..
animatesprites.con
Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
2013-11-22 19:26:21 +00:00
damagehplane.lua
Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
2013-12-26 19:45:06 +00:00
dangling_else.con
Lunatic translator: else if* -> elseif, fix codegen for "if {}".
2013-03-17 18:11:44 +00:00
delmusicsfx.lua
Lunatic: swap first and second arg of con.spawn().
2013-07-09 18:23:41 +00:00
else_brace_if.con
LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
2013-06-01 20:09:37 +00:00
event_chaining.con
build.lua: add "artfile" class, allowing to open and get pics from an ART file.
2013-10-16 19:42:59 +00:00
gamearray.con
Lunatic: r/w gamearrays in binary mode, checks for mapdiff.sh, add test/gamearray.con.
2013-09-06 14:43:20 +00:00
gettimedate.con
LunaCON: showview and showviewunbiased.
2013-06-07 14:26:32 +00:00
getuserdef.con
LunaCON: accept empty square brackets for {g,s}etuserdef optional index part.
2014-02-01 16:19:55 +00:00
helixspawner.lua
Lunatic: swap con.insetsprite's 4th and 5th positional arguments.
2013-12-26 19:45:06 +00:00
mapstate.con
LunaCON: implement NODEFAULT flag (1024) as session variables.
2013-10-20 12:35:06 +00:00
nlcf_break.con
CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
2013-07-13 21:04:41 +00:00
nlcf_return.con
Lunatic translator: handle -mx.
2013-01-13 16:40:07 +00:00
quote_ops.con
LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
2013-06-07 14:26:34 +00:00
rotfixed_actor.con
LunaCON: implement 'ssp' command.
2013-11-12 21:03:11 +00:00
screentext.con
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
shadexfog.lua
Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
2014-02-08 14:37:58 +00:00
sprite_access.con
Lunatic translator: qsprintf.
2013-02-18 16:07:59 +00:00
switch.con
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
2013-02-28 17:30:15 +00:00
tables.lua
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
2012-09-02 14:09:49 +00:00
test_bitar.lua
Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
2013-07-19 12:49:05 +00:00
test_dists.lua
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
test_geom.lua
Lunatic doc: add some text and examples for using require()/module().
2013-09-08 20:18:51 +00:00
test_rotspr.lua
Lunatic: allow serialization of tables in more general cases.
2013-06-28 14:07:39 +00:00
weaponvars.con
LunaCON: implement 'tossweapon'.
2013-07-13 21:04:38 +00:00