raze-gles/source
Christoph Oelckers a24034e087 - removed some demo code from savegame.cpp. 2020-07-07 23:07:03 +02:00
..
blood - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
build - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
common - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
core - everything compiles again. 2020-07-07 20:27:21 +02:00
duke3d - everything compiles again. 2020-07-07 20:27:21 +02:00
exhumed - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
games/duke - removed some demo code from savegame.cpp. 2020-07-07 23:07:03 +02:00
glbackend Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - fixed a few things. 2020-07-07 21:38:20 +02:00
sw - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
CMakeLists.txt - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00