mirror of
https://github.com/ZDoom/raze-gles.git
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1094 lines
32 KiB
C
1094 lines
32 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef _duke3d_h_
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# define _duke3d_h_
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#define APPNAME "EDuke32"
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#define VERSION " 1.5.0devel"
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// this is checked against http://eduke32.com/VERSION
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extern const char *s_buildDate;
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#define HEAD2 APPNAME VERSION
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#ifdef __cplusplus
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extern "C" {
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#endif
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// JBF
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#include "compat.h"
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#include "a.h"
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#include "build.h"
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#ifdef POLYMER
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# include "polymer.h"
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#endif
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#include "cache1d.h"
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#include "pragmas.h"
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#ifdef RANCID_NETWORKING
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#include "mmulti_unstable.h"
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#else
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#include "mmulti.h"
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#endif
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#include "baselayer.h"
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#include "function.h"
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#include "macros.h"
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#define HORIZ_MIN -99
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#define HORIZ_MAX 299
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extern int g_scriptVersion, g_Shareware, g_gameType;
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#define GAMEDUKE 0
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#define GAMENAM 1
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#define GAMEWW2 3
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#define VOLUMEALL (g_Shareware==0)
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#define PLUTOPAK (g_scriptVersion==14)
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#define VOLUMEONE (g_Shareware==1)
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#define NAM (g_gameType&1)
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#define WW2GI (g_gameType&2)
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#define MAXSLEEPDIST 16384
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#define SLEEPTIME 24*64
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#define BYTEVERSION_13 27
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#define BYTEVERSION_14 116
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#define BYTEVERSION_15 117
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#define BYTEVERSION_JF 189 // increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1))) // JBF 20040116: different data files give different versions
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#define NUMPAGES 1
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#define AUTO_AIM_ANGLE 48
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#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
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#define MOVEFIFOSIZ 256
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#define FOURSLEIGHT (1<<8)
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#define MAXVOLUMES 7
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#define MAXLEVELS 32
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#include "types.h"
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#include "file_lib.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "util_lib.h"
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#include "mathutil.h"
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#include "function.h"
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#include "fx_man.h"
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#include "config.h"
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#include "sounds.h"
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#include "control.h"
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#include "_rts.h"
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#include "rts.h"
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#include "soundefs.h"
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#include "music.h"
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#include "namesdyn.h"
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#define TICRATE (120)
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#define TICSPERFRAME (TICRATE/26)
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// #define GC (TICSPERFRAME*44)
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#define MAXSOUNDS 2560
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/*
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#pragma aux sgn =\
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"add ebx, ebx",\
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"sbb eax, eax",\
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"cmp eax, ebx",\
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"adc eax, 0",\
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parm [ebx]\
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*/
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#define STAT_DEFAULT 0
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#define STAT_ACTOR 1
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#define STAT_ZOMBIEACTOR 2
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#define STAT_EFFECTOR 3
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#define STAT_PROJECTILE 4
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#define STAT_MISC 5
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#define STAT_STANDABLE 6
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#define STAT_LOCATOR 7
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#define STAT_ACTIVATOR 8
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#define STAT_TRANSPORT 9
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#define STAT_PLAYER 10
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#define STAT_FX 11
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#define STAT_FALLER 12
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#define STAT_DUMMYPLAYER 13
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#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
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#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
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#define RANDOMSCRAP A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-(8<<8)-(krand()&8191),SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5)
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#define PHEIGHT (38<<8)
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enum GameMode_t {
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MODE_MENU = 1,
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MODE_DEMO = 2,
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MODE_GAME = 4,
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MODE_EOL = 8,
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MODE_TYPE = 16,
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MODE_RESTART = 32,
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MODE_SENDTOWHOM = 64,
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MODE_END = 128
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};
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#define MAXANIMWALLS 512
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#define MAXINTERPOLATIONS MAXSPRITES
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#define MAXQUOTES 16384
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#define FIRST_OBITUARY_QUOTE MAXQUOTES-128
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#define FIRST_SUICIDE_QUOTE MAXQUOTES-32
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#define MAXCYCLERS 1024
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#define MAXANIMATES 256
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// Defines the motion characteristics of an actor
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enum ActorMoveFlags_t {
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face_player = 1,
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geth = 2,
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getv = 4,
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random_angle = 8,
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face_player_slow = 16,
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spin = 32,
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face_player_smart = 64,
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fleeenemy = 128,
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jumptoplayer = 257,
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seekplayer = 512,
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furthestdir = 1024,
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dodgebullet = 4096
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};
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// Some misc #defines
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#define NO 0
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#define YES 1
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// Defines for 'useractor' keyword
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enum UserActorTypes_t {
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notenemy,
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enemy,
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enemystayput
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};
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// Player Actions.
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enum PlayerActionFlags_t {
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pstanding = 1,
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pwalking = 2,
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prunning = 4,
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pducking = 8,
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pfalling = 16,
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pjumping = 32,
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phigher = 64,
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pwalkingback = 128,
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prunningback = 256,
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pkicking = 512,
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pshrunk = 1024,
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pjetpack = 2048,
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ponsteroids = 4096,
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ponground = 8192,
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palive = 16384,
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pdead = 32768,
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pfacing = 65536
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};
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enum InventoryItem_t {
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GET_STEROIDS,
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GET_SHIELD,
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GET_SCUBA,
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GET_HOLODUKE,
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GET_JETPACK,
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GET_ACCESS = 6,
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GET_HEATS,
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GET_FIRSTAID = 9,
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GET_BOOTS
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};
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enum DukeWeapon_t {
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KNEE_WEAPON,
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON,
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON,
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GROW_WEAPON,
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MAX_WEAPONS
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};
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#define deletesprite A_DeleteSprite
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void A_DeleteSprite(int s);
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typedef struct {
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uint32 bits;
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short fvel, svel;
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signed char avel, horz;
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unsigned char extbits;
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} input_t;
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#define sync dsync // JBF 20040604: sync is a function on some platforms
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extern input_t recsync[RECSYNCBUFSIZ];
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extern int movefifosendplc;
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typedef struct {
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int voice;
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int i;
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} SOUNDOWNER;
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typedef struct {
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int length, num, soundsiz;
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char *filename, *ptr, *filename1;
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SOUNDOWNER SoundOwner[4];
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short ps,pe,vo;
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char pr,m;
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volatile char lock;
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} sound_t;
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extern sound_t g_sounds[MAXSOUNDS];
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typedef struct {
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int wallnum, tag;
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} animwalltype;
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extern animwalltype animwall[MAXANIMWALLS];
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extern short g_numAnimWalls;
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extern int probey;
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extern char typebuflen,typebuf[141];
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extern char *MusicPtr;
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extern int g_musicSize;
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extern int msx[2048],msy[2048];
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extern short cyclers[MAXCYCLERS][6],g_numCyclers;
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extern char szPlayerName[32];
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struct savehead {
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char name[19];
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int numplr,volnum,levnum,plrskl;
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char boardfn[BMAX_PATH];
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};
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typedef struct {
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int UseJoystick;
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int UseMouse;
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int RunMode;
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int AutoAim;
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int ShowOpponentWeapons;
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int MouseDeadZone,MouseBias;
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int SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int MouseFunctions[MAXMOUSEBUTTONS][2];
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int MouseDigitalFunctions[MAXMOUSEAXES][2];
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int MouseAnalogueAxes[MAXMOUSEAXES];
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int MouseAnalogueScale[MAXMOUSEAXES];
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int JoystickFunctions[MAXJOYBUTTONS][2];
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int JoystickDigitalFunctions[MAXJOYAXES][2];
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int JoystickAnalogueAxes[MAXJOYAXES];
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int JoystickAnalogueScale[MAXJOYAXES];
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int JoystickAnalogueDead[MAXJOYAXES];
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int JoystickAnalogueSaturate[MAXJOYAXES];
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byte KeyboardKeys[NUMGAMEFUNCTIONS][2];
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//
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// Sound variables
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//
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int FXDevice;
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int MusicDevice;
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int FXVolume;
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int MusicVolume;
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int SoundToggle;
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int MusicToggle;
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int VoiceToggle;
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int AmbienceToggle;
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int NumVoices;
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int NumChannels;
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int NumBits;
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int MixRate;
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int ReverseStereo;
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//
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// Screen variables
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//
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int ScreenMode;
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int ScreenWidth;
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int ScreenHeight;
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int ScreenBPP;
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int ForceSetup;
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int scripthandle;
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int setupread;
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int CheckForUpdates;
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int LastUpdateCheck;
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int useprecache;
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} config_t;
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typedef struct {
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int const_visibility,uw_framerate;
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int camera_time,folfvel,folavel,folx,foly,fola;
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int reccnt,crosshairscale;
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int runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int democams,color,msgdisptime,statusbarmode;
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int m_noexits,noexits,autovote,automsg,idplayers;
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int team, viewbob, weaponsway, althud, weaponscale, textscale;
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int entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int playerai,angleinterpolation,obituaries;
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int respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int camerax,cameray,cameraz;
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int configversion;
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short cameraang, camerasect, camerahoriz;
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short pause_on,from_bonus;
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short camerasprite,last_camsprite;
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short last_level,secretlevel;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,clipping;
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char display_bonus_screen;
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char show_level_text;
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config_t config;
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} user_defs;
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typedef struct {
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int ox,oy,oz;
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short oa,os;
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} PlayerSpawn_t;
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extern char g_numPlayerSprites;
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extern int fricxv,fricyv;
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// TODO: make a dummy player struct for interpolation and sort the first members
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// of this struct into the same order so we can just memcpy it and get rid of the
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// mywhatever type globals
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typedef struct {
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int zoom, exitx, exity;
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int posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
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int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
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int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
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int player_par, visibility;
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int bobcounter, weapon_sway;
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int pals_time, randomflamex, crack_time;
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unsigned int interface_toggle_flag;
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int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
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int runspeed, movement_lock, team;
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int max_player_health, max_shield_amount, max_ammo_amount[MAX_WEAPONS];
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int scream_voice;
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int loogiex[64], loogiey[64], numloogs, loogcnt;
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char *palette;
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short sbs, sound_pitch;
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short ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
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short holoduke_amount, newowner, hurt_delay, hbomb_hold_delay;
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short jumping_counter, airleft, knee_incs, access_incs;
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short fta, ftq, access_wallnum, access_spritenum;
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short kickback_pic, got_access, weapon_ang, firstaid_amount;
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short somethingonplayer, on_crane, i, one_parallax_sectnum;
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short over_shoulder_on, random_club_frame, fist_incs;
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short one_eighty_count, cheat_phase;
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short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
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short heat_amount, actorsqu, timebeforeexit, customexitsound;
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short weaprecs[16], weapreccnt;
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short orotscrnang, rotscrnang, dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
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short scuba_amount, jetpack_amount, steroids_amount, shield_amount;
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short holoduke_on, pycount, weapon_pos, frag_ps;
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short transporter_hold, last_full_weapon, footprintshade, boot_amount;
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char aim_mode, auto_aim, weaponswitch;
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char gm, on_warping_sector, footprintcount;
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char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
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char inven_icon, buttonpalette;
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char jetpack_on, spritebridge, lastrandomspot;
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char scuba_on, footprintpal, heat_on;
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char holster_weapon, falling_counter;
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char gotweapon[MAX_WEAPONS], refresh_inventory;
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char toggle_key_flag, knuckle_incs; // , select_dir;
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char walking_snd_toggle, palookup, hard_landing;
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char /*fire_flag, */pals[3];
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char return_to_center, reloading, name[32];
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} DukePlayer_t;
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extern char tempbuf[2048], packbuf[576], menutextbuf[128];
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extern int g_spriteGravity;
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extern int g_impactDamage,g_actorRespawnTime,g_itemRespawnTime;
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extern int g_startArmorAmount;
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#define MOVFIFOSIZ 256
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extern short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize;
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extern user_defs ud;
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extern short int g_globalRandom;
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extern char buf[1024]; //My own generic input buffer
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#define MAXQUOTELEN 128
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extern char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES];
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extern char ready2send;
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void X_ScriptInfo(void);
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extern intptr_t *script,*insptr,*labelcode,*labeltype;
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extern int g_numLabels,g_numDefaultLabels;
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extern int g_scriptSize;
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extern char *label;
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extern intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
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extern intptr_t *actorLoadEventScrptr[MAXTILES];
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extern char ActorType[MAXTILES];
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extern char g_musicIndex;
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extern char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
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extern short camsprite;
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typedef struct {
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int workslike, extra, cstat, extra_rand, hitradius, range;
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short spawns, sound, isound, vel, decal, trail, tnum, drop, clipdist, offset, bounces, bsound, toffset;
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signed char sxrepeat, syrepeat, txrepeat, tyrepeat, shade, xrepeat, yrepeat, pal, velmult;
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} projectile_t;
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// extern char gotz;
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typedef struct {
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/* int x;
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int y;
|
|
int z; */
|
|
short ang, oldang, angdir, angdif;
|
|
} spriteinterpolate;
|
|
|
|
spriteinterpolate sprpos[MAXSPRITES];
|
|
|
|
typedef struct {
|
|
int floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
|
|
int flags;
|
|
intptr_t temp_data[10]; // sometimes used to hold pointers to con code
|
|
short picnum,ang,extra,owner,movflag;
|
|
short tempang,actorstayput,dispicnum;
|
|
short timetosleep;
|
|
char cgg;
|
|
char filler;
|
|
projectile_t projectile;
|
|
} ActorData_t;
|
|
|
|
extern ActorData_t ActorExtra[MAXSPRITES];
|
|
|
|
extern input_t loc;
|
|
extern input_t recsync[RECSYNCBUFSIZ];
|
|
extern int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
|
|
|
|
extern int numplayers, myconnectindex;
|
|
extern int connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
|
|
extern int screenpeek;
|
|
|
|
extern int g_currentMenu;
|
|
extern int tempwallptr,g_animateCount;
|
|
extern int lockclock;
|
|
extern intptr_t frameplace;
|
|
extern char display_mirror,g_loadFromGroupOnly,g_RTSPlaying;
|
|
|
|
extern int g_groupFileHandle;
|
|
extern int ototalclock;
|
|
|
|
extern int *animateptr[MAXANIMATES];
|
|
extern int animategoal[MAXANIMATES];
|
|
extern int animatevel[MAXANIMATES];
|
|
// extern int oanimateval[MAXANIMATES];
|
|
extern short neartagsector, neartagwall, neartagsprite;
|
|
extern int neartaghitdist;
|
|
extern short animatesect[MAXANIMATES];
|
|
extern int movefifoplc, vel,svel,angvel,horiz;
|
|
|
|
extern short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
|
|
|
|
#include "funct.h"
|
|
|
|
extern int g_screenCapture;
|
|
extern char EpisodeNames[MAXVOLUMES][33];
|
|
extern char SkillNames[5][33];
|
|
|
|
extern int g_currentFrameRate;
|
|
|
|
#define MAXGAMETYPES 16
|
|
extern char GametypeNames[MAXGAMETYPES][33];
|
|
extern int GametypeFlags[MAXGAMETYPES];
|
|
extern char g_numGametypes;
|
|
|
|
enum GametypeFlags_t {
|
|
GAMETYPE_COOP = 1,
|
|
GAMETYPE_WEAPSTAY = 2,
|
|
GAMETYPE_FRAGBAR = 4,
|
|
GAMETYPE_SCORESHEET = 8,
|
|
GAMETYPE_DMSWITCHES = 16,
|
|
GAMETYPE_COOPSPAWN = 32,
|
|
GAMETYPE_ACCESSCARDSPRITES = 64,
|
|
GAMETYPE_COOPVIEW = 128,
|
|
GAMETYPE_COOPSOUND = 256,
|
|
GAMETYPE_OTHERPLAYERSINMAP = 512,
|
|
GAMETYPE_ITEMRESPAWN = 1024,
|
|
GAMETYPE_MARKEROPTION = 2048,
|
|
GAMETYPE_PLAYERSFRIENDLY = 4096,
|
|
GAMETYPE_FIXEDRESPAWN = 8192,
|
|
GAMETYPE_ACCESSATSTART = 16384,
|
|
GAMETYPE_PRESERVEINVENTORYDEATH = 32768,
|
|
GAMETYPE_TDM = 65536,
|
|
GAMETYPE_TDMSPAWN = 131072
|
|
};
|
|
|
|
#define GTFLAGS(x) (GametypeFlags[ud.coop] & x)
|
|
|
|
extern char g_numVolumes;
|
|
|
|
extern int g_lastSaveSlot;
|
|
extern int g_restorePalette;
|
|
#ifndef RANCID_NETWORKING
|
|
extern int packetrate;
|
|
#endif
|
|
|
|
extern int cachecount;
|
|
extern char boardfilename[BMAX_PATH],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];
|
|
extern char currentboardfilename[BMAX_PATH];
|
|
extern char cachedebug,g_earthquakeTime;
|
|
// 0: master/slave, 1: peer-to-peer
|
|
extern int g_networkBroadcastMode;
|
|
extern char lumplockbyte[11];
|
|
|
|
//DUKE3D.H - replace the end "my's" with this
|
|
extern int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
|
|
extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, g_skillSoundID;
|
|
extern short myang, omyang, mycursectnum, myjumpingcounter;
|
|
extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
|
|
extern int predictfifoplc;
|
|
extern int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
|
|
extern int myhorizbak[MOVEFIFOSIZ];
|
|
extern short myangbak[MOVEFIFOSIZ];
|
|
|
|
extern short BlimpSpawnSprites[15];
|
|
|
|
//DUKE3D.H:
|
|
typedef struct {
|
|
short got_access, last_extra, shield_amount, curr_weapon, holoduke_on;
|
|
short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount;
|
|
short heat_amount, scuba_amount, boot_amount;
|
|
short last_weapon, weapon_pos, kickback_pic;
|
|
short ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS];
|
|
char inven_icon, jetpack_on, heat_on, gotweapon[MAX_WEAPONS];
|
|
} STATUSBARTYPE;
|
|
|
|
extern STATUSBARTYPE sbar;
|
|
extern int g_cameraDistance, g_cameraClock, g_playerFriction,g_showShareware;
|
|
extern int g_networkBroadcastMode, g_movesPerPacket;
|
|
extern int g_gameQuit;
|
|
|
|
extern char pus,pub;
|
|
extern int g_damageCameras,g_freezerSelfDamage,g_tripbombLaserMode;
|
|
|
|
// TENSW: on really bad network connections, the sync FIFO queue can overflow if it is the
|
|
// same size as the move fifo.
|
|
#define MAXSYNCBYTES 16
|
|
#define SYNCFIFOSIZ 1024
|
|
|
|
extern char syncstat[MAXSYNCBYTES];
|
|
extern signed char multiwho, multipos, multiwhat, multiflag;
|
|
extern int syncvaltail, syncvaltottail;
|
|
extern int g_numFreezeBounces,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius;
|
|
extern int g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
|
|
extern int everyothertime;
|
|
extern int mymaxlag, otherminlag, bufferjitter;
|
|
|
|
extern int g_numInterpolations, startofdynamicinterpolations;
|
|
extern int oldipos[MAXINTERPOLATIONS];
|
|
extern int bakipos[MAXINTERPOLATIONS];
|
|
extern int *curipos[MAXINTERPOLATIONS];
|
|
|
|
extern short g_numClouds,clouds[128],cloudx[128],cloudy[128];
|
|
extern int cloudtotalclock,totalmemory;
|
|
|
|
extern int stereomode, stereowidth, stereopixelwidth;
|
|
|
|
extern int g_myAimMode, g_myAimStat, g_oldAimStat;
|
|
|
|
extern unsigned int g_moveThingsCount;
|
|
|
|
#define IFISGLMODE if (getrendermode() >= 3)
|
|
#define IFISSOFTMODE if (getrendermode() < 3)
|
|
|
|
#define TILE_SAVESHOT (MAXTILES-1)
|
|
#define TILE_LOADSHOT (MAXTILES-3)
|
|
#define TILE_TILT (MAXTILES-2)
|
|
#define TILE_ANIM (MAXTILES-4)
|
|
#define TILE_VIEWSCR (MAXTILES-5)
|
|
|
|
enum GameEvent_t {
|
|
EVENT_INIT,
|
|
EVENT_ENTERLEVEL,
|
|
EVENT_RESETWEAPONS,
|
|
EVENT_RESETINVENTORY,
|
|
EVENT_HOLSTER,
|
|
EVENT_LOOKLEFT,
|
|
EVENT_LOOKRIGHT,
|
|
EVENT_SOARUP,
|
|
EVENT_SOARDOWN,
|
|
EVENT_CROUCH,
|
|
EVENT_JUMP,
|
|
EVENT_RETURNTOCENTER,
|
|
EVENT_LOOKUP,
|
|
EVENT_LOOKDOWN,
|
|
EVENT_AIMUP,
|
|
EVENT_FIRE,
|
|
EVENT_CHANGEWEAPON,
|
|
EVENT_GETSHOTRANGE,
|
|
EVENT_GETAUTOAIMANGLE,
|
|
EVENT_GETLOADTILE,
|
|
EVENT_CHEATGETSTEROIDS,
|
|
EVENT_CHEATGETHEAT,
|
|
EVENT_CHEATGETBOOT,
|
|
EVENT_CHEATGETSHIELD,
|
|
EVENT_CHEATGETSCUBA,
|
|
EVENT_CHEATGETHOLODUKE,
|
|
EVENT_CHEATGETJETPACK,
|
|
EVENT_CHEATGETFIRSTAID,
|
|
EVENT_QUICKKICK,
|
|
EVENT_INVENTORY,
|
|
EVENT_USENIGHTVISION,
|
|
EVENT_USESTEROIDS,
|
|
EVENT_INVENTORYLEFT,
|
|
EVENT_INVENTORYRIGHT,
|
|
EVENT_HOLODUKEON,
|
|
EVENT_HOLODUKEOFF,
|
|
EVENT_USEMEDKIT,
|
|
EVENT_USEJETPACK,
|
|
EVENT_TURNAROUND,
|
|
EVENT_DISPLAYWEAPON,
|
|
EVENT_FIREWEAPON,
|
|
EVENT_SELECTWEAPON,
|
|
EVENT_MOVEFORWARD,
|
|
EVENT_MOVEBACKWARD,
|
|
EVENT_TURNLEFT,
|
|
EVENT_TURNRIGHT,
|
|
EVENT_STRAFELEFT,
|
|
EVENT_STRAFERIGHT,
|
|
EVENT_WEAPKEY1,
|
|
EVENT_WEAPKEY2,
|
|
EVENT_WEAPKEY3,
|
|
EVENT_WEAPKEY4,
|
|
EVENT_WEAPKEY5,
|
|
EVENT_WEAPKEY6,
|
|
EVENT_WEAPKEY7,
|
|
EVENT_WEAPKEY8,
|
|
EVENT_WEAPKEY9,
|
|
EVENT_WEAPKEY10,
|
|
EVENT_DRAWWEAPON,
|
|
EVENT_DISPLAYCROSSHAIR,
|
|
EVENT_DISPLAYREST,
|
|
EVENT_DISPLAYSBAR,
|
|
EVENT_RESETPLAYER,
|
|
EVENT_INCURDAMAGE,
|
|
EVENT_AIMDOWN,
|
|
EVENT_GAME,
|
|
EVENT_PREVIOUSWEAPON,
|
|
EVENT_NEXTWEAPON,
|
|
EVENT_SWIMUP,
|
|
EVENT_SWIMDOWN,
|
|
EVENT_GETMENUTILE,
|
|
EVENT_SPAWN,
|
|
EVENT_LOGO,
|
|
EVENT_EGS,
|
|
EVENT_DOFIRE,
|
|
EVENT_PRESSEDFIRE,
|
|
EVENT_USE,
|
|
EVENT_PROCESSINPUT,
|
|
EVENT_FAKEDOMOVETHINGS,
|
|
EVENT_DISPLAYROOMS,
|
|
EVENT_KILLIT,
|
|
EVENT_LOADACTOR,
|
|
EVENT_DISPLAYBONUSSCREEN,
|
|
EVENT_DISPLAYMENU,
|
|
EVENT_DISPLAYMENUREST,
|
|
EVENT_DISPLAYLOADINGSCREEN,
|
|
EVENT_ANIMATESPRITES,
|
|
EVENT_NEWGAME,
|
|
MAXEVENTS
|
|
};
|
|
|
|
enum SystemString_t {
|
|
STR_MAPNAME,
|
|
STR_MAPFILENAME,
|
|
STR_PLAYERNAME,
|
|
STR_VERSION,
|
|
STR_GAMETYPE
|
|
};
|
|
|
|
// store global game definitions
|
|
|
|
|
|
|
|
enum GamevarFlags_t {
|
|
MAXGAMEVARS = 2048, // must be a power of two
|
|
MAXVARLABEL = 26,
|
|
GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
|
|
GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
|
|
GAMEVAR_USER_MASK = (0x00000001|0x00000002),
|
|
GAMEVAR_RESET = 0x00000008, // marks var for to default
|
|
GAMEVAR_DEFAULT = 0x00000100, // allow override
|
|
GAMEVAR_SECRET = 0x00000200, // don't dump...
|
|
GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
|
|
GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
|
|
GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
|
|
GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int
|
|
GAMEVAR_SYNCCHECK = 0x00004000, // throw warnings during compile if used in local event
|
|
GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
|
|
GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
|
|
GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
|
|
};
|
|
|
|
enum GamearrayFlags_t {
|
|
MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
|
|
MAXARRAYLABEL = MAXVARLABEL,
|
|
GAMEARRAY_NORMAL = 0,
|
|
GAMEARRAY_NORESET = 0x00000001,
|
|
};
|
|
|
|
typedef struct {
|
|
union {
|
|
intptr_t lValue;
|
|
intptr_t *plValues; // array of values when 'per-player', or 'per-actor'
|
|
} val;
|
|
intptr_t lDefault;
|
|
unsigned int dwFlags;
|
|
char *szLabel;
|
|
} gamevar_t;
|
|
|
|
typedef struct {
|
|
char *szLabel;
|
|
int *plValues; // array of values
|
|
int size;
|
|
char bReset;
|
|
} gamearray_t;
|
|
|
|
extern gamevar_t aGameVars[MAXGAMEVARS];
|
|
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
|
|
extern int g_gameVarCount;
|
|
extern int g_gameArrayCount;
|
|
|
|
extern int SpriteFlags[MAXTILES];
|
|
|
|
enum SpriteFlags_t {
|
|
SPRITE_SHADOW = 1,
|
|
SPRITE_NVG = 2,
|
|
SPRITE_NOSHADE = 4,
|
|
SPRITE_PROJECTILE = 8,
|
|
SPRITE_DECAL = 16,
|
|
SPRITE_BADGUY = 32,
|
|
SPRITE_NOPAL = 64
|
|
};
|
|
|
|
extern short SpriteCacheList[MAXTILES][3];
|
|
|
|
extern int g_iReturnVarID;
|
|
extern int g_iWeaponVarID;
|
|
extern int g_iWorksLikeVarID;
|
|
extern int g_iZRangeVarID;
|
|
extern int g_iAngRangeVarID;
|
|
extern int g_iAimAngleVarID;
|
|
extern int g_iLoTagID; // var ID of "LOTAG"
|
|
extern int g_iHiTagID; // ver ID of "HITAG"
|
|
extern int g_iTextureID; // ver ID of "TEXTURE"
|
|
|
|
extern char g_bEnhanced; // are we 'enhanced' (more minerals, etc)
|
|
|
|
extern char g_szBuf[1024];
|
|
|
|
#define NAM_GRENADE_LIFETIME 120
|
|
#define NAM_GRENADE_LIFETIME_VAR 30
|
|
|
|
extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip
|
|
extern intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
|
|
extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
|
|
extern intptr_t *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none)
|
|
extern intptr_t *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire.
|
|
extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
|
|
extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
|
|
extern intptr_t *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item
|
|
extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
|
|
extern intptr_t *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst'
|
|
extern intptr_t *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like
|
|
extern intptr_t *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound
|
|
extern intptr_t *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic)
|
|
extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
|
|
extern intptr_t *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID
|
|
extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed
|
|
extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
|
|
extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection
|
|
|
|
extern int g_timerTicsPerSecond;
|
|
|
|
enum WeaponFlags_t {
|
|
WEAPON_HOLSTER_CLEARS_CLIP = 1, // 'holstering' clears the current clip
|
|
WEAPON_GLOWS = 2, // weapon 'glows' (shrinker and grower)
|
|
WEAPON_AUTOMATIC = 4, // automatic fire (continues while 'fire' is held down
|
|
WEAPON_FIREEVERYOTHER = 8, // during 'hold time' fire every frame
|
|
WEAPON_FIREEVERYTHIRD = 16, // during 'hold time' fire every third frame
|
|
WEAPON_RANDOMRESTART = 32, // restart for automatic is 'randomized' by RND 3
|
|
WEAPON_AMMOPERSHOT = 64, // uses ammo for each shot (for automatic)
|
|
WEAPON_BOMB_TRIGGER = 128, // weapon is the 'bomb' trigger
|
|
WEAPON_NOVISIBLE = 256, // weapon use does not cause user to become 'visible'
|
|
WEAPON_THROWIT = 512, // weapon 'throws' the 'shoots' item...
|
|
WEAPON_CHECKATRELOAD = 1024, // check weapon availability at 'reload' time
|
|
WEAPON_STANDSTILL = 2048, // player stops jumping before actual fire (like tripbomb in duke)
|
|
WEAPON_SPAWNTYPE1 = 0, // just spawn
|
|
WEAPON_SPAWNTYPE2 = 4096, // spawn like shotgun shells
|
|
WEAPON_SPAWNTYPE3 = 8192, // spawn like chaingun shells
|
|
WEAPON_SEMIAUTO = 16384, // cancel button press after each shot
|
|
WEAPON_RELOAD_TIMING = 32768, // special casing for pistol reload sounds
|
|
WEAPON_RESET = 65536 // cycle weapon back to frame 1 if fire is held, 0 if not
|
|
};
|
|
|
|
#define TRIPBOMB_TRIPWIRE 1
|
|
#define TRIPBOMB_TIMER 2
|
|
|
|
#define PIPEBOMB_REMOTE 1
|
|
#define PIPEBOMB_TIMER 2
|
|
|
|
// custom projectiles
|
|
|
|
enum ProjectileFlags_t {
|
|
PROJECTILE_HITSCAN = 1,
|
|
PROJECTILE_RPG = 2,
|
|
PROJECTILE_BOUNCESOFFWALLS = 4,
|
|
PROJECTILE_BOUNCESOFFMIRRORS = 8,
|
|
PROJECTILE_KNEE = 16,
|
|
PROJECTILE_WATERBUBBLES = 32,
|
|
PROJECTILE_TIMED = 64,
|
|
PROJECTILE_BOUNCESOFFSPRITES = 128,
|
|
PROJECTILE_SPIT = 256,
|
|
PROJECTILE_COOLEXPLOSION1 = 512,
|
|
PROJECTILE_BLOOD = 1024,
|
|
PROJECTILE_LOSESVELOCITY = 2048,
|
|
PROJECTILE_NOAIM = 4096,
|
|
PROJECTILE_RANDDECALSIZE = 8192,
|
|
PROJECTILE_EXPLODEONTIMER = 16384,
|
|
PROJECTILE_RPG_IMPACT = 32768,
|
|
PROJECTILE_RADIUS_PICNUM = 65536,
|
|
PROJECTILE_ACCURATE_AUTOAIM = 131072,
|
|
PROJECTILE_FORCEIMPACT = 262144
|
|
};
|
|
|
|
extern projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES];
|
|
|
|
// logo control
|
|
|
|
enum LogoFlags_t {
|
|
LOGO_ENABLED = 1,
|
|
LOGO_PLAYANIM = 2,
|
|
LOGO_PLAYMUSIC = 4,
|
|
LOGO_3DRSCREEN = 8,
|
|
LOGO_TITLESCREEN = 16,
|
|
LOGO_DUKENUKEM = 32,
|
|
LOGO_THREEDEE = 64,
|
|
LOGO_PLUTOPAKSPRITE = 128,
|
|
LOGO_SHAREWARESCREENS = 256,
|
|
LOGO_TENSCREEN = 512
|
|
};
|
|
|
|
extern int g_numPalettes;
|
|
extern int g_scriptDebug;
|
|
|
|
#define MAXCHEATLEN 20
|
|
#define NUMCHEATCODES (signed int)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
|
|
|
|
extern char CheatKeys[2];
|
|
extern char CheatStrings[][MAXCHEATLEN];
|
|
|
|
extern short WeaponPickupSprites[MAX_WEAPONS];
|
|
|
|
extern int g_numQuoteRedefinitions;
|
|
|
|
extern char setupfilename[BMAX_PATH];
|
|
|
|
typedef struct {
|
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// this needs to have a copy of everything related to the map/actor state
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// see savegame.c
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short numwalls;
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walltype wall[MAXWALLS];
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short numsectors;
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sectortype sector[MAXSECTORS];
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spritetype sprite[MAXSPRITES];
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spriteexttype spriteext[MAXSPRITES];
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short headspritesect[MAXSECTORS+1];
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short prevspritesect[MAXSPRITES];
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short nextspritesect[MAXSPRITES];
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short headspritestat[MAXSTATUS+1];
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short prevspritestat[MAXSPRITES];
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short nextspritestat[MAXSPRITES];
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short g_numCyclers;
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short cyclers[MAXCYCLERS][6];
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PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
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short g_numAnimWalls;
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short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos;
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animwalltype animwall[MAXANIMWALLS];
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int msx[2048], msy[2048];
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short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
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char show2dsector[(MAXSECTORS+7)>>3];
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short g_numClouds,clouds[128],cloudx[128],cloudy[128];
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ActorData_t ActorExtra[MAXSPRITES];
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short pskyoff[MAXPSKYTILES], pskybits;
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int animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
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short animatesect[MAXANIMATES];
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int animateptr[MAXANIMATES];
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char g_numPlayerSprites;
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char g_earthquakeTime;
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int lockclock;
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int randomseed, g_globalRandom;
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char scriptptrs[MAXSPRITES];
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intptr_t *vars[MAXGAMEVARS];
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} mapstate_t;
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typedef struct {
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int partime, designertime;
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char *name, *filename, *musicfn, *musicfn1;
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mapstate_t *savedstate;
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} map_t;
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extern map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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typedef struct {
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DukePlayer_t *ps;
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input_t *sync;
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int32 movefifoend, syncvalhead, myminlag;
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int32 pcolor, pteam, frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
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char vote, gotvote, playerreadyflag, playerquitflag;
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char user_name[32];
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char syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
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} playerdata_t;
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extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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extern PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
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extern playerdata_t g_player[MAXPLAYERS];
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#include "funct.h"
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// key bindings stuff
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typedef struct {
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char *name;
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int id;
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} keydef_t;
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extern keydef_t keynames[];
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extern char *mousenames[];
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extern char *duke3dgrp, *duke3dgrpstring;
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extern char mod_dir[BMAX_PATH];
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extern struct HASH_table gamevarH;
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extern struct HASH_table arrayH;
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extern struct HASH_table keywH;
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extern struct HASH_table gamefuncH;
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enum DukePacket_t
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{
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PACKET_TYPE_MASTER_TO_SLAVE,
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PACKET_TYPE_SLAVE_TO_MASTER,
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PACKET_TYPE_BROADCAST,
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SERVER_GENERATED_BROADCAST,
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PACKET_TYPE_VERSION,
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/* don't change anything above this line */
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PACKET_TYPE_MESSAGE,
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PACKET_TYPE_NEW_GAME,
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PACKET_TYPE_RTS,
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PACKET_TYPE_MENU_LEVEL_QUIT,
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PACKET_TYPE_WEAPON_CHOICE,
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PACKET_TYPE_PLAYER_OPTIONS,
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PACKET_TYPE_PLAYER_NAME,
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PACKET_TYPE_USER_MAP,
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PACKET_TYPE_MAP_VOTE,
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PACKET_TYPE_MAP_VOTE_INITIATE,
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PACKET_TYPE_MAP_VOTE_CANCEL,
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PACKET_TYPE_LOAD_GAME,
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PACKET_TYPE_NULL_PACKET,
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PACKET_TYPE_PLAYER_READY,
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PACKET_TYPE_QUIT = 255 // should match mmulti I think
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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