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https://github.com/ZDoom/raze-gles.git
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c0d5ca8ab8
The only thing still referencing the old config file is Shadow Warrior's config read function.
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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struct LOADITEM {
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int id;
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const char *name;
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};
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#pragma pack(push, 1)
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struct RGB {
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char red, green, blue;
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};
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#pragma pack(pop)
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extern bool DacInvalid;
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extern RGB curDAC[256];
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extern RGB baseDAC[256];
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extern int gGammaLevels;
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extern bool gFogMode;
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void scrCreateStdColors(void);
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void scrResetPalette(void);
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void gSetDacRange(int start, int end, RGB *pPal);
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void scrLoadPLUs(void);
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void scrLoadPalette(void);
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void scrSetPalette(int palId);
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void scrSetGamma(int nGamma);
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void scrSetupFade(char red, char green, char blue);
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void scrSetupUnfade(void);
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void scrFadeAmount(int amount);
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void scrSetDac(void);
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void scrInit(void);
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void scrUnInit(void);
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void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits);
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void scrNextPage(void);
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END_BLD_NS
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