raze-gles/source
Christoph Oelckers 6282062492 - fixed brightmaps.
They are no longer run through the texture postprocessor and the shader now applies them correctly.
2020-02-18 20:43:16 +01:00
..
blood - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
build - fixed the pause key. 2020-02-16 17:22:14 +01:00
common - fixed the secret hint system. 2020-02-17 23:07:29 +01:00
duke3d - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - fixed brightmaps. 2020-02-18 20:43:16 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed Linux paths not ending with a slash. 2020-02-11 21:00:01 +01:00
rr - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
sw - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed some warnings 2020-02-12 00:43:21 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00