raze-gles/source
Christoph Oelckers a4f5a32680 - fixed issue with restoring SO sprite array.
This array has -1 for empty entries so it cannot be saved partially.
2021-04-22 00:03:17 +02:00
..
build - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore. 2021-04-17 09:37:38 +02:00
common - savegame code cleanup. 2021-04-22 00:03:17 +02:00
core - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
games - fixed issue with restoring SO sprite array. 2021-04-22 00:03:17 +02:00
glbackend - fixed texture precaching. 2021-04-11 09:59:55 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp