raze-gles/source/sw
NY00123 22b492a5b3 SW: If a saved load is loaded at a point which is right after killing
a boss, ensure that FinishTimer and FinishAnim are appropriately
updated. This commit bumps GameVersion.
Additionally, the set of FinishAnim to 0 in NewLevel had
to move to a different location (InitLevelGlobals2), so
it doesn't override the value stored in the saved game.

# Conflicts:
#	source/sw/src/game.cpp
2020-08-04 20:11:37 +02:00
..
src SW: If a saved load is loaded at a point which is right after killing 2020-08-04 20:11:37 +02:00
CMakeLists.txt SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00