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https://github.com/ZDoom/raze-gles.git
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d8cd41fa94
- provide functions instead of messing with CONTROL_*Binds directly - comment out a few more unused functions - make clear what memory (alloc'd or const char *) 'keybind' members use - for keys with no name, use "<?>" git-svn-id: https://svn.eduke32.com/eduke32@3209 1a8010ca-5511-0410-912e-c29ae57300e0
218 lines
5.9 KiB
C
218 lines
5.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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//***************************************************************************
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//
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// Public header for CONTROL.C.
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//
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//***************************************************************************
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#ifndef _control_public
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#define _control_public
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#ifdef EXTERNC
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{
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#endif
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//***************************************************************************
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//
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// DEFINES
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//
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//***************************************************************************
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#define MAXGAMEBUTTONS 64
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#define BUTTON(x) ((CONTROL_ButtonState>> ((uint64_t)(x)) ) & 1)
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#define BUTTONHELD(x) ((CONTROL_ButtonHeldState>> ((uint64_t)(x)) ) & 1)
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#define BUTTONJUSTPRESSED(x) \
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( BUTTON( x ) && !BUTTONHELD( x ) )
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#define BUTTONRELEASED(x) \
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( !BUTTON( x ) && BUTTONHELD( x ) )
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#define BUTTONSTATECHANGED(x) \
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( BUTTON( x ) != BUTTONHELD( x ) )
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//***************************************************************************
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//
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// TYPEDEFS
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//
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//***************************************************************************
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typedef enum
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{
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axis_up,
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axis_down,
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axis_left,
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axis_right
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} axisdirection;
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typedef enum
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{
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analog_turning=0,
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analog_strafing=1,
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analog_lookingupanddown=2,
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analog_elevation=3,
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analog_rolling=4,
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analog_moving=5,
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analog_maxtype
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} analogcontrol;
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typedef enum
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{
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dir_North,
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dir_NorthEast,
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dir_East,
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dir_SouthEast,
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dir_South,
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dir_SouthWest,
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dir_West,
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dir_NorthWest,
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dir_None
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} direction;
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typedef struct
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{
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int32_t button0;
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int32_t button1;
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direction dir;
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} UserInput;
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typedef struct
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{
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int32_t dx;
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int32_t dy;
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int32_t dz;
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int32_t dyaw;
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int32_t dpitch;
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int32_t droll;
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} ControlInfo;
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typedef enum
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{
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controltype_keyboard,
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controltype_keyboardandmouse,
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controltype_keyboardandjoystick
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} controltype;
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typedef enum
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{
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controldevice_keyboard,
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controldevice_mouse,
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controldevice_joystick
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} controldevice;
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//***************************************************************************
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//
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// GLOBALS
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//
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//***************************************************************************
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extern int32_t CONTROL_Started;
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extern int32_t CONTROL_MousePresent;
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extern int32_t CONTROL_JoyPresent;
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extern int32_t CONTROL_MouseEnabled;
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extern int32_t CONTROL_JoystickEnabled;
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extern uint64_t CONTROL_ButtonState;
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extern uint64_t CONTROL_ButtonHeldState;
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//***************************************************************************
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//
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// PROTOTYPES
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//
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//***************************************************************************
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//void CONTROL_MapKey( int32_t which, kb_scancode key1, kb_scancode key2 );
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void CONTROL_MapButton(int32_t whichfunction, int32_t whichbutton, int32_t doubleclicked, controldevice device);
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void CONTROL_DefineFlag( int32_t which, int32_t toggle );
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int32_t CONTROL_FlagActive( int32_t which );
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void CONTROL_ClearAssignments( void );
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// void CONTROL_GetFunctionInput( void );
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void CONTROL_GetInput( ControlInfo *info );
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void CONTROL_ClearButton( int32_t whichbutton );
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extern float CONTROL_MouseSensitivity;
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int32_t CONTROL_Startup(controltype which, int32_t ( *TimeFunction )( void ), int32_t ticspersecond);
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void CONTROL_Shutdown( void );
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void CONTROL_SetDoubleClickDelay(int32_t delay);
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int32_t CONTROL_GetDoubleClickDelay(void);
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void CONTROL_MapAnalogAxis(int32_t whichaxis, int32_t whichanalog, controldevice device);
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void CONTROL_MapDigitalAxis(int32_t whichaxis, int32_t whichfunction, int32_t direction, controldevice device);
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void CONTROL_SetAnalogAxisScale(int32_t whichaxis, int32_t axisscale, controldevice device);
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//void CONTROL_PrintKeyMap(void);
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//void CONTROL_PrintControlFlag(int32_t which);
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//void CONTROL_PrintAxes( void );
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////////// KEY/MOUSE BIND STUFF //////////
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#define MAXBOUNDKEYS MAXKEYBOARDSCAN
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#define MAXMOUSEBUTTONS 10
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typedef struct binding {
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const char *key; // always set to const char *
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char *cmdstr; // alloc'd
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char repeat;
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char laststate;
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} keybind;
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// Direct use DEPRECATED:
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extern keybind CONTROL_KeyBinds[MAXBOUNDKEYS], CONTROL_MouseBinds[MAXMOUSEBUTTONS];
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extern int32_t CONTROL_BindsEnabled;
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void CONTROL_ClearAllBinds(void);
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void CONTROL_BindKey(int32_t i, const char *cmd, int32_t repeat, const char *keyname);
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void CONTROL_BindMouse(int32_t i, const char *cmd, int32_t repeat, const char *keyname);
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void CONTROL_FreeKeyBind(int32_t i);
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void CONTROL_FreeMouseBind(int32_t i);
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static inline int32_t CONTROL_KeyIsBound(int32_t i)
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{
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return (CONTROL_KeyBinds[i].cmdstr && CONTROL_KeyBinds[i].key);
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}
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static inline int32_t CONTROL_MouseIsBound(int32_t i)
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{
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return (CONTROL_MouseBinds[i].cmdstr && CONTROL_MouseBinds[i].key);
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}
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void CONTROL_ProcessBinds(void);
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////////////////////
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#define CONTROL_NUM_FLAGS 64
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extern int32_t CONTROL_OSDInput[CONTROL_NUM_FLAGS];
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extern int32_t CONTROL_SmoothMouse;
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#ifdef EXTERNC
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};
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#endif
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#endif
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