..
afxres.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
base_sysfb.cpp
- The interpolation code needs the current frame rate so it must be retrieved.
2020-01-03 20:13:44 +01:00
base_sysfb.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
game_icon.ico
- replaced the icon.
2020-01-06 23:02:47 +01:00
gameres.rc
- renamed the project to "Raze".
2019-12-28 14:10:25 +01:00
gl_sysfb.cpp
- added GZDoom's postprocessing/presentation code.
2019-12-28 22:36:47 +01:00
gl_sysfb.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
hardware.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
hardware.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
i_crash.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
i_dijoy.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
i_findfile.h
- cleanup of the old file system initialization.
2019-11-01 19:25:42 +01:00
i_input.cpp
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
i_input.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
i_keyboard.cpp
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
i_main.cpp
- added support for ZDoom-style GAMEINFO.
2020-01-11 17:05:25 +01:00
i_mouse.cpp
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
i_rawps2.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
i_specialpaths.cpp
- fixed the demo setup for Blood.
2020-01-26 22:22:41 +01:00
i_system.cpp
- replaced EDuke's game selector with GZDoom's.
2019-12-24 15:28:00 +01:00
i_system.h
- changed a few licenses of my own code to something more permissive.
2020-01-02 19:38:47 +01:00
i_xinput.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
manifest.game.xml
- fixed the setup.
2019-09-23 01:28:18 +02:00
resource.h
- replaced EDuke's game selector with GZDoom's.
2019-12-24 15:28:00 +01:00
st_start.cpp
- Blood now also starts the first level without leaks.
2019-12-24 19:47:34 +01:00
st_start_util.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
wglext.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
win32basevideo.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
win32basevideo.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
win32glvideo.cpp
- collect all 3D geometry in a list so that it can be rendered later.
2020-01-18 22:41:08 +01:00
win32glvideo.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
win32vulkanvideo.cpp
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
win32vulkanvideo.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
winres.h
- added GZDoom's Windows backend code.
2019-12-22 20:55:47 +01:00
zutil.natvis
- gave .natvis file a neutral name.
2019-12-27 13:39:30 +01:00