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This is a lot easier to manage than having them in the code. For now it piggybacks on the map hack feature, later this should use the same scripted approach as GZDoom. |
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.. | ||
compatibility | ||
graphics | ||
commonbinds.txt | ||
defbinds.txt | ||
dsempty.lmp | ||
grpinfo.txt | ||
leftbinds.txt | ||
origbinds.txt |