raze-gles/polymer/eduke32/source/xdelta3
terminx 88c95a18f7 Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
git-svn-id: https://svn.eduke32.com/eduke32@3102 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
..
xdelta3-cfgs.h Add xdelta3, required for some broken multiplayer updates I plan on committing later 2012-05-17 21:27:19 +00:00
xdelta3-decode.h Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3-hash.h Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3-internal.h Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3-list.h Add xdelta3, required for some broken multiplayer updates I plan on committing later 2012-05-17 21:27:19 +00:00
xdelta3.c Update xdelta3 to 3.0.4. I haven't actually tested these changes yet but they're directly from upstream. 2012-10-15 16:13:13 +00:00
xdelta3.h Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place. 2012-10-30 15:54:35 +00:00