raze-gles/source/common/rendering/gl
Christoph Oelckers d4b32bf79f - fully synchronized the backend code with GZDoom.
The camera texture code couldn't be done earlier.
2020-06-14 21:13:22 +02:00
..
gl_buffers.cpp
gl_buffers.h
gl_debug.cpp
gl_debug.h
gl_framebuffer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_framebuffer.h
gl_hwtexture.cpp
gl_hwtexture.h
gl_postprocess.cpp - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
gl_postprocessstate.cpp
gl_postprocessstate.h
gl_renderbuffers.cpp
gl_renderbuffers.h
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h
gl_renderstate.cpp - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_renderstate.h
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp - backend update. 2020-06-11 09:15:44 +02:00
gl_shader.h - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_shaderprogram.cpp
gl_shaderprogram.h
gl_stereo3d.cpp