwitchCombo = 22,
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kSwitchPadlock = 23,
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kSwitchMax = 24,
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// modern types (gModernMap only)
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kModernCustomDudeSpawn = 24,
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kModernRandomTX = 25,
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kModernSequentialTX = 26,
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kModernSeqSpawner = 27,
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kModernObjPropertiesChanger = 28,
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kModernObjPicnumChanger = 29,
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kModernObjSizeChanger = 31,
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kModernDudeTargetChanger = 33,
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kModernSectorFXChanger = 34,
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kModernObjDataChanger = 35,
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kModernSpriteDamager = 36,
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kModernObjDataAccumulator = 37,
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kModernEffectSpawner = 38,
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kModernWindGenerator = 39,
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kModernConcussSprite = 712, /// WIP
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kModernPlayerControl = 500, /// WIP
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// decorations
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kDecorationTorch = 30,
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kDecorationCandle = 32,
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// (weapons)
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kItemWeaponBase = 40,
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kModernRandom = 40, // gModernMap only
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kItemWeaponSawedoff = 41,
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kItemWeaponTommygun = 42,
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kItemWeaponVoodooDoll = 44,
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kItemWeaponLifeLeech = 50,
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kItemWeaponMax = 51,
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// items (ammos)
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kItemAmmoBase = 60,
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kItemAmmoSawedoffFew = 67,
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kItemAmmoTommygunFew = 69,
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kAmmoItemVoodooDoll = 70,
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kModernRandom2 = 80, // gModernMap Only
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kItemAmmoMax = 81,
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kItemBase = 100,
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// items (keys)
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kItemKeyBase = kItemBase,
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kItemKeySkull = kItemKeyBase,
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kItemKeyEye = 101,
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kItemKeyFire = 102,
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kItemKeyDagger = 103,
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kItemKeySpider = 104,
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kItemKeyMoon = 105,
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kItemKeyKey7 = 106,
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kItemKeyMax = 107,
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// items (health)
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kItemHealthDoctorBag = 107,
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kItemHealthMedPouch = 108,
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kItemHealthLifeEssense = 109,
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kItemHealthLifeSeed = 110,
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kItemHealthRedPotion = 111,
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// items (misc)
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kItemFeatherFall = 112,
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kItemShadowCloak = 113, // ltdInvisibility
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kItemDeathMask = 114, // invulnerability
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kItemJumpBoots = 115,
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kItemTwoGuns = 117,
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kItemDivingSuit = 118,
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kItemGasMask = 119,
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kItemCrystalBall = 121,
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kItemReflectShots = 124,
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kItemBeastVision = 125,
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kItemShroomDelirium = 128,
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kItemShroomGrow = 129, // gModernMap only
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kItemShroomShrink = 130, // gModernMap only
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kItemArmorAsbest = 139,
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kItemArmorBasic = 140,
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kItemArmorBody = 141,
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kItemArmorFire = 142,
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kItemArmorSpirit = 143,
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kItemArmorSuper = 144,
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kItemFlagABase = 145,
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kItemFlagBBase = 146,
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kItemFlagA = 147,
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kItemFlagB = 148,
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kItemModernMapLevel = 150, // once picked up, draws whole minimap
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kItemMax = 151,
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// dudes
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kDudeBase = 200,
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kDudeCultistTommy = 201,
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kDudeCultistShotgun = 202,
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kDudeZombieAxeNormal = 203,
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kDudeZombieButcher = 204,
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kDudeZombieAxeBuried = 205,
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kDudeGargoyleFlesh = 206,
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kDudeGargoyleStone = 207,
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kDudeGargoyleStatueFlesh = 208,
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kDudeGargoyleStatueStone = 209,
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kDudePhantasm = 210,
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kDudeHellHound = 211,
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kDudeHand = 212,
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kDudeSpiderBrown = 213,
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kDudeSpiderRed = 214,
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kDudeSpiderBlack = 215,
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kDudeSpiderMother = 216,
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kDudeGillBeast = 217,
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kDudeBoneEel = 218,
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kDudeBat = 219,
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kDudeRat = 220,
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kDudePodGreen = 221,
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kDudeTentacleGreen = 222,
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kDudePodFire = 223,
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kDudeTentacleFire = 224,
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kDudePodMother = 225,
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kDudeTentacleMother = 226,
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kDudeCerberusTwoHead = 227,
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kDudeCerberusOneHead = 228,
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kDudeTchernobog = 229,
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kDudeCultistTommyProne = 230,
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kDudePlayer1 = 231,
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kDudePlayer2 = 232,
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kDudePlayer3 = 233,
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kDudePlayer4 = 234,
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kDudePlayer5 = 235,
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kDudePlayer6 = 236,
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kDudePlayer7 = 237,
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kDudePlayer8 = 238,
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kDudeBurningInnocent = 239,
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kDudeBurningCultist = 240,
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kDudeBurningZombieAxe = 241,
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kDudeBurningZombieButcher = 242,
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kDudeCultistReserved = 243, // unused
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kDudeZombieAxeLaying = 244,
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kDudeInnocent = 245,
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kDudeCultistShotgunProne = 246,
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kDudeCultistTesla = 247,
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kDudeCultistTNT = 248,
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kDudeCultistBeast = 249,
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kDudeTinyCaleb = 250,
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kDudeBeast = 251,
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kDudeBurningTinyCaleb = 252,
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kDudeBurningBeast = 253,
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kDudeVanillaMax = 254,
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kDudeModernCustom = kDudeVanillaMax, // gModern map only
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kDudeModernCustomBurning = 255, // gModern map only
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kDudeMax = 256,
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kMissileBase = 300,
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kMissileButcherKnife = kMissileBase,
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kMissileFlareRegular = 301,
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kMissileTeslaAlt = 302,
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kMissileFlareAlt = 303,
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kMissileFlameSpray = 304,
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kMissileFireball = 305,
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kMissileTeslaRegular = 306,
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kMissileEctoSkull = 307,
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kMissileFlameHound = 308,
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kMissilePukeGreen = 309,
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kMissileArcGargoyle = 311,
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kMissileFireballNapam = 312,
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kMissileFireballCerberus = 313,
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kMissileFireballTchernobog = 314,
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kMissileLifeLeechRegular = 315,
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kMissileLifeLeechAltNormal = 316,
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kMissileLifeLeechAltSmall = 317,
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kMissileMax = 318,
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// things
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kThingBase = 400,
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kThingTNTBarrel = 400,
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kThingArmedProxBomb = 401,
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kThingArmedRemoteBomb = 402,
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kThingCrateFace = 405,
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kThingGlassWindow = 406,
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kThingFluorescent = 407,
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kThingWallCrack = 408,
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kThingSpiderWeb = 410,
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kThingMetalGrate = 411,
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kThingFlammableTree = 412,
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kTrapMachinegun = 413, // not really a thing, should be in traps instead
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kThingFallingRock = 414,
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kThingKickablePail = 415,
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kThingObjectGib = 416,
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kThingObjectExplode = 417,
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kThingArmedTNTStick = 418,
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kThingArmedTNTBundle = 419,
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kThingArmedSpray = 420,
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kThingBone = 421,
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kThingDripWater = 423,
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kThingDripBlood = 424,
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kThingBloodBits = 425,
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kThingBloodChunks = 426,
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kThingZombieHead = 427,
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kThingNapalmBall = 428,
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kThingPodGreenBall = 429,
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kThingPodFireBall = 430,
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kThingDroppedLifeLeech = 431,
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kThingVoodooHead = 432, // unused
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kModernThingTNTProx = 433, // gModernMap only - detects only players
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kModernThingThrowableRock = 434, // gModernMap only - does small damage if hits target
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kModernThingEnemyLifeLeech = 435, // gModernMap only - the same as normal, except it aims in specified target only
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kThingMax = 436,
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// traps
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kTrapFlame = 452,
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kTrapSawCircular = 454,
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kTrapZapSwitchable = 456,
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kTrapExploder = 459,
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// generators
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kGenTrigger = 700,
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kGenDripWater = 701,
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kGenDripBlood = 702,
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kGenMissileFireball = 703,
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kGenMissileEctoSkull = 704, // does not work in vanilla
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kGenModernMissileUniversal = 704, // gModernMap only
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kGenDart = 705,
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kGenBubble = 706,
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kGenBubbleMulti = 707,
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// sound sprites
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kGenSound = 708,
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kSoundSector = 709,
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kSoundPlayer = 711,
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};
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// WALL TYPES /////////////////////////////////////////////////
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enum {
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kWallBase = 500,
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kWallStack = 501,
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kWallGib = 511,
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kWallMax = 512,
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};
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// SECTOR TYPES /////////////////////////////////////////////////
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enum {
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kSectorBase = 600,
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kSectorZMotion = 600,
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kSectorZMotionSprite = 602,
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kSectorTeleport = 604,
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kSectorPath = 612,
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kSectorRotateStep = 613,
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kSectorSlideMarked = 614,
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kSectorRotateMarked = 615,
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kSectorSlide = 616,
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kSectorRotate = 617,
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kSectorDamage = 618,
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kSectorCounter = 619,
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kSectorMax = 620,
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};
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// sprite attributes
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#define kHitagAutoAim 0x0008
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#define kHitagRespawn 0x0010
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#define kHitagFree 0x0020
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#define kHitagSmoke 0x0100
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// sprite physics attributes
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#define kPhysMove 0x0001 // affected by movement physics
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#define kPhysGravity 0x0002 // affected by gravity
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#define kPhysFalling 0x0004 // currently in z-motion
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// additional physics attributes for debris sprites
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#define kPhysDebrisFly 0x0008 // *debris* affected by negative gravity (fly instead of falling, DO NOT mess with kHitagAutoAim)
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#define kPhysDebrisSwim 0x0016 // *debris* can swim underwater (instead of drowning)
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#define kPhysDebrisVector 0x0400 // *debris* can be affected by vector weapons
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#define kPhysDebrisExplode 0x0800 // *debris* can be affected by explosions
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// *modern types only hitag*
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#define kModernTypeFlag0 0x0
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#define kModernTypeFlag1 0x1
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#define kModernTypeFlag2 0x2
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#define kModernTypeFlag3 0x3
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// sector cstat
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#define kSecCParallax 0x01
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#define kSecCSloped 0x02
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#define kSecCSwapXY 0x04
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#define kSecCExpand 0x08
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#define kSecCFlipX 0x10
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#define kSecCFlipY 0x20
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#define kSecCFlipMask 0x34
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#define kSecCRelAlign 0x40
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#define kSecCFloorShade 0x8000
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// ai state types
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#define kAiStateOther -1
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#define kAiStateIdle 0
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#define kAiStateGenIdle 1
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#define kAiStateMove 2
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#define kAiStateSearch 3
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#define kAiStateChase 4
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#define kAiStateRecoil 5
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#define kAng5 28
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#define kAng15 85
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#define kAng30 170
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#define kAng45 256
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#define kAng60 341
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#define kAng90 512
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#define kAng120 682
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#define kAng180 1024
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#define kAng360 2048
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// -------------------------------
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// NUKE-TODO:
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#include "v_text.h"
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enum BLOOD_GLOBALFLAGS {
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BLOOD_FORCE_WIDELOADSCREEN = 1<<0,
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};
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enum searchpathtypes_t {
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SEARCHPATH_REMOVE = 1<<0,
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};
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
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} while (0)
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extern int loaddefinitions_game(const char *fn, int32_t preload);
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extern void G_ExtInit(void);
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extern void G_SetupGlobalPsky(void);
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static inline int gameHandleEvents(void)
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{
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netGetPackets();
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return handleevents();
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}
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#pragma pack(push,1)
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#if 0
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struct sectortype
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{
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short wallptr, wallnum;
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int ceilingz, floorz;
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unsigned short ceilingstat, floorstat;
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short ceilingpicnum, ceilingheinum;
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|
signed char ceilingshade;
|
|
char ceilingpal, ceilingxpanning, ceilingypanning;
|
|
short floorpicnum, floorheinum;
|
|
signed char floorshade;
|
|
char floorpal, floorxpanning, floorypanning;
|
|
char visibility, filler;
|
|
unsigned short lotag;
|
|
short hitag, extra;
|
|
};
|
|
|
|
struct walltype
|
|
{
|
|
int x, y;
|
|
short point2, nextwall, nextsector;
|
|
unsigned short cstat;
|
|
short picnum, overpicnum;
|
|
signed char shade;
|
|
char pal, xrepeat, yrepeat, xpanning, ypanning;
|
|
short lotag, hitag, extra;
|
|
};
|
|
|
|
struct spritetype
|
|
{
|
|
int x, y, z;
|
|
short cstat, picnum;
|
|
signed char shade;
|
|
char pal, clipdist, filler;
|
|
unsigned char xrepeat, yrepeat;
|
|
signed char xoffset, yoffset;
|
|
short sectnum, statnum;
|
|
short ang, owner, index, yvel, zvel;
|
|
short type, hitag, extra;
|
|
};
|
|
|
|
struct PICANM {
|
|
unsigned int animframes : 5;
|
|
unsigned int at0_5 : 1;
|
|
unsigned int animtype : 2;
|
|
signed int xoffset : 8;
|
|
signed int yoffset : 8;
|
|
unsigned int animspeed : 4;
|
|
unsigned int at3_4 : 3; // type
|
|
unsigned int at3_7 : 1; // filler
|
|
};
|
|
#endif
|
|
|
|
struct LOCATION {
|
|
int x, y, z;
|
|
int ang;
|
|
};
|
|
|
|
struct POINT2D {
|
|
int x, y;
|
|
};
|
|
|
|
struct POINT3D {
|
|
int x, y, z;
|
|
};
|
|
|
|
struct VECTOR2D {
|
|
int dx, dy;
|
|
};
|
|
|
|
struct Aim {
|
|
int dx, dy, dz;
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
inline int ksgnf(float f)
|
|
{
|
|
if (f < 0)
|
|
return -1;
|
|
if (f > 0)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
inline int IncBy(int a, int b)
|
|
{
|
|
a += b;
|
|
int q = a % b;
|
|
a -= q;
|
|
if (q < 0)
|
|
a -= b;
|
|
return a;
|
|
}
|
|
|
|
inline int DecBy(int a, int b)
|
|
{
|
|
a--;
|
|
int q = a % b;
|
|
a -= q;
|
|
if (q < 0)
|
|
a -= b;
|
|
return a;
|
|
}
|
|
|
|
#if 0
|
|
inline float IncByF(float a, float b)
|
|
{
|
|
a += b;
|
|
float q = fmod(a, b);
|
|
a -= q;
|
|
if (q < 0)
|
|
a -= b;
|
|
return a;
|
|
}
|
|
|
|
inline float DecByF(float a, float b)
|
|
{
|
|
//a--;
|
|
a -= fabs(b)*0.001;
|
|
float q = fmod(a, b);
|
|
a -= q;
|
|
if (q < 0)
|
|
a -= b;
|
|
return a;
|
|
}
|
|
#endif
|
|
|
|
inline int ClipLow(int a, int b)
|
|
{
|
|
if (a < b)
|
|
return b;
|
|
return a;
|
|
}
|
|
|
|
inline int ClipHigh(int a, int b)
|
|
{
|
|
if (a >= b)
|
|
return b;
|
|
return a;
|
|
}
|
|
|
|
inline int ClipRange(int a, int b, int c)
|
|
{
|
|
if (a < b)
|
|
return b;
|
|
if (a > c)
|
|
return c;
|
|
return a;
|
|
}
|
|
|
|
inline float ClipRangeF(float a, float b, float c)
|
|
{
|
|
if (a < b)
|
|
return b;
|
|
if (a > c)
|
|
return c;
|
|
return a;
|
|
}
|
|
|
|
inline int interpolate(int a, int b, int c)
|
|
{
|
|
return a+mulscale16(b-a,c);
|
|
}
|
|
|
|
inline int interpolateang(int a, int b, int c)
|
|
{
|
|
return a+mulscale16(((b-a+1024)&2047)-1024, c);
|
|
}
|
|
|
|
inline fix16_t interpolateangfix16(fix16_t a, fix16_t b, int c)
|
|
{
|
|
return a+mulscale16(((b-a+0x4000000)&0x7ffffff)-0x4000000, c);
|
|
}
|
|
|
|
inline char Chance(int a1)
|
|
{
|
|
return wrand() < (a1>>1);
|
|
}
|
|
|
|
inline unsigned int Random(int a1)
|
|
{
|
|
return mulscale(wrand(), a1, 15);
|
|
}
|
|
|
|
inline int Random2(int a1)
|
|
{
|
|
return mulscale(wrand(), a1, 14)-a1;
|
|
}
|
|
|
|
inline int Random3(int a1)
|
|
{
|
|
return mulscale(wrand()+wrand(), a1, 15) - a1;
|
|
}
|
|
|
|
inline unsigned int QRandom(int a1)
|
|
{
|
|
return mulscale(qrand(), a1, 15);
|
|
}
|
|
|
|
inline int QRandom2(int a1)
|
|
{
|
|
return mulscale(qrand(), a1, 14)-a1;
|
|
}
|
|
|
|
template<class T>
|
|
inline void SetBitString(T *pArray, int nIndex)
|
|
{
|
|
static_assert(sizeof(T) == 1, "Bit array element too large");
|
|
pArray[nIndex>>3] |= 1<<(nIndex&7);
|
|
}
|
|
|
|
template<class T>
|
|
inline void ClearBitString(T *pArray, int nIndex)
|
|
{
|
|
static_assert(sizeof(T) == 1, "Bit array element too large");
|
|
pArray[nIndex >> 3] &= ~(1 << (nIndex & 7));
|
|
}
|
|
|
|
template<class T>
|
|
inline char TestBitString(T *pArray, int nIndex)
|
|
{
|
|
static_assert(sizeof(T) == 1, "Bit array element too large");
|
|
return pArray[nIndex>>3] & (1<<(nIndex&7));
|
|
}
|
|
|
|
// This is to override the namepace prioritization without altering the actual calls.
|
|
inline int scale(int a, int b, int c)
|
|
{
|
|
return ::scale(a, b, c);
|
|
}
|
|
|
|
inline int scale(int a1, int a2, int a3, int a4, int a5)
|
|
{
|
|
return a4 + (a5-a4) * (a1-a2) / (a3-a2);
|
|
}
|
|
|
|
inline int mulscale16r(int a, int b)
|
|
{
|
|
int64_t acc = 1<<(16-1);
|
|
acc += ((int64_t)a) * b;
|
|
return (int)(acc>>16);
|
|
}
|
|
|
|
inline int mulscale30r(int a, int b)
|
|
{
|
|
int64_t acc = 1<<(30-1);
|
|
acc += ((int64_t)a) * b;
|
|
return (int)(acc>>30);
|
|
}
|
|
|
|
inline int dmulscale30r(int a, int b, int c, int d)
|
|
{
|
|
int64_t acc = 1<<(30-1);
|
|
acc += ((int64_t)a) * b;
|
|
acc += ((int64_t)c) * d;
|
|
return (int)(acc>>30);
|
|
}
|
|
|
|
inline int approxDist(int dx, int dy)
|
|
{
|
|
dx = klabs(dx);
|
|
dy = klabs(dy);
|
|
if (dx > dy)
|
|
dy = (3*dy)>>3;
|
|
else
|
|
dx = (3*dx)>>3;
|
|
return dx+dy;
|
|
}
|
|
|
|
// the point of this is to prevent re-running a function or calculation passed to potentialValue
|
|
// without making a new variable under each individual circumstance
|
|
inline void SetIfGreater(int32_t* variable, int32_t potentialValue)
|
|
{
|
|
if (potentialValue > * variable)
|
|
* variable = potentialValue;
|
|
}
|
|
|
|
class Rect {
|
|
public:
|
|
int x0, y0, x1, y1;
|
|
Rect(int _x0, int _y0, int _x1, int _y1)
|
|
{
|
|
x0 = _x0; y0 = _y0; x1 = _x1; y1 = _y1;
|
|
}
|
|
bool isValid(void) const
|
|
{
|
|
return x0 < x1 && y0 < y1;
|
|
}
|
|
char isEmpty(void) const
|
|
{
|
|
return !isValid();
|
|
}
|
|
bool operator!(void) const
|
|
{
|
|
return isEmpty();
|
|
}
|
|
|
|
Rect & operator&=(Rect &pOther)
|
|
{
|
|
x0 = ClipLow(x0, pOther.x0);
|
|
y0 = ClipLow(y0, pOther.y0);
|
|
x1 = ClipHigh(x1, pOther.x1);
|
|
y1 = ClipHigh(y1, pOther.y1);
|
|
return *this;
|
|
}
|
|
|
|
void offset(int dx, int dy)
|
|
{
|
|
x0 += dx;
|
|
y0 += dy;
|
|
x1 += dx;
|
|
y1 += dy;
|
|
}
|
|
|
|
int height()
|
|
{
|
|
return y1 - y0;
|
|
}
|
|
|
|
int width()
|
|
{
|
|
return x1 - x0;
|
|
}
|
|
|
|
bool inside(Rect& other)
|
|
{
|
|
return (x0 <= other.x0 && x1 >= other.x1 && y0 <= other.y0 && y1 >= other.y1);
|
|
}
|
|
|
|
bool inside(int x, int y)
|
|
{
|
|
return (x0 <= x && x1 > x && y0 <= y && y1 > y);
|
|
}
|
|
};
|
|
|
|
class BitReader {
|
|
public:
|
|
int nBitPos;
|
|
int nSize;
|
|
char *pBuffer;
|
|
BitReader(char *_pBuffer, int _nSize, int _nBitPos) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = _nBitPos; nSize -= nBitPos>>3; }
|
|
BitReader(char *_pBuffer, int _nSize) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = 0; }
|
|
int readBit()
|
|
{
|
|
if (nSize <= 0)
|
|
ThrowError("Buffer overflow");
|
|
int bit = ((*pBuffer)>>nBitPos)&1;
|
|
if (++nBitPos >= 8)
|
|
{
|
|
nBitPos = 0;
|
|
pBuffer++;
|
|
nSize--;
|
|
}
|
|
return bit;
|
|
}
|
|
void skipBits(int nBits)
|
|
{
|
|
nBitPos += nBits;
|
|
pBuffer += nBitPos>>3;
|
|
nSize -= nBitPos>>3;
|
|
nBitPos &= 7;
|
|
if ((nSize == 0 && nBitPos > 0) || nSize < 0)
|
|
ThrowError("Buffer overflow");
|
|
}
|
|
unsigned int readUnsigned(int nBits)
|
|
{
|
|
unsigned int n = 0;
|
|
dassert(nBits <= 32);
|
|
for (int i = 0; i < nBits; i++)
|
|
n += readBit()<<i;
|
|
return n;
|
|
}
|
|
int readSigned(int nBits)
|
|
{
|
|
dassert(nBits <= 32);
|
|
int n = (int)readUnsigned(nBits);
|
|
n <<= 32-nBits;
|
|
n >>= 32-nBits;
|
|
return n;
|
|
}
|
|
};
|
|
|
|
class BitWriter {
|
|
public:
|
|
int nBitPos;
|
|
int nSize;
|
|
char *pBuffer;
|
|
BitWriter(char *_pBuffer, int _nSize, int _nBitPos) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = _nBitPos; memset(pBuffer, 0, nSize); nSize -= nBitPos>>3; }
|
|
BitWriter(char *_pBuffer, int _nSize) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = 0; memset(pBuffer, 0, nSize); }
|
|
void writeBit(int bit)
|
|
{
|
|
if (nSize <= 0)
|
|
ThrowError("Buffer overflow");
|
|
*pBuffer |= bit<<nBitPos;
|
|
if (++nBitPos >= 8)
|
|
{
|
|
nBitPos = 0;
|
|
pBuffer++;
|
|
nSize--;
|
|
}
|
|
}
|
|
void skipBits(int nBits)
|
|
{
|
|
nBitPos += nBits;
|
|
pBuffer += nBitPos>>3;
|
|
nSize -= nBitPos>>3;
|
|
nBitPos &= 7;
|
|
if ((nSize == 0 && nBitPos > 0) || nSize < 0)
|
|
ThrowError("Buffer overflow");
|
|
}
|
|
void write(int nValue, int nBits)
|
|
{
|
|
dassert(nBits <= 32);
|
|
for (int i = 0; i < nBits; i++)
|
|
writeBit((nValue>>i)&1);
|
|
}
|
|
};
|
|
|
|
END_BLD_NS
|