mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
330b744a1b
Currently, sprite[].filler (to be renamed) selects a blending table. If none is installed with that index, the blending table at index 0 is taken (which is read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build will never use a custom blending table because there's no way to register one! But the functionality is there. git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
224 lines
5.9 KiB
Lua
224 lines
5.9 KiB
Lua
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local ffi = require("ffi")
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local C = ffi.C
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local bcarray = require("bcarray")
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local error = error
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local type = type
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local decl = assert(decl) -- comes from above (defs.ilua or defs_m32.lua)
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local ismapster32 = (C.LUNATIC_CLIENT == C.LUNATIC_CLIENT_MAPSTER32)
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----------
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decl[[
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int32_t getclosestcol(int32_t r, int32_t g, int32_t b);
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char *palookup[256]; // MAXPALOOKUPS
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uint8_t palette[768];
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const char *getblendtab(int32_t blend);
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void setblendtab(int32_t blend, const char *tab);
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int32_t setpalookup(int32_t palnum, const uint8_t *shtab);
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]]
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----------
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-- The API table
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local engine = {}
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local shtab_t -- forward-decl
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local function cast_u8ptr(sth)
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return ffi.cast("uint8_t *", sth)
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end
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local shtab_methods = {
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-- Remap consecutive blocks of 16 color indices and return this new shade
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-- table.
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--
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-- <idxs16>: table with idxs16[0] .. idxs16[15] >= 0 and <= 15
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-- (i.e. 0-based indices of such 16-tuples)
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--
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-- For example, the table
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-- { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
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-- TODO (...)
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remap16 = function(sht, idxs16)
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if (type(idxs16) ~= "table" or idxs16[0]==nil or #idxs16 ~= 15) then
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error("invalid argument #2: must be a [0]-table with 16 elements", 2)
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end
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for i=0,15 do
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if (not (idxs16[i] >= 0 and idxs16[i] <= 15)) then
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error("invalid reordering table: elements must be in [0 .. 15]", 2)
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end
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end
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local newsht = shtab_t()
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for sh=0,31 do
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for i=0,15 do
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ffi.copy(cast_u8ptr(newsht[sh]) + 16*i,
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cast_u8ptr(sht[sh]) + 16*idxs16[i], 16)
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end
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end
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return newsht
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end,
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}
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local function shtab_mt__index(sht, idx)
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local method = shtab_methods[idx]
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if (method) then
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return method
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end
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end
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local pal256_t = bcarray.new("uint8_t", 256, "color index 256-tuple")
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-- The shade table type, effectively a bound-checked uint8_t [32][256]:
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shtab_t = bcarray.new(pal256_t, 32, "shade table", nil, nil, { __index = shtab_mt__index })
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local SIZEOF_SHTAB = ffi.sizeof(shtab_t)
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local blendtab_t = bcarray.new(pal256_t, 256, "blending table")
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local SIZEOF_BLENDTAB = ffi.sizeof(blendtab_t)
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local RESERVEDPALS = 8 -- KEEPINSYNC build.h: assure that ours is >= theirs
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engine.RESERVEDPALS = RESERVEDPALS
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local MAXBLENDTABS = 256 -- KEEPINSYNC build.h
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local function check_palidx(i)
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if (type(i) ~= "number" or not (i >= 0 and i <= 255-RESERVEDPALS)) then
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error("invalid argument #1: palette swap index must be in the range [0 .. "..255-RESERVEDPALS.."]", 3)
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end
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end
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local function check_blendidx(i)
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if (type(i) ~= "number" or not (i >= 0 and i <= MAXBLENDTABS-1)) then
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error("invalid argument #1: blending table index must be in the range [0 .. ".. MAXBLENDTABS-1 .."]", 3)
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end
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end
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local function err_uncommon_shade_table(ret)
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if (ret == -1) then
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error("loaded engine shade tables don't have 32 gradients of shade", 3)
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end
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end
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local function palookup_isdefault(palnum) -- KEEPINSYNC engine.c
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return (C.palookup[palnum] == nil or (palnum ~= 0 and C.palookup[palnum] == C.palookup[0]))
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end
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function engine.shadetab()
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return shtab_t()
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end
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function engine.blendtab()
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return blendtab_t()
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end
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function engine.getshadetab(palidx)
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check_palidx(palidx)
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if (palookup_isdefault(palidx)) then
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return nil
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end
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local ret = C.setpalookup(palidx, nil)
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err_uncommon_shade_table(ret)
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local sht = shtab_t()
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ffi.copy(sht, C.palookup[palidx], SIZEOF_SHTAB)
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return sht
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end
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function engine.getblendtab(blendidx)
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check_blendidx(blendidx)
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local ptr = C.getblendtab(blendidx)
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if (ptr == nil) then
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return nil
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end
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local tab = blendtab_t()
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ffi.copy(tab, ptr, SIZEOF_BLENDTAB)
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return tab
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end
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local function check_first_time()
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if (not ismapster32 and C.g_elFirstTime == 0) then
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error("may be called only while LUNATIC_FIRST_TIME is true", 3)
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end
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end
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function engine.setshadetab(palidx, shtab)
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check_first_time()
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check_palidx(palidx)
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if (not ffi.istype(shtab_t, shtab)) then
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error("invalid argument #2: must be a shade table obtained by shadetab()", 2)
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end
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if (not ismapster32 and not palookup_isdefault(palidx)) then
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error("attempt to override already defined shade table", 2)
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end
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local ret = C.setpalookup(palidx, cast_u8ptr(shtab))
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err_uncommon_shade_table(ret)
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end
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function engine.setblendtab(blendidx, tab)
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check_first_time()
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check_blendidx(blendidx)
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if (not ffi.istype(blendtab_t, tab)) then
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error("invalid argument #2: must be a blending table obtained by blendtab()", 2)
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end
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if (not ismapster32 and C.getblendtab(blendidx) ~= nil) then
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error("attempt to override already defined blending table", 2)
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end
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C.setblendtab(blendidx, cast_u8ptr(tab))
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end
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local function check_colcomp(a)
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if (type(a) ~= "number" or not (a >= 0 and a <= 63)) then
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error("color component must be in the range [0 .. 63]", 3)
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end
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end
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-- TODO: other base palettes?
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function engine.getrgb(colidx)
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if (type(colidx) ~= "number" or not (colidx >= 0 and colidx <= 255)) then
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error("color index must be in the range [0 .. 255]", 2)
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end
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-- NOTE: In the game, palette[255*{0..2}] is set to 0 in
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-- G_LoadExtraPalettes() via G_Startup(). However, that's after Lua state
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-- initialization (i.e. when LUNATIC_FIRST_TIME would be true), and in the
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-- editor, it's never changed from the purple color. Therefore, I think
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-- it's more useful to always return the fully black color here.
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if (colidx == 255) then
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return 0, 0, 0
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end
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local rgbptr = C.palette + 3*colidx
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return rgbptr[0], rgbptr[1], rgbptr[2]
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end
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-- TODO: flag whether fullbrights are OK
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function engine.nearcolor(r, g, b)
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check_colcomp(r)
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check_colcomp(g)
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check_colcomp(b)
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return C.getclosestcol(r, g, b)
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end
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-- Done!
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return engine
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