raze-gles/polymer/eduke32
2013-05-01 17:42:07 +00:00
..
build Fix model HUD weapons not showing in Polymer, introduced in r3717. 2013-05-01 17:42:07 +00:00
package a.m32: add user variable 'override_basepal'. 2013-04-22 10:35:50 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Classic: clean up mirror drawing code. 2013-05-01 17:41:59 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00
Makefile Makefiles: do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step. 2013-05-01 17:42:03 +00:00
Makefile.common Fix debugging builds with Clang 3.2 and up. 2013-04-29 19:24:15 +00:00
Makefile.deps MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00