raze-gles/polymer/eduke32/source/jmact/control.h
hendricks266 fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00

225 lines
5.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
//***************************************************************************
//
// Public header for CONTROL.C.
//
//***************************************************************************
#ifndef _control_public
#define _control_public
#ifdef EXTERNC
{
#endif
//***************************************************************************
//
// DEFINES
//
//***************************************************************************
#define MAXGAMEBUTTONS 64
#define BUTTON(x) ((CONTROL_ButtonState>> ((uint64_t)(x)) ) & 1)
#define BUTTONHELD(x) ((CONTROL_ButtonHeldState>> ((uint64_t)(x)) ) & 1)
#define BUTTONJUSTPRESSED(x) \
( BUTTON( x ) && !BUTTONHELD( x ) )
#define BUTTONRELEASED(x) \
( !BUTTON( x ) && BUTTONHELD( x ) )
#define BUTTONSTATECHANGED(x) \
( BUTTON( x ) != BUTTONHELD( x ) )
//***************************************************************************
//
// TYPEDEFS
//
//***************************************************************************
typedef enum
{
axis_up,
axis_down,
axis_left,
axis_right
} axisdirection;
typedef enum
{
analog_turning=0,
analog_strafing=1,
analog_lookingupanddown=2,
analog_elevation=3,
analog_rolling=4,
analog_moving=5,
analog_maxtype
} analogcontrol;
typedef enum
{
dir_North,
dir_NorthEast,
dir_East,
dir_SouthEast,
dir_South,
dir_SouthWest,
dir_West,
dir_NorthWest,
dir_None
} direction;
typedef struct
{
int32_t button0;
int32_t button1;
direction dir;
} UserInput;
typedef struct
{
int32_t dx;
int32_t dy;
int32_t dz;
int32_t dyaw;
int32_t dpitch;
int32_t droll;
} ControlInfo;
typedef enum
{
controltype_keyboard,
controltype_keyboardandmouse,
controltype_keyboardandjoystick
} controltype;
typedef enum
{
controldevice_keyboard,
controldevice_mouse,
controldevice_joystick
} controldevice;
//***************************************************************************
//
// GLOBALS
//
//***************************************************************************
extern int32_t CONTROL_Started;
extern int32_t CONTROL_MousePresent;
extern int32_t CONTROL_JoyPresent;
extern int32_t CONTROL_MouseEnabled;
extern int32_t CONTROL_JoystickEnabled;
extern uint64_t CONTROL_ButtonState;
extern uint64_t CONTROL_ButtonHeldState;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
void CONTROL_MapKey( int32_t which, kb_scancode key1, kb_scancode key2 );
void CONTROL_MapButton
(
int32_t whichfunction,
int32_t whichbutton,
int32_t doubleclicked,
controldevice device
);
void CONTROL_DefineFlag( int32_t which, int32_t toggle );
int32_t CONTROL_FlagActive( int32_t which );
void CONTROL_ClearAssignments( void );
// void CONTROL_GetFunctionInput( void );
void CONTROL_GetInput( ControlInfo *info );
void CONTROL_ClearButton( int32_t whichbutton );
extern float CONTROL_MouseSensitivity;
int32_t CONTROL_Startup
(
controltype which,
int32_t ( *TimeFunction )( void ),
int32_t ticspersecond
);
void CONTROL_Shutdown( void );
void CONTROL_SetDoubleClickDelay(int32_t delay);
int32_t CONTROL_GetDoubleClickDelay(void);
void CONTROL_MapAnalogAxis
(
int32_t whichaxis,
int32_t whichanalog,
controldevice device
);
void CONTROL_MapDigitalAxis
(
int32_t whichaxis,
int32_t whichfunction,
int32_t direction,
controldevice device
);
void CONTROL_SetAnalogAxisScale
(
int32_t whichaxis,
int32_t axisscale,
controldevice device
);
void CONTROL_PrintKeyMap(void);
void CONTROL_PrintControlFlag(int32_t which);
void CONTROL_PrintAxes( void );
#define MAXBINDSTRINGLENGTH 128
#define MAXBOUNDKEYS 256
typedef struct binding {
const char *key;
char cmd[MAXBINDSTRINGLENGTH];
char repeat;
char laststate;
} keybind;
#define MAXMOUSEBUTTONS 10
extern keybind KeyBindings[MAXBOUNDKEYS], MouseBindings[MAXMOUSEBUTTONS];
extern int32_t bindsenabled;
void CONTROL_ProcessBinds(void);
#define CONTROL_NUM_FLAGS 64
extern int32_t extinput[CONTROL_NUM_FLAGS];
extern int32_t control_smoothmouse;
#ifdef EXTERNC
};
#endif
#endif