raze-gles/source/blood/src
Christoph Oelckers 5b78f84bd7 - Blood: only set 'isrunning' when the player is actually running and not when just the run key is held down.
The old logic does not work because the run toggle results in this button being continuously held down.
2020-12-10 19:23:38 +01:00
..
actor.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
actor.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
ai.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
ai.h - moved dudeSlope fully into DBloodActor. 2020-12-04 18:03:02 +01:00
aibat.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aibeast.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiboneel.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiburn.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aicaleb.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aicerber.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aicult.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aigarg.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aighost.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aigilbst.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aihand.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aihound.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiinnoc.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aipod.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
airat.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aispid.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aistate.h - renamed more disasm stuff. 2020-11-21 20:10:45 +01:00
aitchern.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiunicult.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aiunicult.h - rerouted all accesses to gDudeSlope. 2020-12-04 18:03:02 +01:00
aizomba.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
aizombf.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
animatesprite.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
asound.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
barf.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
blood.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
blood.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
bloodactor.h - split actInit into several smaller functions. 2020-12-06 12:52:08 +01:00
callback.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
choke.h - even more renames 2020-11-22 12:48:42 +01:00
common_game.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
controls.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
credits.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
d_menu.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
db.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
db.h - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
dude.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
dude.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
endgame.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
eventq.h - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
fire.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
fx.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
fx.h - renamed more disasm stuff. 2020-11-21 20:10:45 +01:00
gameutil.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
gameutil.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
gib.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
globals.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
hudsprites.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
inifile.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
levels.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
loadsave.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
messages.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
messages.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
mirrors.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
misc.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
misc.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
namelist.h - define console background for Blood. 2020-10-25 15:31:20 +01:00
nnexts.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
nnexts.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
osdcmd.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
player.cpp - Blood: only set 'isrunning' when the player is actually running and not when just the run key is held down. 2020-12-10 19:23:38 +01:00
player.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
prediction.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
preload.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
qav.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
qav.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
replace.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sbar.cpp - Blood: fixed double inventory display on overlay status bar. 2020-12-10 19:02:09 +01:00
sectorfx.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
seq.h - Blood: cleanup and simplification of SEQ code. 2020-11-21 18:12:51 +01:00
seqcb.h - refactored the SEQ callback to receive an actor pointer instead of an xsprite index. 2020-12-04 18:03:01 +01:00
sfx.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sound.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
sound.h - even more renames 2020-11-22 12:48:42 +01:00
tile.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
trig.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
triggers.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
triggers.h - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
view.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
view.h - made the new interpolation system work in Blood. 2020-11-26 18:32:35 +01:00
warp.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00
weapon.cpp - Blood: header dependency cleanup. 2020-12-09 15:56:32 +01:00