raze-gles/polymer
2011-03-03 06:57:42 +00:00
..
eduke32 Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer). 2011-03-03 06:57:42 +00:00
synthesis.sh Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00