raze-gles/source/common/rendering
2020-01-02 00:15:19 -05:00
..
gl - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
gl_load - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
hwrenderer - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_video.cpp - oops, didn't mean to change this line (I blindly copied the function over) 2020-01-02 00:15:19 -05:00
v_video.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00