raze-gles/source
Christoph Oelckers a8bb6ba515 - base the turbo turn timer on the actual level tic rate
This has a threshold that could lead to different behavior, depending on whether synchronized or unsynchronized input is used, it also used an undefined state of gameclock for its calculations.

By basing this on the levelclock consistency is ensured.
2020-08-31 19:23:05 +02:00
..
blood - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
build Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
common - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
core - redid the timer for the automap zoom 2020-08-31 19:18:53 +02:00
exhumed Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
games/duke - base the turbo turn timer on the actual level tic rate 2020-08-31 19:23:05 +02:00
glbackend - things are mostly working again. 2020-08-30 19:59:46 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - gameclock abstraction 2020-08-31 00:16:43 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00