raze-gles/source/common
Christoph Oelckers c69efe5817 - fix crash issue with empty VOCs.
Pointer to empty data causes undefined behavior if length is 0.
2021-07-25 12:43:42 +02:00
..
2d - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
audio - fix crash issue with empty VOCs. 2021-07-25 12:43:42 +02:00
console - route all accesses to gameaction from the backend through the sysCallbacks. 2021-05-22 13:02:34 +02:00
cutscenes - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
engine - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
filesystem - adapted the Zip root folder eliminator to deal with archives that do not add proper folder records to their central directory. 2021-07-25 12:18:53 +02:00
fonts - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - use SDL Vulkan window flag directly 2021-07-21 17:37:52 +03:00
rendering - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
scripting - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00