raze-gles/source/games/duke
2020-09-22 22:50:27 +10:00
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src - Blood/RR: Replace a few playerSet*() calls with playerAdd*(). Because the setters continually set until target is reached, can cause some perceivable smoothness issues if ticker re-targets's player's angle/horizon before input code has reached target. 2020-09-22 22:50:27 +10:00
CMakeLists.txt - implemented most of the savegame code and deleted the old one. 2020-07-20 23:07:44 +02:00