raze-gles/source/games/sw
Christoph Oelckers f83e678ea0 - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
Unlike the higher level code this does not check for game over conditions.
2021-04-14 21:17:32 +02:00
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src - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00
all.cpp - same render interface rework for Shadow Warrior. 2021-03-21 12:22:50 +01:00