raze-gles/source/core/rendering
Christoph Oelckers 9fe462d358 - adapted GZDoom's portal framework.
Not tested yet and somewhat stripped down, as the portals this needs to support are a lot less complex - plus some of the issues in Doom do not apply here.
2021-03-21 18:41:23 +01:00
..
scene - adapted GZDoom's portal framework. 2021-03-21 18:41:23 +01:00
hw_entrypoint.cpp - engine-side portal setup for Blood and RRRA. 2021-03-21 14:48:35 +01:00
render.h - engine-side portal setup for Blood and RRRA. 2021-03-21 14:48:35 +01:00