raze-gles/source/core/gamestate.h
Christoph Oelckers 6a10a7f266 - changed the rules for dimming the menu to be more clear
It will no longer depend on the game state when the menu was opened but the current game state - only on the dedicated menu screen there's no dimming - everywhere else a dim gets applied.

Also renamed GS_DEMOSCREEN to GS_MENUSCREEN for clarity
2020-08-11 00:46:27 +02:00

24 lines
639 B
C

#pragma once
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
enum gamestate_t : int
{
GS_LEVEL,
GS_INTRO,
GS_INTERMISSION,
GS_FINALE,
GS_MENUSCREEN,
GS_FULLCONSOLE, // [RH] Fullscreen console
GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_MENUSCREEN
GS_FORCEWIPE = -1,
GS_FORCEWIPEFADE = -2,
GS_FORCEWIPEBURN = -3,
GS_FORCEWIPEMELT = -4
};
extern gamestate_t gamestate;