raze-gles/source/common/2d
Christoph Oelckers b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
..
drawparms.h - added GZDoom's 2D drawer to the project. 2019-10-23 22:51:11 +02:00
renderstyle.cpp - added GZDoom's 2D drawer to the project. 2019-10-23 22:51:11 +02:00
renderstyle.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
v_2ddrawer.cpp - added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer. 2019-11-21 19:30:27 +01:00
v_2ddrawer.h - added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer. 2019-11-21 19:30:27 +01:00
v_draw.cpp - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
v_draw.h - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
v_drawtext.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
v_text.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00