raze-gles/polymer/eduke32/source/animsounds.c

198 lines
4.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2015 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "animsounds.h"
void endanimsounds(int32_t fr)
{
switch (ud.volume_number)
{
case 0:
break;
case 1:
switch (fr)
{
case 1:
S_PlaySound(WIND_AMBIENCE);
break;
case 26:
S_PlaySound(ENDSEQVOL2SND1);
break;
case 36:
S_PlaySound(ENDSEQVOL2SND2);
break;
case 54:
S_PlaySound(THUD);
break;
case 62:
S_PlaySound(ENDSEQVOL2SND3);
break;
case 75:
S_PlaySound(ENDSEQVOL2SND4);
break;
case 81:
S_PlaySound(ENDSEQVOL2SND5);
break;
case 115:
S_PlaySound(ENDSEQVOL2SND6);
break;
case 124:
S_PlaySound(ENDSEQVOL2SND7);
break;
}
break;
case 2:
switch (fr)
{
case 1:
S_PlaySound(WIND_REPEAT);
break;
case 98:
S_PlaySound(DUKE_GRUNT);
break;
case 82+20:
S_PlaySound(THUD);
S_PlaySound(SQUISHED);
break;
case 104+20:
S_PlaySound(ENDSEQVOL3SND3);
break;
case 114+20:
S_PlaySound(ENDSEQVOL3SND2);
break;
case 158:
S_PlaySound(PIPEBOMB_EXPLODE);
break;
}
break;
}
}
void logoanimsounds(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(FLY_BY);
break;
case 19:
S_PlaySound(PIPEBOMB_EXPLODE);
break;
}
}
void intro4animsounds(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(INTRO4_B);
break;
case 12:
case 34:
S_PlaySound(SHORT_CIRCUIT);
break;
case 18:
S_PlaySound(INTRO4_5);
break;
}
}
void first4animsounds(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(INTRO4_1);
break;
case 12:
S_PlaySound(INTRO4_2);
break;
case 7:
S_PlaySound(INTRO4_3);
break;
case 26:
S_PlaySound(INTRO4_4);
break;
}
}
void intro42animsounds(int32_t fr)
{
switch (fr)
{
case 10:
S_PlaySound(INTRO4_6);
break;
}
}
void endanimvol41(int32_t fr)
{
switch (fr)
{
case 3:
S_PlaySound(DUKE_UNDERWATER);
break;
case 35:
S_PlaySound(VOL4ENDSND1);
break;
}
}
void endanimvol42(int32_t fr)
{
switch (fr)
{
case 11:
S_PlaySound(DUKE_UNDERWATER);
break;
case 20:
S_PlaySound(VOL4ENDSND1);
break;
case 39:
S_PlaySound(VOL4ENDSND2);
break;
case 50:
FX_StopAllSounds();
break;
}
}
void endanimvol43(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(BOSS4_DEADSPEECH);
break;
case 40:
S_PlaySound(VOL4ENDSND1);
S_PlaySound(DUKE_UNDERWATER);
break;
case 50:
S_PlaySound(BIGBANG);
break;
}
}