raze-gles/polymer
helixhorned 9c328bf0a5 Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
In the normal game, these arrays are conceptually [MAX_WEAPONS][MAXPLAYERS],
allocated as CON per-player gamevars (e.g. WEAPONx_WORKSLIKE).
For Lunatic, they are replaced with
weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS].

git-svn-id: https://svn.eduke32.com/eduke32@3328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:16 +00:00
..
eduke32 Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
synthesis.sh Fix ebacktrace on 32-bit. (Sorry, we're back to 5 MB.) 2012-12-18 09:15:39 +00:00