mirror of
https://github.com/ZDoom/raze-gles.git
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1fff7e88f4
git-svn-id: https://svn.eduke32.com/eduke32@488 1a8010ca-5511-0410-912e-c29ae57300e0
493 lines
11 KiB
C
Executable file
493 lines
11 KiB
C
Executable file
/*
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Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
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Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
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*/
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/*
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* A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2.
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* Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for
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* short. How strangely appropriate that seems.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <assert.h>
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#include "duke3d.h"
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#include "cache1d.h"
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#ifndef MAX_PATH
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#define MAX_PATH 256
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#endif
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#if (defined __WATCOMC__)
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// This is probably out of date. --ryan.
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#include "dukesnd_watcom.h"
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#endif
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#if (!defined __WATCOMC__)
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#define cdecl
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#endif
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include "music.h"
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#define __FX_TRUE (1 == 1)
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#define __FX_FALSE (!__FX_TRUE)
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#define DUKESND_DEBUG "DUKESND_DEBUG"
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#ifndef min
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef max
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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void GetUnixPathFromEnvironment(char *fullname, int32 length, const char *filename);
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int MUSIC_ErrorCode = MUSIC_Ok;
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static char warningMessage[80];
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static char errorMessage[80];
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static FILE *debug_file = NULL;
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static int initialized_debugging = 0;
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static char *midifn = NULL;
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// This gets called all over the place for information and debugging messages.
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// If the user set the DUKESND_DEBUG environment variable, the messages
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// go to the file that is specified in that variable. Otherwise, they
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// are ignored for the expense of the function call. If DUKESND_DEBUG is
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// set to "-" (without the quotes), then the output goes to stdout.
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static void musdebug(const char *fmt, ...)
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{
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va_list ap;
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if (debug_file)
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{
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fprintf(debug_file, "DUKEMUS: ");
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va_start(ap, fmt);
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vfprintf(debug_file, fmt, ap);
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va_end(ap);
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fprintf(debug_file, "\n");
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fflush(debug_file);
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} // if
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} // musdebug
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static void init_debugging(void)
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{
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const char *envr;
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if (initialized_debugging)
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return;
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envr = getenv(DUKESND_DEBUG);
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if (envr != NULL)
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{
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if (Bstrcmp(envr, "-") == 0)
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debug_file = stdout;
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else
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debug_file = fopen(envr, "w");
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if (debug_file == NULL)
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fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n");
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else
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setbuf(debug_file, NULL);
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} // if
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initialized_debugging = 1;
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} // init_debugging
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#if 0
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static void setWarningMessage(const char *msg)
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{
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strncpy(warningMessage, msg, sizeof(warningMessage));
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// strncpy() doesn't add the null char if there isn't room...
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warningMessage[sizeof(warningMessage) - 1] = '\0';
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musdebug("Warning message set to [%s].", warningMessage);
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} // setErrorMessage
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#endif
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static void setErrorMessage(const char *msg)
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{
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Bstrncpy(errorMessage, msg, sizeof(errorMessage));
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// strncpy() doesn't add the null char if there isn't room...
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errorMessage[sizeof(errorMessage) - 1] = '\0';
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musdebug("Error message set to [%s].", errorMessage);
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} // setErrorMessage
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// The music functions...
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char *MUSIC_ErrorString(int ErrorNumber)
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{
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switch (ErrorNumber)
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{
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case MUSIC_Warning:
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return(warningMessage);
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case MUSIC_Error:
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return(errorMessage);
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case MUSIC_Ok:
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return("OK; no error.");
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case MUSIC_ASSVersion:
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return("Incorrect sound library version.");
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case MUSIC_SoundCardError:
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return("General sound card error.");
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case MUSIC_InvalidCard:
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return("Invalid sound card.");
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case MUSIC_MidiError:
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return("MIDI error.");
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case MUSIC_MPU401Error:
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return("MPU401 error.");
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case MUSIC_TaskManError:
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return("Task Manager error.");
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//case MUSIC_FMNotDetected:
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// return("FM not detected error.");
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case MUSIC_DPMI_Error:
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return("DPMI error.");
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default:
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return("Unknown error.");
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} // switch
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assert(0); // shouldn't hit this point.
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return(NULL);
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} // MUSIC_ErrorString
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static int music_initialized = 0;
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static int music_context = 0;
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static int music_loopflag = MUSIC_PlayOnce;
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static char *music_songdata = NULL;
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static Mix_Music *music_musicchunk = NULL;
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int MUSIC_Init(int SoundCard, int Address)
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{
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init_debugging();
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musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address);
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if (music_initialized)
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{
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setErrorMessage("Music system is already initialized.");
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return(MUSIC_Error);
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} // if
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SoundCard = 1;
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music_initialized = 1;
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return(MUSIC_Ok);
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} // MUSIC_Init
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int MUSIC_Shutdown(void)
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{
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musdebug("shutting down sound subsystem.");
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MUSIC_StopSong();
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music_context = 0;
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music_initialized = 0;
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music_loopflag = MUSIC_PlayOnce;
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if (midifn != NULL)
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{
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initprintf("Removing temporary file '%s'\n",midifn);
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unlink(midifn);
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Bfree(midifn);
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midifn = NULL;
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}
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return(MUSIC_Ok);
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} // MUSIC_Shutdown
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void MUSIC_SetMaxFMMidiChannel(int channel)
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{
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musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel);
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} // MUSIC_SetMaxFMMidiChannel
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void MUSIC_SetVolume(int volume)
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{
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volume = max(0, volume);
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volume = min(volume, 255);
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Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128.
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} // MUSIC_SetVolume
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void MUSIC_SetMidiChannelVolume(int channel, int volume)
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{
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musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume);
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} // MUSIC_SetMidiChannelVolume
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void MUSIC_ResetMidiChannelVolumes(void)
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{
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musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n");
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} // MUSIC_ResetMidiChannelVolumes
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int MUSIC_GetVolume(void)
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{
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return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255.
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} // MUSIC_GetVolume
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void MUSIC_SetLoopFlag(int loopflag)
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{
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music_loopflag = loopflag;
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} // MUSIC_SetLoopFlag
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int MUSIC_SongPlaying(void)
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{
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return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE);
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} // MUSIC_SongPlaying
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void MUSIC_Continue(void)
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{
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if (Mix_PausedMusic())
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Mix_ResumeMusic();
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else if (music_songdata)
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MUSIC_PlaySong((unsigned char *)music_songdata, MUSIC_PlayOnce);
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} // MUSIC_Continue
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void MUSIC_Pause(void)
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{
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Mix_PauseMusic();
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} // MUSIC_Pause
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int MUSIC_StopSong(void)
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{
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//if (!fx_initialized)
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if (!Mix_QuerySpec(NULL, NULL, NULL))
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{
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setErrorMessage("Need FX system initialized, too. Sorry.");
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return(MUSIC_Error);
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} // if
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if ((Mix_PlayingMusic()) || (Mix_PausedMusic()))
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Mix_HaltMusic();
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if (music_musicchunk)
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Mix_FreeMusic(music_musicchunk);
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music_songdata = NULL;
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music_musicchunk = NULL;
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return(MUSIC_Ok);
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} // MUSIC_StopSong
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int MUSIC_PlaySong(unsigned char *song, int loopflag)
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{
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//SDL_RWops *rw;
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MUSIC_StopSong();
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music_songdata = (char *)song;
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// !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which
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// !!! FIXME: is an i/o abstraction. Since we already have the MIDI data
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// !!! FIXME: in memory, we fake it with a memory-based RWops. None of
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// !!! FIXME: this is a problem, except the RWops wants to know how big
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// !!! FIXME: its memory block is (so it can do things like seek on an
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// !!! FIXME: offset from the end of the block), and since we don't have
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// !!! FIXME: this information, we have to give it SOMETHING.
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/* !!! ARGH! There's no LoadMUS_RW ?!
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rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes.
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music_musicchunk = Mix_LoadMUS_RW(rw);
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Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1);
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*/
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return(MUSIC_Ok);
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} // MUSIC_PlaySong
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// Duke3D-specific. --ryan.
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void PlayMusic(char *_filename)
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{
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//char filename[MAX_PATH];
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//strcpy(filename, _filename);
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//FixFilePath(filename);
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char filename[BMAX_PATH];
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long handle;
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long size;
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void *song;
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long rc;
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MUSIC_StopSong();
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// Read from a groupfile, write it to disk so SDL_mixer can read it.
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// Lame. --ryan.
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handle = kopen4load(_filename, 0);
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if (handle == -1)
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return;
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size = kfilelength(handle);
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if (size == -1)
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{
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kclose(handle);
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return;
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} // if
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song = malloc(size);
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if (song == NULL)
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{
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kclose(handle);
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return;
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} // if
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rc = kread(handle, song, size);
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kclose(handle);
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if (rc != size)
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{
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Bfree(song);
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return;
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} // if
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// save the file somewhere, so SDL_mixer can load it
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{
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char *user = getenv("USERNAME");
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if (user) Bsprintf(tempbuf,"duke3d-%s.mid.%d",user,getpid());
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else Bsprintf(tempbuf,"duke3d.mid.%d",getpid());
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GetUnixPathFromEnvironment(filename, BMAX_PATH, tempbuf);
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handle = SafeOpenWrite(filename, filetype_binary);
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if (handle == -1)
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return;
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midifn = Bstrdup(filename);
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SafeWrite(handle, song, size);
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close(handle);
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Bfree(song);
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//music_songdata = song;
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music_musicchunk = Mix_LoadMUS(filename);
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if (music_musicchunk != NULL)
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{
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// !!! FIXME: I set the music to loop. Hope that's okay. --ryan.
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Mix_PlayMusic(music_musicchunk, -1);
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} // if
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}
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}
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void MUSIC_SetContext(int context)
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{
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musdebug("STUB ... MUSIC_SetContext().\n");
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music_context = context;
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} // MUSIC_SetContext
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int MUSIC_GetContext(void)
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{
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return(music_context);
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} // MUSIC_GetContext
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void MUSIC_SetSongTick(unsigned long PositionInTicks)
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{
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musdebug("STUB ... MUSIC_SetSongTick().\n");
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} // MUSIC_SetSongTick
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void MUSIC_SetSongTime(unsigned long milliseconds)
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{
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musdebug("STUB ... MUSIC_SetSongTime().\n");
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}// MUSIC_SetSongTime
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void MUSIC_SetSongPosition(int measure, int beat, int tick)
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{
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musdebug("STUB ... MUSIC_SetSongPosition().\n");
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} // MUSIC_SetSongPosition
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void MUSIC_GetSongPosition(songposition *pos)
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{
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musdebug("STUB ... MUSIC_GetSongPosition().\n");
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} // MUSIC_GetSongPosition
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void MUSIC_GetSongLength(songposition *pos)
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{
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musdebug("STUB ... MUSIC_GetSongLength().\n");
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} // MUSIC_GetSongLength
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int MUSIC_FadeVolume(int tovolume, int milliseconds)
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{
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Mix_FadeOutMusic(milliseconds);
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return(MUSIC_Ok);
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} // MUSIC_FadeVolume
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int MUSIC_FadeActive(void)
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{
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return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE);
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} // MUSIC_FadeActive
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void MUSIC_StopFade(void)
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{
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musdebug("STUB ... MUSIC_StopFade().\n");
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} // MUSIC_StopFade
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void MUSIC_RerouteMidiChannel(int channel, int cdecl(*function)(int event, int c1, int c2))
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{
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musdebug("STUB ... MUSIC_RerouteMidiChannel().\n");
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} // MUSIC_RerouteMidiChannel
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void MUSIC_RegisterTimbreBank(unsigned char *timbres)
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{
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musdebug("STUB ... MUSIC_RegisterTimbreBank().\n");
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} // MUSIC_RegisterTimbreBank
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void MUSIC_Update(void)
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{}
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