mirror of
https://github.com/ZDoom/raze-gles.git
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fc314b6616
The same logic as in GZDoom applies: The root must not have any other content and the subdirectory must contain identifiable game content. Some handling was also added to strip out macOS resource fork folders because they can contain data that can confuse file detection. |
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.. | ||
ancientzip.cpp | ||
ancientzip.h | ||
file_7z.cpp | ||
file_directory.cpp | ||
file_grp.cpp | ||
file_lump.cpp | ||
file_pak.cpp | ||
file_rff.cpp | ||
file_ssi.cpp | ||
file_wad.cpp | ||
file_whres.cpp | ||
file_zip.cpp | ||
file_zip.h | ||
filesystem.cpp | ||
filesystem.h | ||
resourcefile.cpp | ||
resourcefile.h | ||
w_zip.h |