mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
653a58574c
git-svn-id: https://svn.eduke32.com/eduke32@1774 1a8010ca-5511-0410-912e-c29ae57300e0
106 lines
2.7 KiB
C
106 lines
2.7 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
// function.h
|
|
|
|
// file created by makehead.exe
|
|
// these headers contain default key assignments, as well as
|
|
// default button assignments and game function names
|
|
// axis defaults are also included
|
|
|
|
|
|
#ifndef _function_public_
|
|
#define _function_public_
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define NUMKEYENTRIES 56
|
|
#define NUMGAMEFUNCTIONS 56
|
|
#define MAXGAMEFUNCLEN 32
|
|
|
|
extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
|
|
extern char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN];
|
|
|
|
enum GameFunction_t
|
|
{
|
|
gamefunc_Move_Forward,
|
|
gamefunc_Move_Backward,
|
|
gamefunc_Turn_Left,
|
|
gamefunc_Turn_Right,
|
|
gamefunc_Strafe,
|
|
gamefunc_Fire,
|
|
gamefunc_Open,
|
|
gamefunc_Run,
|
|
gamefunc_AutoRun,
|
|
gamefunc_Jump,
|
|
gamefunc_Crouch,
|
|
gamefunc_Look_Up,
|
|
gamefunc_Look_Down,
|
|
gamefunc_Look_Left,
|
|
gamefunc_Look_Right,
|
|
gamefunc_Strafe_Left,
|
|
gamefunc_Strafe_Right,
|
|
gamefunc_Aim_Up,
|
|
gamefunc_Aim_Down,
|
|
gamefunc_Weapon_1,
|
|
gamefunc_Weapon_2,
|
|
gamefunc_Weapon_3,
|
|
gamefunc_Weapon_4,
|
|
gamefunc_Weapon_5,
|
|
gamefunc_Weapon_6,
|
|
gamefunc_Weapon_7,
|
|
gamefunc_Weapon_8,
|
|
gamefunc_Weapon_9,
|
|
gamefunc_Weapon_10,
|
|
gamefunc_Inventory,
|
|
gamefunc_Inventory_Left,
|
|
gamefunc_Inventory_Right,
|
|
gamefunc_Holo_Duke,
|
|
gamefunc_Jetpack,
|
|
gamefunc_NightVision,
|
|
gamefunc_MedKit,
|
|
gamefunc_TurnAround,
|
|
gamefunc_SendMessage,
|
|
gamefunc_Map,
|
|
gamefunc_Shrink_Screen,
|
|
gamefunc_Enlarge_Screen,
|
|
gamefunc_Center_View,
|
|
gamefunc_Holster_Weapon,
|
|
gamefunc_Show_Opponents_Weapon,
|
|
gamefunc_Map_Follow_Mode,
|
|
gamefunc_See_Coop_View,
|
|
gamefunc_Mouse_Aiming,
|
|
gamefunc_Toggle_Crosshair,
|
|
gamefunc_Steroids,
|
|
gamefunc_Quick_Kick,
|
|
gamefunc_Next_Weapon,
|
|
gamefunc_Previous_Weapon,
|
|
gamefunc_Show_Console,
|
|
gamefunc_Show_DukeMatch_Scores,
|
|
gamefunc_Dpad_Select,
|
|
gamefunc_Dpad_Aiming
|
|
};
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
#endif
|