..
actor.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
actor.h
- project cleanup
2021-01-10 20:31:32 +01:00
ai.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
ai.h
- project cleanup
2021-01-10 20:31:32 +01:00
aibat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aibeast.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiboneel.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiburn.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aicaleb.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aicerber.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aicult.cpp
- Blood: commented out cultist code that should not be entered due to the 'isrunning' bug.
2021-03-02 03:04:14 +01:00
aigarg.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aighost.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aigilbst.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aihand.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aihound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiinnoc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aipod.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
airat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aispid.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aistate.h
- project cleanup
2021-01-10 20:31:32 +01:00
aitchern.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aiunicult.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
aiunicult.h
- project cleanup
2021-01-10 20:31:32 +01:00
aizomba.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aizombf.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
animatesprite.cpp
- handle voxel rotation in the backend to enable it for all games.
2021-04-04 10:33:29 +02:00
asound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
barf.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
blood.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
blood.h
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
2021-02-18 21:47:39 +11:00
bloodactor.h
- project cleanup
2021-01-10 20:31:32 +01:00
callback.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
callback.h
- project cleanup
2021-01-10 20:31:32 +01:00
choke.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
- project cleanup
2021-01-10 20:31:32 +01:00
controls.cpp
- gameinput.cpp: Block player input within sethorizon()
and applylook()
if target for each has been set by the ticker.
2021-04-02 22:47:19 +11:00
credits.cpp
- fixed music in Blood's menu
2021-04-04 09:25:41 +02:00
d_menu.cpp
- use 2D size in 2D code, not the engine's screen dimensions.
2021-02-27 12:33:47 +01:00
db.cpp
- fixed maphack loader.
2021-03-07 09:39:16 +01:00
db.h
- project cleanup
2021-01-10 20:31:32 +01:00
dude.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
dude.h
- project cleanup
2021-01-10 20:31:32 +01:00
endgame.cpp
- use 2D size in 2D code, not the engine's screen dimensions.
2021-02-27 12:33:47 +01:00
endgame.h
- project cleanup
2021-01-10 20:31:32 +01:00
eventq.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
eventq.h
- project cleanup
2021-01-10 20:31:32 +01:00
fire.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
fx.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
fx.h
- project cleanup
2021-01-10 20:31:32 +01:00
gameutil.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
gameutil.h
- project cleanup
2021-01-10 20:31:32 +01:00
gib.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
gib.h
- project cleanup
2021-01-10 20:31:32 +01:00
globals.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
globals.h
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
hudsprites.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
inifile.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
inifile.h
- project cleanup
2021-01-10 20:31:32 +01:00
levels.cpp
- autodetect .inis when loading Blood mods.
2021-04-06 00:57:31 +02:00
levels.h
- project cleanup
2021-01-10 20:31:32 +01:00
loadsave.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
messages.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
messages.h
- project cleanup
2021-01-10 20:31:32 +01:00
mirrors.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
misc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
- project cleanup
2021-01-10 20:31:32 +01:00
namelist.h
- project cleanup
2021-01-10 20:31:32 +01:00
nnexts.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
nnexts.h
- project cleanup
2021-01-10 20:31:32 +01:00
osdcmd.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
player.cpp
- disabled 'isRunning' in Blood entirely.
2021-04-04 09:35:05 +02:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
prediction.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
preload.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
qav.cpp
- Make 360. / 2048.
a constant expression and replace all uses throughout code.
2021-04-01 10:42:22 +11:00
qav.h
- project cleanup
2021-01-10 20:31:32 +01:00
replace.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
sbar.cpp
- disabled 'isRunning' in Blood entirely.
2021-04-04 09:35:05 +02:00
sectorfx.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
sectorfx.h
- project cleanup
2021-01-10 20:31:32 +01:00
seq.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
seq.h
- project cleanup
2021-01-10 20:31:32 +01:00
seqcb.h
- project cleanup
2021-01-10 20:31:32 +01:00
sfx.cpp
- Blood: Check the sound's internal loop flag when playing a sound.
2021-03-02 11:59:20 +01:00
sound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sound.h
- project cleanup
2021-01-10 20:31:32 +01:00
tile.cpp
- transitioned voxel rendering to use the backend's implementation.
2021-03-02 17:10:34 +01:00
trig.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
triggers.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
triggers.h
- project cleanup
2021-01-10 20:31:32 +01:00
view.cpp
- handle voxel rotation in the backend to enable it for all games.
2021-04-04 10:33:29 +02:00
view.h
- project cleanup
2021-01-10 20:31:32 +01:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
- CommonLoon102's weapon fixes from NBlood:
2021-03-09 09:31:04 +01:00