mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
2cf9a4a626
The code should now be free of the old audio backend.
590 lines
20 KiB
C++
590 lines
20 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdio.h>
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#include <string.h>
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#include "common.h"
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#include "common_game.h"
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#include "osd.h"
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#include "mmulti.h"
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#include "blood.h"
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#include "controls.h"
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#include "demo.h"
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#include "fire.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "levels.h"
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#include "messages.h"
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#include "misc.h"
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#include "network.h"
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#include "player.h"
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#include "screen.h"
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#include "i_specialpaths.h"
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#include "view.h"
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#include "gamecontrol.h"
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#include "menu/menu.h"
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BEGIN_BLD_NS
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int nBuild = 0;
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void ReadGameOptionsLegacy(GAMEOPTIONS &gameOptions, GAMEOPTIONSLEGACY &gameOptionsLegacy)
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{
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gameOptions.nGameType = gameOptionsLegacy.nGameType;
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gameOptions.nDifficulty = gameOptionsLegacy.nDifficulty;
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gameOptions.nEpisode = gameOptionsLegacy.nEpisode;
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gameOptions.nLevel = gameOptionsLegacy.nLevel;
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strcpy(gameOptions.zLevelName, gameOptionsLegacy.zLevelName);
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gameOptions.nTrackNumber = gameOptionsLegacy.nTrackNumber;
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gameOptions.nSaveGameSlot = gameOptionsLegacy.nSaveGameSlot;
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gameOptions.picEntry = gameOptionsLegacy.picEntry;
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gameOptions.uMapCRC = gameOptionsLegacy.uMapCRC;
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gameOptions.nMonsterSettings = gameOptionsLegacy.nMonsterSettings;
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gameOptions.uGameFlags = gameOptionsLegacy.uGameFlags;
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gameOptions.uNetGameFlags = gameOptionsLegacy.uNetGameFlags;
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gameOptions.nWeaponSettings = gameOptionsLegacy.nWeaponSettings;
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gameOptions.nItemSettings = gameOptionsLegacy.nItemSettings;
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gameOptions.nRespawnSettings = gameOptionsLegacy.nRespawnSettings;
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gameOptions.nTeamSettings = gameOptionsLegacy.nTeamSettings;
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gameOptions.nMonsterRespawnTime = gameOptionsLegacy.nMonsterRespawnTime;
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gameOptions.nWeaponRespawnTime = gameOptionsLegacy.nWeaponRespawnTime;
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gameOptions.nItemRespawnTime = gameOptionsLegacy.nItemRespawnTime;
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gameOptions.nSpecialRespawnTime = gameOptionsLegacy.nSpecialRespawnTime;
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}
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CDemo gDemo;
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CDemo::CDemo()
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{
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nBuild = 4;
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at0 = 0;
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at1 = 0;
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at3 = 0;
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hRFile = NULL;
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atb = 0;
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pFirstDemo = NULL;
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pCurrentDemo = NULL;
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at59ef = 0;
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at2 = 0;
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memset(&atf, 0, sizeof(atf));
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m_bLegacy = false;
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}
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CDemo::~CDemo()
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{
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at0 = 0;
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at1 = 0;
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at3 = 0;
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atb = 0;
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memset(&atf, 0, sizeof(atf));
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if (hRFile != NULL)
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{
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fclose(hRFile);
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hRFile = NULL;
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}
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auto pNextDemo = pFirstDemo;
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for (auto pDemo = pFirstDemo; pDemo != NULL; pDemo = pNextDemo)
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{
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pNextDemo = pDemo->pNext;
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delete pDemo;
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}
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pFirstDemo = NULL;
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pCurrentDemo = NULL;
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at59ef = 0;
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m_bLegacy = false;
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}
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bool CDemo::Create(const char *pzFile)
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{
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char buffer[BMAX_PATH];
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char vc = 0;
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if (at0 || at1)
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ThrowError("CDemo::Create called during demo record/playback process.");
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if (!pzFile)
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{
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for (int i = 0; i < 8 && !vc; i++)
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{
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snprintf(buffer, BMAX_PATH, "%s%s0%02d.dem", M_GetDemoPath().GetChars(), BloodIniPre, i);
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if (access(buffer, 0) != -1)
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vc = 1;
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}
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if (vc == 1)
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{
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hRFile = fopen(buffer, "wb");
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if (hRFile == NULL)
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return false;
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}
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}
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else
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{
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snprintf(buffer, BMAX_PATH, "%s%s", M_GetDemoPath().GetChars(), pzFile);
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hRFile = fopen(buffer, "wb");
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if (hRFile == NULL)
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return false;
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}
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at0 = 1;
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atb = 0;
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return true;
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}
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void CDemo::Write(GINPUT *pPlayerInputs)
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{
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dassert(pPlayerInputs != NULL);
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if (!at0)
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return;
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if (atb == 0)
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{
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atf.signature = 0x1a4d4445; // '\x1aMDE';
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atf.nVersion = BYTEVERSION;
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atf.nBuild = nBuild;
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atf.nInputCount = 0;
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atf.nNetPlayers = gNetPlayers;
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atf.nMyConnectIndex = myconnectindex;
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atf.nConnectHead = connecthead;
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memcpy(atf.connectPoints, connectpoint2, sizeof(atf.connectPoints));
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memcpy(&m_gameOptions, &gGameOptions, sizeof(gGameOptions));
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fwrite(&atf, sizeof(DEMOHEADER), 1, hRFile);
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fwrite(&m_gameOptions, sizeof(GAMEOPTIONS), 1, hRFile);
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}
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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memcpy(&at1aa[atb&1023], &pPlayerInputs[p], sizeof(GINPUT));
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atb++;
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if((atb&(kInputBufferSize-1))==0)
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FlushInput(kInputBufferSize);
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}
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}
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void CDemo::Close(void)
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{
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if (at0)
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{
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if (atb&(kInputBufferSize-1))
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FlushInput(atb&(kInputBufferSize-1));
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atf.nInputCount = atb;
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fseek(hRFile, 0, SEEK_SET);
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fwrite(&atf, sizeof(DEMOHEADER), 1, hRFile);
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fwrite(&m_gameOptions, sizeof(GAMEOPTIONS), 1, hRFile);
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}
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if (hPFile.isOpen())
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{
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hPFile.Close();
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}
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if (hRFile != NULL)
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{
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fclose(hRFile);
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hRFile = NULL;
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}
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at0 = 0;
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at1 = 0;
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}
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bool CDemo::SetupPlayback(const char *pzFile)
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{
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at0 = 0;
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at1 = 0;
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if (pzFile)
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{
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if (!hPFile.OpenFile(pzFile))
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return false;
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}
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else
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{
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if (!pCurrentDemo)
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return false;
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if (!hPFile.OpenFile(pCurrentDemo->zName))
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return false;
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}
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hPFile.Read(&atf, sizeof(DEMOHEADER));
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#if B_BIG_ENDIAN == 1
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atf.signature = B_LITTLE32(atf.signature);
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atf.nVersion = B_LITTLE16(atf.nVersion);
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atf.nBuild = B_LITTLE32(atf.nBuild);
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atf.nInputCount = B_LITTLE32(atf.nInputCount);
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atf.nNetPlayers = B_LITTLE32(atf.nNetPlayers);
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atf.nMyConnectIndex = B_LITTLE16(atf.nMyConnectIndex);
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atf.nConnectHead = B_LITTLE16(atf.nConnectHead);
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atf.nMyConnectIndex = B_LITTLE16(atf.nMyConnectIndex);
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for (int i = 0; i < 8; i++)
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atf.connectPoints[i] = B_LITTLE16(atf.connectPoints[i]);
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#endif
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// if (aimHeight.signature != '\x1aMED' && aimHeight.signature != '\x1aMDE')
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if (atf.signature != 0x1a4d4544 && atf.signature != 0x1a4d4445)
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return 0;
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m_bLegacy = atf.signature == 0x1a4d4544;
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if (m_bLegacy)
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{
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GAMEOPTIONSLEGACY gameOptions;
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if (BloodVersion != atf.nVersion)
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return 0;
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hPFile.Read(&gameOptions, sizeof(GAMEOPTIONSLEGACY));
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ReadGameOptionsLegacy(m_gameOptions, gameOptions);
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}
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else
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{
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if (BYTEVERSION != atf.nVersion)
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return 0;
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hPFile.Read(&m_gameOptions, sizeof(GAMEOPTIONS));
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}
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#if B_BIG_ENDIAN == 1
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m_gameOptions.nEpisode = B_LITTLE32(m_gameOptions.nEpisode);
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m_gameOptions.nLevel = B_LITTLE32(m_gameOptions.nLevel);
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m_gameOptions.nTrackNumber = B_LITTLE32(m_gameOptions.nTrackNumber);
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m_gameOptions.nSaveGameSlot = B_LITTLE16(m_gameOptions.nSaveGameSlot);
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m_gameOptions.picEntry = B_LITTLE32(m_gameOptions.picEntry);
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m_gameOptions.uMapCRC = B_LITTLE32(m_gameOptions.uMapCRC);
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m_gameOptions.uGameFlags = B_LITTLE32(m_gameOptions.uGameFlags);
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m_gameOptions.uNetGameFlags = B_LITTLE32(m_gameOptions.uNetGameFlags);
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m_gameOptions.nMonsterRespawnTime = B_LITTLE32(m_gameOptions.nMonsterRespawnTime);
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m_gameOptions.nWeaponRespawnTime = B_LITTLE32(m_gameOptions.nWeaponRespawnTime);
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m_gameOptions.nItemRespawnTime = B_LITTLE32(m_gameOptions.nItemRespawnTime);
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m_gameOptions.nSpecialRespawnTime = B_LITTLE32(m_gameOptions.nSpecialRespawnTime);
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#endif
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at0 = 0;
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at1 = 1;
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return 1;
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}
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void CDemo::ProcessKeys(void)
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{
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switch (gInputMode)
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{
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case kInputMessage:
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gPlayerMsg.ProcessKeys();
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break;
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case kInputGame:
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{
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char nKey;
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while ((nKey = inputState.keyGetScan()) != 0)
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{
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switch (nKey)
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{
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case sc_F12:
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gViewIndex = connectpoint2[gViewIndex];
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if (gViewIndex == -1)
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gViewIndex = connecthead;
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gView = &gPlayer[gViewIndex];
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break;
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}
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}
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break;
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default:
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gInputMode = kInputGame;
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break;
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}
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}
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}
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void CDemo::Playback(void)
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{
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inputState.SetBindsEnabled(false);
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ready2send = 0;
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int v4 = 0;
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gNetFifoClock = totalclock;
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gViewMode = 3;
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_DEMOPLAYBACK:
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while (at1 && !gQuitGame)
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{
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handleevents();
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while (totalclock >= gNetFifoClock && !gQuitGame)
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{
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if (!v4)
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{
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viewResizeView(gViewSize);
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viewSetMessage("");
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gNetPlayers = atf.nNetPlayers;
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atb = atf.nInputCount;
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myconnectindex = atf.nMyConnectIndex;
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connecthead = atf.nConnectHead;
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for (int i = 0; i < 8; i++)
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connectpoint2[i] = atf.connectPoints[i];
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memset(gNetFifoHead, 0, sizeof(gNetFifoHead));
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gNetFifoTail = 0;
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//memcpy(connectpoint2, aimHeight.connectPoints, sizeof(aimHeight.connectPoints));
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memcpy(&gGameOptions, &m_gameOptions, sizeof(GAMEOPTIONS));
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gSkill = gGameOptions.nDifficulty;
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for (int i = 0; i < 8; i++)
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playerInit(i, 0);
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StartLevel(&gGameOptions);
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for (int i = 0; i < 8; i++)
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{
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gProfile[i].nAutoAim = 1;
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gProfile[i].nWeaponSwitch = 1;
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}
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}
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ready2send = 0;
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OSD_DispatchQueued();
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if (!gDemo.at1)
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break;
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ProcessKeys();
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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if ((v4&1023) == 0)
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{
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unsigned int nSize = atb-v4;
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if (nSize > kInputBufferSize)
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nSize = kInputBufferSize;
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ReadInput(nSize);
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}
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memcpy(&gFifoInput[gNetFifoHead[p]&255], &at1aa[v4&1023], sizeof(GINPUT));
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gNetFifoHead[p]++;
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v4++;
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if (v4 >= atf.nInputCount)
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{
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ready2send = 0;
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if (at59ef != 1)
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{
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v4 = 0;
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Close();
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NextDemo();
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gNetFifoClock = totalclock;
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goto _DEMOPLAYBACK;
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}
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else
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{
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int const nOffset = sizeof(DEMOHEADER)+(m_bLegacy ? sizeof(GAMEOPTIONSLEGACY) : sizeof(GAMEOPTIONS));
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hPFile.Seek(nOffset, FileReader::SeekSet);
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v4 = 0;
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}
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}
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}
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gNetFifoClock += 4;
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if (!gQuitGame)
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ProcessFrame();
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ready2send = 0;
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}
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if (G_FPSLimit())
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{
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viewDrawScreen();
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videoNextPage();
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}
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if (TestBitString(gotpic, 2342))
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{
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FireProcess();
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ClearBitString(gotpic, 2342);
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}
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}
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Close();
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}
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void CDemo::StopPlayback(void)
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{
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at1 = 0;
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}
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void CDemo::LoadDemoInfo(void)
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{
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auto pDemo = &pFirstDemo;
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at59ef = 0;
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char zFN[BMAX_PATH];
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Bsnprintf(zFN, BMAX_PATH, "%s%s*.dem", M_GetDemoPath().GetChars(), BloodIniPre);
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TArray<FString> demos;
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D_AddWildFile(demos, zFN);
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for (auto &filename : demos)
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{
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FileReader hFile;
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if (!hFile.OpenFile(filename))
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ThrowError("Error loading demo file header.");
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hFile.Read(&atf, sizeof(atf));
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#if B_BIG_ENDIAN == 1
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atf.signature = B_LITTLE32(atf.signature);
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atf.nVersion = B_LITTLE16(atf.nVersion);
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#endif
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if ((atf.signature == 0x1a4d4544 /* '\x1aMED' */&& atf.nVersion == BloodVersion)
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|| (atf.signature == 0x1a4d4445 /* '\x1aMDE' */ && atf.nVersion == BYTEVERSION))
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{
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*pDemo = new DEMOCHAIN;
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(*pDemo)->pNext = NULL;
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Bstrncpy((*pDemo)->zName, filename, BMAX_PATH);
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at59ef++;
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pDemo = &(*pDemo)->pNext;
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}
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}
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pCurrentDemo = pFirstDemo;
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}
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void CDemo::NextDemo(void)
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{
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pCurrentDemo = pCurrentDemo->pNext ? pCurrentDemo->pNext : pFirstDemo;
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SetupPlayback(NULL);
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}
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const int nInputSize = 17;
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const int nInputSizeLegacy = 22;
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void CDemo::FlushInput(int nCount)
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{
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char pBuffer[nInputSize*kInputBufferSize];
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BitWriter bitWriter(pBuffer, sizeof(pBuffer));
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for (int i = 0; i < nCount; i++)
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{
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GINPUT *pInput = &at1aa[i];
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bitWriter.writeBit(pInput->syncFlags.buttonChange);
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bitWriter.writeBit(pInput->syncFlags.keyChange);
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bitWriter.writeBit(pInput->syncFlags.useChange);
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bitWriter.writeBit(pInput->syncFlags.weaponChange);
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bitWriter.writeBit(pInput->syncFlags.mlookChange);
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bitWriter.writeBit(pInput->syncFlags.run);
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bitWriter.write(pInput->forward, 16);
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bitWriter.write(pInput->q16turn, 32);
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bitWriter.write(pInput->strafe, 16);
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bitWriter.writeBit(pInput->buttonFlags.jump);
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bitWriter.writeBit(pInput->buttonFlags.crouch);
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bitWriter.writeBit(pInput->buttonFlags.shoot);
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bitWriter.writeBit(pInput->buttonFlags.shoot2);
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bitWriter.writeBit(pInput->buttonFlags.lookUp);
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bitWriter.writeBit(pInput->buttonFlags.lookDown);
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bitWriter.writeBit(pInput->keyFlags.action);
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bitWriter.writeBit(pInput->keyFlags.jab);
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bitWriter.writeBit(pInput->keyFlags.prevItem);
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bitWriter.writeBit(pInput->keyFlags.nextItem);
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bitWriter.writeBit(pInput->keyFlags.useItem);
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bitWriter.writeBit(pInput->keyFlags.prevWeapon);
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bitWriter.writeBit(pInput->keyFlags.nextWeapon);
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bitWriter.writeBit(pInput->keyFlags.holsterWeapon);
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bitWriter.writeBit(pInput->keyFlags.lookCenter);
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bitWriter.writeBit(pInput->keyFlags.lookLeft);
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bitWriter.writeBit(pInput->keyFlags.lookRight);
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bitWriter.writeBit(pInput->keyFlags.spin180);
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bitWriter.writeBit(pInput->keyFlags.pause);
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bitWriter.writeBit(pInput->keyFlags.quit);
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bitWriter.writeBit(pInput->keyFlags.restart);
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bitWriter.writeBit(pInput->useFlags.useBeastVision);
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bitWriter.writeBit(pInput->useFlags.useCrystalBall);
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bitWriter.writeBit(pInput->useFlags.useJumpBoots);
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bitWriter.writeBit(pInput->useFlags.useMedKit);
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bitWriter.write(pInput->newWeapon, 8);
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bitWriter.write(pInput->q16mlook, 32);
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bitWriter.skipBits(1);
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}
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fwrite(pBuffer, 1, nInputSize*nCount, hRFile);
|
|
}
|
|
|
|
void CDemo::ReadInput(int nCount)
|
|
{
|
|
if (m_bLegacy)
|
|
{
|
|
char pBuffer[nInputSizeLegacy*kInputBufferSize];
|
|
hPFile.Read(pBuffer, nInputSizeLegacy*nCount);
|
|
BitReader bitReader(pBuffer, sizeof(pBuffer));
|
|
memset(at1aa, 0, nCount * sizeof(GINPUT));
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
GINPUT *pInput = &at1aa[i];
|
|
pInput->syncFlags.buttonChange = bitReader.readBit();
|
|
pInput->syncFlags.keyChange = bitReader.readBit();
|
|
pInput->syncFlags.useChange = bitReader.readBit();
|
|
pInput->syncFlags.weaponChange = bitReader.readBit();
|
|
pInput->syncFlags.mlookChange = bitReader.readBit();
|
|
pInput->syncFlags.run = bitReader.readBit();
|
|
bitReader.skipBits(26);
|
|
pInput->forward = bitReader.readSigned(8) << 8;
|
|
pInput->q16turn = fix16_from_int(bitReader.readSigned(16) >> 2);
|
|
pInput->strafe = bitReader.readSigned(8) << 8;
|
|
pInput->buttonFlags.jump = bitReader.readBit();
|
|
pInput->buttonFlags.crouch = bitReader.readBit();
|
|
pInput->buttonFlags.shoot = bitReader.readBit();
|
|
pInput->buttonFlags.shoot2 = bitReader.readBit();
|
|
pInput->buttonFlags.lookUp = bitReader.readBit();
|
|
pInput->buttonFlags.lookDown = bitReader.readBit();
|
|
bitReader.skipBits(26);
|
|
pInput->keyFlags.action = bitReader.readBit();
|
|
pInput->keyFlags.jab = bitReader.readBit();
|
|
pInput->keyFlags.prevItem = bitReader.readBit();
|
|
pInput->keyFlags.nextItem = bitReader.readBit();
|
|
pInput->keyFlags.useItem = bitReader.readBit();
|
|
pInput->keyFlags.prevWeapon = bitReader.readBit();
|
|
pInput->keyFlags.nextWeapon = bitReader.readBit();
|
|
pInput->keyFlags.holsterWeapon = bitReader.readBit();
|
|
pInput->keyFlags.lookCenter = bitReader.readBit();
|
|
pInput->keyFlags.lookLeft = bitReader.readBit();
|
|
pInput->keyFlags.lookRight = bitReader.readBit();
|
|
pInput->keyFlags.spin180 = bitReader.readBit();
|
|
pInput->keyFlags.pause = bitReader.readBit();
|
|
pInput->keyFlags.quit = bitReader.readBit();
|
|
pInput->keyFlags.restart = bitReader.readBit();
|
|
bitReader.skipBits(17);
|
|
pInput->useFlags.useBeastVision = bitReader.readBit();
|
|
pInput->useFlags.useCrystalBall = bitReader.readBit();
|
|
pInput->useFlags.useJumpBoots = bitReader.readBit();
|
|
pInput->useFlags.useMedKit = bitReader.readBit();
|
|
bitReader.skipBits(28);
|
|
pInput->newWeapon = bitReader.readUnsigned(8);
|
|
int mlook = bitReader.readSigned(8);
|
|
pInput->q16mlook = fix16_from_int(mlook / 4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
char pBuffer[nInputSize*kInputBufferSize];
|
|
hPFile.Read(pBuffer, nInputSize*nCount);
|
|
BitReader bitReader(pBuffer, sizeof(pBuffer));
|
|
memset(at1aa, 0, nCount * sizeof(GINPUT));
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
GINPUT *pInput = &at1aa[i];
|
|
pInput->syncFlags.buttonChange = bitReader.readBit();
|
|
pInput->syncFlags.keyChange = bitReader.readBit();
|
|
pInput->syncFlags.useChange = bitReader.readBit();
|
|
pInput->syncFlags.weaponChange = bitReader.readBit();
|
|
pInput->syncFlags.mlookChange = bitReader.readBit();
|
|
pInput->syncFlags.run = bitReader.readBit();
|
|
pInput->forward = bitReader.readSigned(16);
|
|
pInput->q16turn = bitReader.readSigned(32);
|
|
pInput->strafe = bitReader.readSigned(16);
|
|
pInput->buttonFlags.jump = bitReader.readBit();
|
|
pInput->buttonFlags.crouch = bitReader.readBit();
|
|
pInput->buttonFlags.shoot = bitReader.readBit();
|
|
pInput->buttonFlags.shoot2 = bitReader.readBit();
|
|
pInput->buttonFlags.lookUp = bitReader.readBit();
|
|
pInput->buttonFlags.lookDown = bitReader.readBit();
|
|
pInput->keyFlags.action = bitReader.readBit();
|
|
pInput->keyFlags.jab = bitReader.readBit();
|
|
pInput->keyFlags.prevItem = bitReader.readBit();
|
|
pInput->keyFlags.nextItem = bitReader.readBit();
|
|
pInput->keyFlags.useItem = bitReader.readBit();
|
|
pInput->keyFlags.prevWeapon = bitReader.readBit();
|
|
pInput->keyFlags.nextWeapon = bitReader.readBit();
|
|
pInput->keyFlags.holsterWeapon = bitReader.readBit();
|
|
pInput->keyFlags.lookCenter = bitReader.readBit();
|
|
pInput->keyFlags.lookLeft = bitReader.readBit();
|
|
pInput->keyFlags.lookRight = bitReader.readBit();
|
|
pInput->keyFlags.spin180 = bitReader.readBit();
|
|
pInput->keyFlags.pause = bitReader.readBit();
|
|
pInput->keyFlags.quit = bitReader.readBit();
|
|
pInput->keyFlags.restart = bitReader.readBit();
|
|
pInput->useFlags.useBeastVision = bitReader.readBit();
|
|
pInput->useFlags.useCrystalBall = bitReader.readBit();
|
|
pInput->useFlags.useJumpBoots = bitReader.readBit();
|
|
pInput->useFlags.useMedKit = bitReader.readBit();
|
|
pInput->newWeapon = bitReader.readUnsigned(8);
|
|
pInput->q16mlook = bitReader.readSigned(32);
|
|
bitReader.skipBits(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
END_BLD_NS
|