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msvc
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
a.h
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Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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2009-07-09 02:29:48 +00:00 |
baselayer.h
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Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
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2010-10-31 19:54:03 +00:00 |
build.h
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Sector-like sprite clipping. Check samples/spriteclip.txt.
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2010-10-28 20:17:22 +00:00 |
cache1d.h
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New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
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2010-10-17 14:49:39 +00:00 |
compat.h
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msvc compile fix
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2010-09-01 02:35:36 +00:00 |
crc32.h
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
dxdidf.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
dynamicgtk.h
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
editor.h
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Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
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2010-09-30 23:05:40 +00:00 |
glbuild.h
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Improved mouse aiming for Mapster32 (not yet in action)
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2009-07-11 22:20:15 +00:00 |
glext.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
gtkbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
hightile.h
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Adds specpower and specfactor definition tokens for textures.
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2009-03-28 12:14:37 +00:00 |
kplib.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
lzwnew.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
m32script.h
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
malloc.c.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
md4.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
mdsprite.h
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Fix a couple of minor issues
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2009-08-09 05:32:17 +00:00 |
mutex.h
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
nedmalloc.h
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Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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2010-05-18 00:30:30 +00:00 |
osd.h
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m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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2010-06-25 23:01:54 +00:00 |
osxbits.h
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
osxmain.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.h
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Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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2010-07-26 22:36:45 +00:00 |
polymost.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
pragmas.h
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%esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
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2010-04-26 04:55:42 +00:00 |
prlights.h
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
quicklz.h
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more semi-tested multiplayer changes and sound callback fix
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2010-01-05 21:53:14 +00:00 |
rawinput.h
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
scancodes.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
scriptfile.h
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bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
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2010-08-14 21:32:28 +00:00 |
sdl_inc.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
sdlayer.h
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MSVC fixes + clean out tree
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2009-06-05 20:09:13 +00:00 |
startwin.editor.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
winlayer.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |