raze-gles/source
Christoph Oelckers ad4527c8be - initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
2019-09-23 23:33:59 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
build - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
common/utility - added ZDoom's configfile class. 2019-09-23 21:06:52 +02:00
duke3d/src - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform/win32 - fixed the setup. 2019-09-23 01:28:18 +02:00
rr/src - startup hacks. 2019-09-23 18:17:36 +02:00
sw/src - fixed the setup. 2019-09-23 01:28:18 +02:00
thirdparty - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
CMakeLists.txt - added ZDoom's configfile class. 2019-09-23 21:06:52 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost1Frag.glsl.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost1Vert.glsl.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00