raze-gles/polymer
helixhorned a2b3b6006c * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 


git-svn-id: https://svn.eduke32.com/eduke32@1866 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-14 20:48:08 +00:00
..
eduke32 * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer. 2011-04-14 20:48:08 +00:00
synthesis.sh Update synthesis script 2011-03-04 09:29:54 +00:00