mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
44904b12be
The size of that struct is currently 4, and its layout almost the same as what is read in with loadpics(). The number of tiles in an animation is bumped to 256, so that the max. tile difference in DEF's animtilerange is 255. (There's no way to have such animations from ART.) git-svn-id: https://svn.eduke32.com/eduke32@3202 1a8010ca-5511-0410-912e-c29ae57300e0
193 lines
5 KiB
C
193 lines
5 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "duke3d.h"
|
|
#include "build.h"
|
|
#include "namesdyn.h"
|
|
#include "osdfuncs.h"
|
|
#include "premap.h"
|
|
|
|
int32_t osdhightile = 0;
|
|
|
|
void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal)
|
|
{
|
|
int16_t ac;
|
|
#ifndef USE_OPENGL
|
|
int32_t usehightile = 0;
|
|
#endif
|
|
int32_t ht = usehightile;
|
|
|
|
if (ch == 32) return;
|
|
ac = ch-'!'+STARTALPHANUM;
|
|
if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
|
|
usehightile = (osdhightile && ht);
|
|
rotatesprite_fs(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16);
|
|
usehightile = ht;
|
|
}
|
|
|
|
void GAME_drawosdstr(int32_t x, int32_t y, char *ch, int32_t len, int32_t shade, int32_t pal)
|
|
{
|
|
int16_t ac;
|
|
char *ptr = OSD_GetTextPtr();
|
|
char *fmt = OSD_GetFmtPtr();
|
|
#ifndef USE_OPENGL
|
|
int32_t usehightile = 0;
|
|
#endif
|
|
int32_t ht = usehightile;
|
|
|
|
usehightile = (osdhightile && ht);
|
|
x = (x<<3)+x;
|
|
|
|
if (ch > ptr && ch < (ptr + TEXTSIZE))
|
|
{
|
|
do
|
|
{
|
|
if (*ch == 32)
|
|
{
|
|
x += OSDCHAR_WIDTH+1;
|
|
ch++;
|
|
continue;
|
|
}
|
|
ac = *ch-'!'+STARTALPHANUM;
|
|
if (ac < STARTALPHANUM || ac > ENDALPHANUM) { usehightile = ht; return; }
|
|
|
|
// use the format byte if the text falls within the bounds of the console buffer
|
|
rotatesprite_fs(x<<16, (y<<3)<<16, 65536, 0, ac, (*(ch-ptr+fmt)&~0x1F)>>4,
|
|
*(ch-ptr+fmt)&~0xE0, 8|16);
|
|
x += OSDCHAR_WIDTH+1;
|
|
ch++;
|
|
}
|
|
while (--len);
|
|
|
|
usehightile = ht;
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*ch == 32)
|
|
{
|
|
x += OSDCHAR_WIDTH+1;
|
|
ch++;
|
|
continue;
|
|
}
|
|
ac = *ch-'!'+STARTALPHANUM;
|
|
if (ac < STARTALPHANUM || ac > ENDALPHANUM) { usehightile = ht; return; }
|
|
|
|
rotatesprite_fs(x<<16, (y<<3)<<16, 65536, 0, ac, shade, pal, 8|16);
|
|
x += OSDCHAR_WIDTH+1;
|
|
ch++;
|
|
}
|
|
while (--len);
|
|
|
|
usehightile = ht;
|
|
}
|
|
|
|
void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress)
|
|
{
|
|
int16_t ac;
|
|
|
|
if (type) ac = SMALLFNTCURSOR;
|
|
else ac = '_'-'!'+STARTALPHANUM;
|
|
|
|
if (!((GetTime()-lastkeypress) & 0x40l))
|
|
rotatesprite_fs(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16);
|
|
}
|
|
|
|
int32_t GAME_getcolumnwidth(int32_t w)
|
|
{
|
|
return w/9;
|
|
}
|
|
|
|
int32_t GAME_getrowheight(int32_t w)
|
|
{
|
|
return w>>3;
|
|
}
|
|
|
|
//#define BGTILE 311
|
|
//#define BGTILE 1156
|
|
#define BGTILE 1141 // BIGHOLE
|
|
#define BGTILE_SIZEX 128
|
|
#define BGTILE_SIZEY 128
|
|
#define BORDTILE 3250 // VIEWBORDER
|
|
#define BITSTH 1+32+8+16 // high translucency
|
|
#define BITSTL 1+8+16 // low translucency
|
|
#define BITS 8+16+64 // solid
|
|
#define SHADE 0
|
|
#define PALETTE 4
|
|
|
|
void GAME_onshowosd(int32_t shown)
|
|
{
|
|
// fix for TCs like Layre which don't have the BGTILE for some reason
|
|
// most of this is copied from my dummytile stuff in defs.c
|
|
if (!tilesizx[BGTILE] || !tilesizy[BGTILE])
|
|
{
|
|
set_tilesiz(BGTILE, BGTILE_SIZEX, BGTILE_SIZEY);
|
|
Bmemset(&picanm[BGTILE], 0, sizeof(picanm_t));
|
|
faketilesiz[BGTILE] = -1;
|
|
}
|
|
|
|
G_UpdateScreenArea();
|
|
|
|
if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
|
|
KB_KeyDown[sc_Pause] = 1;
|
|
}
|
|
|
|
void GAME_clearbackground(int32_t c, int32_t r)
|
|
{
|
|
int32_t x, y, xsiz, ysiz, tx2, ty2;
|
|
int32_t daydim, bits;
|
|
|
|
UNREFERENCED_PARAMETER(c);
|
|
|
|
if (getrendermode() < 3) bits = BITS;
|
|
else bits = BITSTL;
|
|
|
|
daydim = r<<3;
|
|
|
|
xsiz = tilesizx[BGTILE];
|
|
ysiz = tilesizy[BGTILE];
|
|
|
|
if (xsiz <= 0 || ysiz <= 0)
|
|
return;
|
|
|
|
tx2 = xdim/xsiz;
|
|
// ty2 = ydim/ysiz;
|
|
ty2 = daydim/ysiz;
|
|
|
|
for (x=tx2; x>=0; x--)
|
|
for (y=ty2; y>=0; y--)
|
|
// for (y=ty2+1;y>=1;y--)
|
|
// rotatesprite(x*xsiz<<16,((daydim-ydim)+(y*ysiz))<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
|
|
rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
|
|
|
|
xsiz = tilesizy[BORDTILE];
|
|
if (xsiz <= 0)
|
|
return;
|
|
|
|
tx2 = xdim/xsiz;
|
|
ysiz = tilesizx[BORDTILE];
|
|
|
|
for (x=tx2; x>=0; x--)
|
|
rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
|
|
}
|
|
|