raze-gles/source/common/rendering
Christoph Oelckers afb1d7b885 - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
..
gl - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
gl_load - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
hwrenderer - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_video.cpp - oops, didn't mean to change this line (I blindly copied the function over) 2020-01-02 00:15:19 -05:00
v_video.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00