raze-gles/polymer/eduke32/source/jaudiolib/src
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00
..
_multivc.h Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
driver_directsound.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
driver_directsound.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
driver_nosound.c Remove some warnings. 2011-01-16 03:33:48 +00:00
driver_nosound.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
driver_sdl.c Add prototypical SDL 2.X support. 2012-06-22 21:39:53 +00:00
driver_sdl.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
drivers.c fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
drivers.h fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
fx_man.c Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired. 2012-06-02 00:01:36 +00:00
linklist.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
ll_man.h Initial working commit of JonoF's audiolib re-port... I think 2009-07-27 05:47:50 +00:00
mix.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
mixst.c More beauty tinkering: decorate the 'start' pointer of the mixing functions 2011-11-01 22:02:37 +00:00
multivoc.c Fix three (probably harmless) maybe-uninitialized warnings. 2012-09-13 07:07:21 +00:00
multivoc.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
pitch.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
pitch.h Initial working commit of JonoF's audiolib re-port... I think 2009-07-27 05:47:50 +00:00
vorbis.c Addition of 3 events: 2012-05-14 18:12:27 +00:00