raze-gles/source/common/menu
Christoph Oelckers a0fe7f4048 - more mouse fixes. Most of the menu is now mouse controllable again.
The exceptions are the text screens which do not react to the mouse and the confirmation screen which treats a mouse click as a cancel event.
2019-12-06 00:06:41 +01:00
..
imagescroller.cpp - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
joystickmenu.cpp - more work on the menu. 2019-11-22 22:52:11 +01:00
listmenu.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
loadsavemenu.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
menu.cpp - more mouse fixes. Most of the menu is now mouse controllable again. 2019-12-06 00:06:41 +01:00
menu.h - made the main option menu work. 2019-12-02 00:16:48 +01:00
menudef.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
menuinput.cpp - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
messagebox.cpp - made the confirmation screen functional. 2019-12-05 23:17:55 +01:00
optionmenu.cpp - added the animated player display. 2019-12-05 19:52:46 +01:00
optionmenuitems.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
savegamemanager.cpp - implemented the Shadow Warrior menu interface. 2019-12-03 00:01:04 +01:00