raze-gles/polymer/eduke32/source/sounds_mapster32.h
hendricks266 aa89d88569 Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
Also, m32exec should not directly touch audiolib. Only sounds_mapster32.c should interacti with it. KenBuild and its editor do not link to audiolib.

git-svn-id: https://svn.eduke32.com/eduke32@5989 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-05 05:29:25 +00:00

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2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef sounds_mapster32_h_
#define sounds_mapster32_h_
#include "build.h"
#include "sounds_common.h"
#pragma pack(push,1)
/// vvv sound structs from duke3d.h
typedef struct {
int32_t voice;
int32_t ow;
} SOUNDOWNER;
typedef struct {
char *filename, *ptr;
int32_t length, num, soundsiz;
SOUNDOWNER SoundOwner[4];
int16_t ps,pe,vo;
char pr,m;
char lock;
char *definedname; // new
} sound_t;
#define MAXSOUNDS 4096
extern sound_t g_sounds[MAXSOUNDS];
extern int32_t g_numEnvSoundsPlaying;
extern int32_t NumVoices;
int32_t S_SoundStartup(void);
void S_SoundShutdown(void);
int32_t S_PlaySound3D(int32_t, int32_t, const vec3_t*);
void S_PlaySound(int32_t);
int32_t A_PlaySound(uint32_t num, int32_t i);
void S_StopSound(int32_t num);
void S_StopEnvSound(int32_t num,int32_t i);
void S_StopAllSounds(void);
void S_Update(void);
int32_t A_CheckSoundPlaying(int32_t i, int32_t num);
int32_t S_CheckSoundPlaying(int32_t i, int32_t num);
void S_ClearSoundLocks(void);
int32_t S_SoundsPlaying(int32_t i);
int32_t S_InvalidSound(int32_t num);
int32_t S_SoundFlags(int32_t num);
#pragma pack(pop)
#endif