raze-gles/source/common/textures/imagetexture.cpp
Christoph Oelckers 6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00

115 lines
3.6 KiB
C++

/*
** imagetexture.cpp
** Texture class based on FImageSource
**
**---------------------------------------------------------------------------
** Copyright 2018 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "files.h"
#include "filesystem.h"
#include "templates.h"
#include "bitmap.h"
#include "image.h"
#include "textures.h"
//==========================================================================
//
//
//
//==========================================================================
FImageTexture::FImageTexture(FImageSource* img, const char* name) noexcept
: FTexture(name, img ? img->LumpNum() : 0)
{
mImage = img;
if (img != nullptr)
{
if (name == nullptr) fileSystem.GetFileShortName(Name, img->LumpNum());
Width = img->GetWidth();
Height = img->GetHeight();
auto offsets = img->GetOffsets();
_LeftOffset[1] = _LeftOffset[0] = offsets.first;
_TopOffset[1] = _TopOffset[0] = offsets.second;
bMasked = img->bMasked;
bTranslucent = img->bTranslucent;
}
}
//===========================================================================
//
//
//
//===========================================================================
FBitmap FImageTexture::GetBgraBitmap(const PalEntry* p, int* trans)
{
return mImage->GetCachedBitmap(p, bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal, trans);
}
//===========================================================================
//
//
//
//===========================================================================
TArray<uint8_t> FImageTexture::Get8BitPixels(bool alpha)
{
return mImage->GetPalettedPixels(alpha ? alpha : bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal);
}
//===========================================================================
//
// use the already known state of the underlying image to save time.
//
//===========================================================================
bool FImageTexture::DetermineTranslucency()
{
if (mImage->bTranslucent != -1)
{
bTranslucent = mImage->bTranslucent;
return !!bTranslucent;
}
else
{
return FTexture::DetermineTranslucency();
}
}
FTexture* CreateImageTexture(FImageSource* img, const char* name) noexcept
{
return new FImageTexture(img, name);
}