mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
fc048658dc
Disabling netcode compilation can be interesting on memory-constrained systems, or those that have no means of accessing the network anyway. Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev breaks compilation with NETCODE=0. git-svn-id: https://svn.eduke32.com/eduke32@3260 1a8010ca-5511-0410-912e-c29ae57300e0
2327 lines
68 KiB
C
2327 lines
68 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "game.h"
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#include "gamedef.h"
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#include "net.h"
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#include "premap.h"
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#include "savegame.h"
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#include "input.h"
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#include "enet/enet.h"
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#include "quicklz.h"
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#include "crc32.h"
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/*
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this should be lower than the MTU size by at least the size of the UDP and ENet headers
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or else fragmentation will occur
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*/
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#define SYNCPACKETSIZE 1344
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newgame_t pendingnewgame;
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uint32_t g_netMapRevision = 0;
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ENetHost *g_netServer = NULL;
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ENetHost *g_netClient = NULL;
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ENetPeer *g_netClientPeer = NULL;
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enet_uint16 g_netPort = 23513;
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int32_t g_netDisconnect = 0;
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char g_netPassword[32];
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int32_t g_netPlayersWaiting = 0;
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int32_t g_networkMode = NET_CLIENT;
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#ifdef NETCODE_DISABLE
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void faketimerhandler(void) {}
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#else
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static char recbuf[180];
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static int32_t g_chatPlayer = -1;
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// sprites of these statnums are synced to clients by the server
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int16_t g_netStatnums[10] = { STAT_PROJECTILE, STAT_PLAYER, STAT_STANDABLE, STAT_ACTIVATOR, STAT_TRANSPORT,
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STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR, STAT_MISC, MAXSTATUS
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};
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#pragma pack(push,1)
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netmapstate_t *g_multiMapState[MAXPLAYERS];
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netmapstate_t *g_pendingMapState[MAXPLAYERS];
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netmapstate_t *g_multiMapRevisions[NET_REVISIONS];
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netmapstate_t *streamoutput = NULL;
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char tempnetbuf[sizeof(netmapstate_t) + 400];
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#pragma pack(pop)
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static void alloc_multimapstate(int32_t i)
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{
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if (g_multiMapState[i] == NULL)
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{
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g_multiMapState[i] = (netmapstate_t *)Bcalloc(1, sizeof(netmapstate_t));
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if (g_multiMapState[i] == NULL)
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G_GameExit("OUT OF MEMORY in alloc_multimapstate");
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}
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if (g_pendingMapState[i] == NULL)
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{
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g_pendingMapState[i] = (netmapstate_t *)Bcalloc(1, sizeof(netmapstate_t));
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if (g_pendingMapState[i] == NULL)
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G_GameExit("OUT OF MEMORY in alloc_multimapstate");
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}
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}
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void Net_SaveMapState(netmapstate_t *save)
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{
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if (save != NULL)
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{
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int32_t i;
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intptr_t j;
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save->revision = g_netMapRevision;
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Bmemcpy(&save->numwalls,&numwalls,sizeof(numwalls));
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Bmemcpy(&save->wall[0],&wall[0],sizeof(walltype)*MAXWALLS);
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Bmemcpy(&save->numsectors,&numsectors,sizeof(numsectors));
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Bmemcpy(&save->sector[0],§or[0],sizeof(sectortype)*MAXSECTORS);
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Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES);
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Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
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Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
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Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
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Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
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Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
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Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
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Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
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for (i=MAXSPRITES-1; i>=0; i--)
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save->scriptptrs[i] = 0;
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Bmemcpy(&save->actor[0],&actor[0],sizeof(netactor_t)*MAXSPRITES);
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for (i=MAXSPRITES-1; i>=0; i--)
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for (j=0; j<10; j++)
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save->actor[i].t_data[j] = actor[i].t_data[j];
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Bmemcpy(&save->g_numCyclers,&g_numCyclers,sizeof(g_numCyclers));
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Bmemcpy(&save->cyclers[0][0],&cyclers[0][0],sizeof(cyclers));
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Bmemcpy(&save->g_playerSpawnPoints[0],&g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
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Bmemcpy(&save->g_numAnimWalls,&g_numAnimWalls,sizeof(g_numAnimWalls));
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Bmemcpy(&save->SpriteDeletionQueue[0],&SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
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Bmemcpy(&save->g_spriteDeleteQueuePos,&g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
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Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
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Bmemcpy(&save->msx[0],&msx[0],sizeof(msx));
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Bmemcpy(&save->msy[0],&msy[0],sizeof(msy));
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Bmemcpy(&save->g_mirrorWall[0],&g_mirrorWall[0],sizeof(g_mirrorWall));
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Bmemcpy(&save->g_mirrorSector[0],&g_mirrorSector[0],sizeof(g_mirrorSector));
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Bmemcpy(&save->g_mirrorCount,&g_mirrorCount,sizeof(g_mirrorCount));
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/* Bmemcpy(&save->animategoal[0],&animategoal[0],sizeof(animategoal));
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Bmemcpy(&save->animatevel[0],&animatevel[0],sizeof(animatevel));
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Bmemcpy(&save->g_animateCount,&g_animateCount,sizeof(g_animateCount));
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Bmemcpy(&save->animatesect[0],&animatesect[0],sizeof(animatesect));
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G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
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Bmemcpy(&save->animateptr[0],&animateptr[0],sizeof(animateptr));
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G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
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*/
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Bmemcpy(&save->g_numPlayerSprites,&g_numPlayerSprites,sizeof(g_numPlayerSprites));
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Bmemcpy(&save->g_earthquakeTime,&g_earthquakeTime,sizeof(g_earthquakeTime));
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// Bmemcpy(&save->lockclock,&lockclock,sizeof(lockclock));
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Bmemcpy(&save->randomseed,&randomseed,sizeof(randomseed));
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Bmemcpy(&save->g_globalRandom,&g_globalRandom,sizeof(g_globalRandom));
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/*
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for (i=g_gameVarCount-1; i>=0; i--)
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{
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if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
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if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
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{
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if (!save->vars[i])
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save->vars[i] = Bcalloc(MAXPLAYERS,sizeof(intptr_t));
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Bmemcpy(&save->vars[i][0],&aGameVars[i].val.plValues[0],sizeof(intptr_t) * MAXPLAYERS);
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}
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else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
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{
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if (!save->vars[i])
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save->vars[i] = Bcalloc(MAXSPRITES,sizeof(intptr_t));
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Bmemcpy(&save->vars[i][0],&aGameVars[i].val.plValues[0],sizeof(intptr_t) * MAXSPRITES);
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}
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else save->vars[i] = (intptr_t *)aGameVars[i].val.lValue;
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}
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*/
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// ototalclock = totalclock;
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save->crc = crc32once((uint8_t *)save, offsetof(netmapstate_t, crc));
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}
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}
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extern void Gv_RefreshPointers(void);
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void Net_RestoreMapState(netmapstate_t *save)
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{
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int32_t i;
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// int32_t x; // used in commented code below
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intptr_t j;
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char phealth[MAXPLAYERS];
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if (save == NULL)
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{
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return;
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}
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initprintf("restoring revision %d\n", save->revision);
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Bassert(save->crc == crc32once((uint8_t *)save, offsetof(netmapstate_t, crc)));
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for (i=0; i<playerswhenstarted; i++)
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phealth[i] = sprite[g_player[i].ps->i].extra;
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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Bmemcpy(&numwalls,&save->numwalls,sizeof(numwalls));
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Bmemcpy(&wall[0],&save->wall[0],sizeof(walltype)*MAXWALLS);
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Bmemcpy(&numsectors,&save->numsectors,sizeof(numsectors));
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Bmemcpy(§or[0],&save->sector[0],sizeof(sectortype)*MAXSECTORS);
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Bmemcpy(&sprite[0],&save->sprite[0],sizeof(spritetype)*MAXSPRITES);
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Bmemcpy(&spriteext[0],&save->spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
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Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
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Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
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Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
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Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
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Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
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Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
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Bmemcpy(&actor[0],&save->actor[0],sizeof(netactor_t)*MAXSPRITES);
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for (i=MAXSPRITES-1; i>=0; i--)
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for (j=0; j<10; j++)
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actor[i].t_data[j] = save->actor[i].t_data[j];
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Bmemcpy(&g_numCyclers,&save->g_numCyclers,sizeof(g_numCyclers));
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Bmemcpy(&cyclers[0][0],&save->cyclers[0][0],sizeof(cyclers));
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Bmemcpy(&g_playerSpawnPoints[0],&save->g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
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Bmemcpy(&g_numAnimWalls,&save->g_numAnimWalls,sizeof(g_numAnimWalls));
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Bmemcpy(&SpriteDeletionQueue[0],&save->SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
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Bmemcpy(&g_spriteDeleteQueuePos,&save->g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
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Bmemcpy(&animwall[0],&save->animwall[0],sizeof(animwall));
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Bmemcpy(&msx[0],&save->msx[0],sizeof(msx));
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Bmemcpy(&msy[0],&save->msy[0],sizeof(msy));
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Bmemcpy(&g_mirrorWall[0],&save->g_mirrorWall[0],sizeof(g_mirrorWall));
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Bmemcpy(&g_mirrorSector[0],&save->g_mirrorSector[0],sizeof(g_mirrorSector));
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Bmemcpy(&g_mirrorCount,&save->g_mirrorCount,sizeof(g_mirrorCount));
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/*
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Bmemcpy(&animategoal[0],&save->animategoal[0],sizeof(animategoal));
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Bmemcpy(&animatevel[0],&save->animatevel[0],sizeof(animatevel));
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Bmemcpy(&g_animateCount,&save->g_animateCount,sizeof(g_animateCount));
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Bmemcpy(&animatesect[0],&save->animatesect[0],sizeof(animatesect));
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Bmemcpy(&animateptr[0],&save->animateptr[0],sizeof(animateptr));
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G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
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*/
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Bmemcpy(&g_numPlayerSprites,&save->g_numPlayerSprites,sizeof(g_numPlayerSprites));
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Bmemcpy(&g_earthquakeTime,&save->g_earthquakeTime,sizeof(g_earthquakeTime));
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// Bmemcpy(&lockclock,&save->lockclock,sizeof(lockclock));
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Bmemcpy(&randomseed,&save->randomseed,sizeof(randomseed));
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Bmemcpy(&g_globalRandom,&save->g_globalRandom,sizeof(g_globalRandom));
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/*
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for (i=g_gameVarCount-1; i>=0; i--)
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{
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if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
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if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
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{
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if (!save->vars[i]) continue;
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Bmemcpy(&aGameVars[i].val.plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXPLAYERS);
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}
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else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
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{
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if (!save->vars[i]) continue;
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Bmemcpy(&aGameVars[i].val.plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXSPRITES);
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}
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else aGameVars[i].val.lValue = (intptr_t)save->vars[i];
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}
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*/
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Gv_RefreshPointers();
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for (i=0; i<playerswhenstarted; i++)
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sprite[g_player[i].ps->i].extra = phealth[i];
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if (g_player[myconnectindex].ps->over_shoulder_on != 0)
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{
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g_cameraDistance = 0;
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g_cameraClock = 0;
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g_player[myconnectindex].ps->over_shoulder_on = 1;
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}
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screenpeek = myconnectindex;
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/*
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if (ud.lockout == 0)
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{
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for (x=g_numAnimWalls-1; x>=0; x--)
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if (wall[animwall[x].wallnum].extra >= 0)
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wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
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}
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else
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{
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for (x=g_numAnimWalls-1; x>=0; x--)
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switch (DynamicTileMap[wall[animwall[x].wallnum].picnum])
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{
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case FEMPIC1__STATIC:
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wall[animwall[x].wallnum].picnum = BLANKSCREEN;
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break;
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case FEMPIC2__STATIC:
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case FEMPIC3__STATIC:
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wall[animwall[x].wallnum].picnum = SCREENBREAK6;
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break;
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}
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}
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*/
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G_ResetInterpolations();
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// Net_ResetPrediction();
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// G_ClearFIFO();
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// G_ResetTimers();
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initprintf("Net_RestoreMapState(): restored revision %u\n",save->revision);
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}
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static void P_RemovePlayer(int32_t p)
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{
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// server obviously can't leave the game, and index 0 shows up for disconnect events from
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// players that haven't gotten far enough into the connection process to get a player ID
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if (p == 0) return;
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g_player[p].playerquitflag = 0;
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Bsprintf(buf,"%s^00 is history!",g_player[p].user_name);
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G_AddUserQuote(buf);
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if (numplayers == 1)
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S_PlaySound(GENERIC_AMBIENCE17);
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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if (screenpeek == p)
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screenpeek = myconnectindex;
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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P_QuickKill(g_player[p].ps);
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if (voting == p)
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{
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for (p=0; p<MAXPLAYERS; p++)
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{
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g_player[p].vote = 0;
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g_player[p].gotvote = 0;
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}
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voting = -1;
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}
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Bstrcpy(ScriptQuotes[QUOTE_RESERVED2],buf);
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g_player[myconnectindex].ps->ftq = QUOTE_RESERVED2;
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g_player[myconnectindex].ps->fta = 180;
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}
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}
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// sync a connecting player up with the current game state
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void Net_SyncPlayer(ENetEvent *event)
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{
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int32_t i, j;
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g_netPlayersWaiting++;
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S_PlaySound(DUKE_GETWEAPON2);
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// open a new slot if necessary and save off the resulting slot # for future reference
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for (TRAVERSE_CONNECT(i))
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{
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if (g_player[i].playerquitflag == 0)
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{
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break;
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}
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}
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if (i == -1)
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{
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i = playerswhenstarted++;
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}
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event->peer->data = (void *)(intptr_t)i;
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g_player[i].netsynctime = totalclock;
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g_player[i].playerquitflag = 1;
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g_player[i].revision = g_netMapRevision;
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for (j=0; j<playerswhenstarted-1; j++)
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{
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connectpoint2[j] = j+1;
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}
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connectpoint2[playerswhenstarted-1] = -1;
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if (!g_player[i].ps)
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{
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g_player[i].ps = (DukePlayer_t *) Bcalloc(1, sizeof(DukePlayer_t));
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}
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if (!g_player[i].sync)
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{
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g_player[i].sync = (input_t *) Bcalloc(1, sizeof(input_t));
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}
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++numplayers;
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++ud.multimode;
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Net_SendNewPlayer(i);
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Net_SendPlayerIndex(i, event->peer);
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Net_SendClientInfo();
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Net_SendUserMapName();
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Net_SendClientSync(event, i);
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}
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static void display_betascreen(void)
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{
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rotatesprite_fs(0,0,65536,0,BETASCREEN,0,0,2+8+16+64);
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rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
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rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
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if (PLUTOPAK) // JBF 20030804
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rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
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}
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void faketimerhandler(void)
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{
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if (g_netServer==NULL && g_netClient==NULL)
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return;
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enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
|
|
}
|
|
|
|
void Net_WaitForServer(void)
|
|
{
|
|
int32_t server_ready = g_player[0].pingcnt;
|
|
|
|
if (numplayers < 2 || g_netServer) return;
|
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1);
|
|
|
|
do
|
|
{
|
|
if (quitevent || keystatus[1]) G_GameExit("");
|
|
|
|
display_betascreen();
|
|
|
|
gametext(160,170,"Waiting for server",14,2);
|
|
nextpage();
|
|
|
|
packbuf[0] = PACKET_PLAYER_PING;
|
|
packbuf[1] = myconnectindex;
|
|
|
|
if (g_netClientPeer)
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
G_HandleAsync();
|
|
|
|
if (g_player[0].pingcnt > server_ready)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
|
|
return;
|
|
}
|
|
}
|
|
while (1);
|
|
}
|
|
|
|
void Net_ResetPrediction(void)
|
|
{
|
|
Bmemcpy(&my, &g_player[myconnectindex].ps, sizeof(vec3_t));
|
|
Bmemcpy(&omy, &g_player[myconnectindex].ps, sizeof(vec3_t));
|
|
Bmemset(&myvel, 0, sizeof(vec3_t));
|
|
|
|
myang = omyang = g_player[myconnectindex].ps->ang;
|
|
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
|
|
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
|
|
mycursectnum = g_player[myconnectindex].ps->cursectnum;
|
|
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
|
|
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
|
|
myonground = g_player[myconnectindex].ps->on_ground;
|
|
myhardlanding = g_player[myconnectindex].ps->hard_landing;
|
|
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Connect/Disconnect
|
|
|
|
void Net_Connect(const char *srvaddr)
|
|
{
|
|
ENetAddress address;
|
|
ENetEvent event;
|
|
char *addrstr = NULL;
|
|
int32_t i;
|
|
|
|
char *oursrvaddr = Bstrdup(srvaddr);
|
|
if (!oursrvaddr) G_GameExit("OUT OF MEMORY");
|
|
|
|
Net_Disconnect();
|
|
|
|
g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
|
|
|
|
if (g_netClient == NULL)
|
|
{
|
|
initprintf("An error occurred while trying to create an ENet client host.\n");
|
|
return;
|
|
}
|
|
|
|
addrstr = strtok(oursrvaddr, ":");
|
|
enet_address_set_host(&address, addrstr);
|
|
addrstr = strtok(NULL, ":");
|
|
address.port = addrstr==NULL ? g_netPort : Batoi(addrstr);
|
|
|
|
g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
|
|
|
|
if (g_netClientPeer == NULL)
|
|
{
|
|
initprintf("No available peers for initiating an ENet connection.\n");
|
|
return;
|
|
}
|
|
|
|
for (i=4; i>0; i--)
|
|
{
|
|
/* Wait up to 5 seconds for the connection attempt to succeed. */
|
|
if (enet_host_service(g_netClient, & event, 5000) > 0 &&
|
|
event.type == ENET_EVENT_TYPE_CONNECT)
|
|
{
|
|
initprintf("Connection to %s:%d succeeded.\n", oursrvaddr, address.port);
|
|
Bfree(oursrvaddr);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
/* Either the 5 seconds are up or a disconnect event was */
|
|
/* received. Reset the peer in the event the 5 seconds */
|
|
/* had run out without any significant event. */
|
|
enet_peer_reset(g_netClientPeer);
|
|
initprintf("Connection to %s:%d failed.\n", oursrvaddr, address.port);
|
|
}
|
|
initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
|
|
}
|
|
|
|
Bfree(oursrvaddr);
|
|
Net_Disconnect();
|
|
}
|
|
|
|
void Net_Disconnect(void)
|
|
{
|
|
if (g_netClient)
|
|
{
|
|
ENetEvent event;
|
|
|
|
if (g_netClientPeer)
|
|
enet_peer_disconnect_later(g_netClientPeer, 0);
|
|
|
|
while (enet_host_service(g_netClient, & event, 3000) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
case ENET_EVENT_TYPE_NONE:
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
if (event.packet)
|
|
enet_packet_destroy(event.packet);
|
|
break;
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
numplayers = playerswhenstarted = ud.multimode = 1;
|
|
myconnectindex = screenpeek = 0;
|
|
G_BackToMenu();
|
|
break;
|
|
}
|
|
}
|
|
|
|
enet_peer_reset(g_netClientPeer);
|
|
g_netClientPeer = NULL;
|
|
enet_host_destroy(g_netClient);
|
|
g_netClient = NULL;
|
|
return;
|
|
}
|
|
|
|
if (g_netServer)
|
|
{
|
|
int32_t i;
|
|
ENetEvent event;
|
|
|
|
for (i=0; i<(signed)g_netServer->peerCount; i++)
|
|
enet_peer_disconnect_later(&g_netServer->peers[i], 0);
|
|
|
|
while (enet_host_service(g_netServer, & event, 3000) > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
case ENET_EVENT_TYPE_NONE:
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
if (event.packet)
|
|
enet_packet_destroy(event.packet);
|
|
break;
|
|
}
|
|
}
|
|
enet_host_destroy(g_netServer);
|
|
g_netServer = NULL;
|
|
}
|
|
}
|
|
|
|
void Net_ReceiveDisconnect(ENetEvent *event)
|
|
{
|
|
g_netDisconnect = 1;
|
|
numplayers = playerswhenstarted = ud.multimode = 1;
|
|
myconnectindex = screenpeek = 0;
|
|
G_BackToMenu();
|
|
|
|
switch (event->data)
|
|
{
|
|
case DISC_BAD_PASSWORD:
|
|
initprintf("Bad password.\n");
|
|
return;
|
|
case DISC_KICKED:
|
|
initprintf("You have been kicked from the server.\n");
|
|
return;
|
|
case DISC_BANNED:
|
|
initprintf("You are banned from this server.\n");
|
|
return;
|
|
default:
|
|
initprintf("Disconnected.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Packet Handlers
|
|
|
|
#endif
|
|
|
|
void Net_GetPackets(void)
|
|
{
|
|
sampletimer();
|
|
MUSIC_Update();
|
|
S_Update();
|
|
|
|
G_HandleSpecialKeys();
|
|
|
|
if (g_netDisconnect)
|
|
{
|
|
Net_Disconnect();
|
|
g_netDisconnect = 0;
|
|
|
|
if (g_gameQuit)
|
|
G_GameExit(" ");
|
|
|
|
return;
|
|
}
|
|
|
|
if (g_netServer)
|
|
{
|
|
Net_HandleClientPackets();
|
|
}
|
|
else if (g_netClient)
|
|
{
|
|
Net_HandleServerPackets();
|
|
}
|
|
}
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
|
|
void Net_HandleClientPackets(void)
|
|
{
|
|
ENetEvent event;
|
|
|
|
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
|
|
enet_host_service(g_netServer, NULL, 0);
|
|
|
|
// dispatch any pending events from the local packet queue
|
|
while (enet_host_check_events(g_netServer, &event) > 0)
|
|
{
|
|
const intptr_t playeridx = (intptr_t)event.peer->data;
|
|
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
{
|
|
char ipaddr[32];
|
|
|
|
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
|
|
|
|
initprintf("A new client connected from %s:%u.\n", ipaddr, event.peer->address.port);
|
|
|
|
Net_SendVersion(event.peer);
|
|
break;
|
|
}
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
/*
|
|
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
|
|
event.packet -> dataLength,
|
|
event.packet -> data,
|
|
event.peer -> data,
|
|
event.channelID);
|
|
*/
|
|
Net_ParseClientPacket(&event);
|
|
// broadcast takes care of enet_packet_destroy itself
|
|
// we set the state to disconnected so enet_host_broadcast
|
|
// doesn't send the player back his own packets
|
|
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST)
|
|
|| event.channelID == CHAN_CHAT)
|
|
{
|
|
const ENetPacket *pak = event.packet;
|
|
|
|
event.peer->state = ENET_PEER_STATE_DISCONNECTED;
|
|
enet_host_broadcast(g_netServer, event.channelID,
|
|
enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE));
|
|
event.peer->state = ENET_PEER_STATE_CONNECTED;
|
|
}
|
|
|
|
enet_packet_destroy(event.packet);
|
|
g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
|
|
break;
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
numplayers--;
|
|
ud.multimode--;
|
|
|
|
P_RemovePlayer(playeridx);
|
|
|
|
packbuf[0] = PACKET_PLAYER_DISCONNECTED;
|
|
packbuf[1] = playeridx;
|
|
packbuf[2] = numplayers;
|
|
packbuf[3] = ud.multimode;
|
|
packbuf[4] = playerswhenstarted;
|
|
packbuf[5] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE,
|
|
enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
initprintf("%s disconnected.\n", g_player[playeridx].user_name);
|
|
event.peer->data = NULL;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Net_HandleServerPackets(void)
|
|
{
|
|
ENetEvent event;
|
|
|
|
enet_host_service(g_netClient, NULL, 0);
|
|
|
|
while (enet_host_check_events(g_netClient, &event) > 0)
|
|
{
|
|
if (event.type == ENET_EVENT_TYPE_DISCONNECT)
|
|
{
|
|
Net_ReceiveDisconnect(&event);
|
|
}
|
|
else if (event.type == ENET_EVENT_TYPE_RECEIVE)
|
|
{
|
|
if (event.channelID == CHAN_SYNC)
|
|
{
|
|
Net_ReceiveClientSync(&event);
|
|
}
|
|
else
|
|
{
|
|
Net_ParseServerPacket(&event);
|
|
}
|
|
}
|
|
|
|
enet_packet_destroy(event.packet);
|
|
}
|
|
}
|
|
|
|
void Net_ParseClientPacket(ENetEvent *event)
|
|
{
|
|
uint8_t *pbuf = event->packet->data;
|
|
int32_t packbufleng = event->packet->dataLength;
|
|
int16_t j;
|
|
int32_t other = pbuf[--packbufleng];
|
|
|
|
#if 0
|
|
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
|
|
#endif
|
|
switch (pbuf[0])
|
|
{
|
|
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
|
|
Net_ReceiveClientUpdate(event);
|
|
break;
|
|
|
|
case PACKET_PLAYER_READY:
|
|
|
|
if (other == 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
j = g_player[other].ps->i;
|
|
Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
|
|
|
|
g_player[other].ps->i = j;
|
|
changespritestat(j, STAT_PLAYER);
|
|
|
|
g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
|
|
sprite[g_player[other].ps->i].cstat = 1+256;
|
|
actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
|
|
|
|
P_ResetPlayer(other);
|
|
|
|
j = 0;
|
|
packbuf[j++] = PACKET_PLAYER_SPAWN;
|
|
packbuf[j++] = other;
|
|
|
|
Bmemcpy(&packbuf[j], &g_player[other].ps->pos.x, sizeof(vec3_t) * 2);
|
|
j += sizeof(vec3_t) * 2;
|
|
|
|
packbuf[j++] = 0;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
break;
|
|
|
|
case PACKET_PLAYER_PING:
|
|
if (g_player[myconnectindex].ps->gm & MODE_GAME)
|
|
{
|
|
packbuf[0] = PACKET_PLAYER_PING;
|
|
packbuf[1] = myconnectindex;
|
|
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
g_player[other].pingcnt++;
|
|
break;
|
|
|
|
case PACKET_AUTH:
|
|
Net_RecieveChallenge(pbuf, packbufleng, event);
|
|
break;
|
|
|
|
case PACKET_REQUEST_GAMESTATE:
|
|
|
|
if (g_netServer && g_player[0].ps->gm & MODE_GAME)
|
|
{
|
|
Net_SendNewGame(0, event->peer);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
Net_ParsePacketCommon(pbuf, packbufleng, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Net_ParseServerPacket(ENetEvent *event)
|
|
{
|
|
uint8_t *pbuf = event->packet->data;
|
|
int32_t packbufleng = event->packet->dataLength;
|
|
int32_t i, j, l;
|
|
input_t *nsyn;
|
|
|
|
--packbufleng; // int32_t other = pbuf[--packbufleng];
|
|
|
|
#if 0
|
|
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
|
|
#endif
|
|
switch (pbuf[0])
|
|
{
|
|
case PACKET_MASTER_TO_SLAVE:
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Net_ReceiveServerUpdate(event);
|
|
break;
|
|
|
|
case PACKET_MAP_STREAM:
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
return;
|
|
|
|
if (*(uint32_t *)&pbuf[1] != g_multiMapState[0]->revision)
|
|
{
|
|
initprintf("base revision mismatch, expected %d and found %d\n", g_player[myconnectindex].revision, *(uint32_t *)&pbuf[1]);
|
|
return;
|
|
}
|
|
|
|
Net_ReceiveMapUpdate(pbuf, packbufleng);
|
|
|
|
break;
|
|
|
|
case PACKET_NEW_GAME:
|
|
Net_ReceiveNewGame(event);
|
|
break;
|
|
|
|
case PACKET_VERSION:
|
|
Net_RecieveVersion(pbuf, packbufleng);
|
|
break;
|
|
|
|
case PACKET_NUM_PLAYERS:
|
|
Net_RecieveNewPlayer(event->packet->data, event->packet->dataLength);
|
|
break;
|
|
|
|
case PACKET_PLAYER_INDEX:
|
|
Net_RecievePlayerIndex(event->packet->data, event->packet->dataLength);
|
|
break;
|
|
|
|
case PACKET_PLAYER_DISCONNECTED:
|
|
if ((g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
P_RemovePlayer(pbuf[1]);
|
|
numplayers = pbuf[2];
|
|
ud.multimode = pbuf[3];
|
|
playerswhenstarted = pbuf[4];
|
|
break;
|
|
|
|
case PACKET_PLAYER_SPAWN:
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
|
|
|
|
P_ResetPlayer(pbuf[1]);
|
|
Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2);
|
|
Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t));
|
|
break;
|
|
|
|
case PACKET_PLAYER_PING:
|
|
g_player[0].pingcnt++;
|
|
return;
|
|
|
|
case PACKET_FRAG:
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
|
|
g_player[pbuf[1]].ps->frag_ps = pbuf[2];
|
|
actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
|
|
ticrandomseed = *(int32_t *)&pbuf[4];
|
|
P_FragPlayer(pbuf[1]);
|
|
break;
|
|
|
|
default:
|
|
Net_ParsePacketCommon(pbuf, packbufleng, 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp)
|
|
{
|
|
int32_t i, j;
|
|
|
|
switch (pbuf[0])
|
|
{
|
|
case PACKET_MESSAGE:
|
|
Net_ReceiveMessage(pbuf, packbufleng);
|
|
break;
|
|
|
|
case PACKET_CLIENT_INFO:
|
|
Net_ReceiveClientInfo(pbuf, packbufleng, serverpacketp);
|
|
break;
|
|
|
|
case PACKET_RTS:
|
|
if (rts_numlumps == 0) break;
|
|
|
|
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
|
|
break;
|
|
|
|
FX_PlayAuto3D((char *)RTS_GetSound(pbuf[1]-1),RTS_SoundLength(pbuf[1]-1),0,0,0,255,-pbuf[1]);
|
|
g_RTSPlaying = 7;
|
|
break;
|
|
|
|
case PACKET_USER_MAP:
|
|
Net_ReceiveUserMapName(pbuf, packbufleng);
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE:
|
|
Net_RecieveMapVote(pbuf);
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE_INITIATE: // call map vote
|
|
Net_RecieveMapVoteInitiate(pbuf);
|
|
break;
|
|
|
|
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
|
|
Net_RecieveMapVoteCancel(pbuf);
|
|
break;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Version Packets
|
|
|
|
// TODO: switch this around so the client sends their version to the server for
|
|
// verification, instead of the other way around like it is now
|
|
void Net_SendVersion(ENetPeer *client)
|
|
{
|
|
if (!g_netServer)
|
|
return;
|
|
|
|
buf[0] = PACKET_VERSION;
|
|
*(uint16_t *)&buf[1] = BYTEVERSION;
|
|
// XXX: s_buildDate is outdated and useless; uint8 is not enough :/
|
|
buf[3] = (uint8_t)atoi(s_buildDate);
|
|
buf[4] = myconnectindex;
|
|
|
|
enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&buf[0], 5, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
void Net_RecieveVersion(uint8_t *pbuf, int32_t packbufleng)
|
|
{
|
|
if (*(uint16_t *)&pbuf[1] != BYTEVERSION || pbuf[3] != (uint8_t)atoi(s_buildDate))
|
|
{
|
|
initprintf("Server protocol is version %d.%d, expecting %d.%d\n",
|
|
*(uint16_t *)&pbuf[1], pbuf[3], BYTEVERSION, (uint8_t)atoi(s_buildDate));
|
|
initprintf("Server version mismatch! You cannot play Duke with different versions!\n");
|
|
g_netDisconnect = 1;
|
|
return;
|
|
}
|
|
|
|
Net_SendChallenge();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Challenge Packets
|
|
|
|
// sends a simple crc32 of the current password, verified by the server before the connection can continue
|
|
void Net_SendChallenge()
|
|
{
|
|
int32_t l = 1;
|
|
|
|
if (!g_netClientPeer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
buf[0] = PACKET_AUTH;
|
|
*(uint32_t *)&buf[1] = crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword));
|
|
l += sizeof(int32_t);
|
|
|
|
buf[l++] = myconnectindex;
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
void Net_RecieveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event)
|
|
{
|
|
uint32_t crc = *(uint32_t *)&pbuf[1];
|
|
|
|
if (crc == crc32once((uint8_t *)g_netPassword, Bstrlen(g_netPassword)))
|
|
{
|
|
Net_SyncPlayer(event);
|
|
}
|
|
else
|
|
{
|
|
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
|
|
initprintf("Bad password from client.\n");
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Num Players Packets
|
|
|
|
void Net_SendNewPlayer(int32_t newplayerindex)
|
|
{
|
|
packbuf[0] = PACKET_NUM_PLAYERS;
|
|
packbuf[1] = numplayers;
|
|
packbuf[2] = playerswhenstarted;
|
|
packbuf[3] = ud.multimode;
|
|
packbuf[4] = newplayerindex;
|
|
packbuf[5] = g_networkMode;
|
|
packbuf[6] = myconnectindex;
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
void Net_RecieveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
|
|
{
|
|
int32_t i;
|
|
|
|
numplayers = pbuf[1];
|
|
playerswhenstarted = pbuf[2];
|
|
ud.multimode = pbuf[3];
|
|
if (pbuf[4]) // ID of new player
|
|
{
|
|
g_player[pbuf[4]].playerquitflag = 1;
|
|
|
|
if (!g_player[pbuf[4]].ps)
|
|
{
|
|
g_player[pbuf[4]].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t));
|
|
}
|
|
if (!g_player[pbuf[4]].sync)
|
|
{
|
|
g_player[pbuf[4]].sync = (input_t *) Bcalloc(1,sizeof(input_t));
|
|
}
|
|
}
|
|
|
|
if (pbuf[5] == NET_DEDICATED_SERVER)
|
|
{
|
|
g_networkMode = NET_DEDICATED_CLIENT;
|
|
}
|
|
|
|
for (i=0; i<playerswhenstarted-1; i++)
|
|
{
|
|
connectpoint2[i] = i+1;
|
|
}
|
|
|
|
connectpoint2[playerswhenstarted-1] = -1;
|
|
|
|
S_PlaySound(DUKE_GETWEAPON2);
|
|
|
|
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
|
|
if (myconnectindex != 0)
|
|
{
|
|
Net_SendClientInfo();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Player Index Packets
|
|
|
|
void Net_SendPlayerIndex(int32_t index, ENetPeer *peer)
|
|
{
|
|
packbuf[0] = PACKET_PLAYER_INDEX;
|
|
packbuf[1] = index;
|
|
packbuf[2] = myconnectindex;
|
|
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
void Net_RecievePlayerIndex(uint8_t *pbuf, int32_t packbufleng)
|
|
{
|
|
myconnectindex = pbuf[1];
|
|
g_player[myconnectindex].playerquitflag = 1;
|
|
Net_SendClientInfo();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Client Info Packets
|
|
|
|
void Net_SendClientInfo(void)
|
|
{
|
|
int32_t i,l;
|
|
|
|
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
|
|
g_player[myconnectindex].user_name[l] = Btoupper(szPlayerName[l]);
|
|
|
|
if (numplayers < 2) return;
|
|
|
|
buf[0] = PACKET_CLIENT_INFO;
|
|
l = 1;
|
|
|
|
//null terminated player name to send
|
|
for (i=0; szPlayerName[i]; i++)
|
|
{
|
|
buf[l++] = Btoupper(szPlayerName[i]);
|
|
}
|
|
buf[l++] = 0;
|
|
|
|
buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
|
|
buf[l++] = g_player[myconnectindex].pteam = ud.team;
|
|
|
|
for (i=0; i<10; i++)
|
|
{
|
|
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
|
|
buf[l++] = (uint8_t)g_player[0].wchoice[i];
|
|
}
|
|
|
|
buf[l++] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
{
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
else if (g_netServer)
|
|
{
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&buf[0], l, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
}
|
|
|
|
void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver)
|
|
{
|
|
uint32_t i, j;
|
|
int32_t other = pbuf[packbufleng];
|
|
|
|
for (i=1; pbuf[i]; i++)
|
|
{
|
|
g_player[other].user_name[i-1] = pbuf[i];
|
|
}
|
|
|
|
g_player[other].user_name[i-1] = 0;
|
|
i++;
|
|
|
|
g_player[other].ps->aim_mode = pbuf[i++];
|
|
g_player[other].ps->auto_aim = pbuf[i++];
|
|
g_player[other].ps->weaponswitch = pbuf[i++];
|
|
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
|
|
g_player[other].pteam = pbuf[i++];
|
|
|
|
for (j=i; i-j<10; i++)
|
|
{
|
|
g_player[other].wchoice[i-j] = pbuf[i];
|
|
}
|
|
|
|
if (fromserver)
|
|
{
|
|
g_player[other].playerquitflag = 1;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Map Name Packets
|
|
|
|
void Net_SendUserMapName(void)
|
|
{
|
|
int32_t j;
|
|
|
|
if (numplayers < 2)
|
|
return;
|
|
|
|
packbuf[0] = PACKET_USER_MAP;
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
// user map name is sent with a NUL at the end
|
|
j = Bstrlen(boardfilename)+1;
|
|
Bmemcpy(&packbuf[1], boardfilename, j);
|
|
j++;
|
|
|
|
packbuf[j++] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
{
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
else if (g_netServer)
|
|
{
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
}
|
|
|
|
void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng)
|
|
{
|
|
int32_t i;
|
|
|
|
Bstrcpy(boardfilename,(char *)pbuf+1);
|
|
boardfilename[packbufleng-1] = 0;
|
|
Bcorrectfilename(boardfilename,0);
|
|
if (boardfilename[0] != 0)
|
|
{
|
|
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
|
|
{
|
|
Bmemset(boardfilename,0,sizeof(boardfilename));
|
|
Net_SendUserMapName();
|
|
}
|
|
else kclose(i);
|
|
}
|
|
|
|
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
|
|
ud.m_level_number = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Client Sync Packets
|
|
|
|
void Net_SendClientSync(ENetEvent *event, int32_t player)
|
|
{
|
|
int32_t j;
|
|
int32_t i = player;
|
|
|
|
if ((g_player[0].ps->gm & MODE_GAME) == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
alloc_multimapstate(i);
|
|
|
|
sprite[g_player[i].ps->i].cstat = 32768;
|
|
g_player[i].ps->runspeed = g_playerFriction;
|
|
g_player[i].ps->last_extra = sprite[g_player[i].ps->i].extra = g_player[i].ps->max_player_health = g_maxPlayerHealth;
|
|
|
|
Net_SaveMapState(g_multiMapState[i]);
|
|
if ((j = qlz_compress((char *)g_multiMapState[i], tempnetbuf, sizeof(netmapstate_t), state_compress)))
|
|
{
|
|
enet_peer_send(event->peer, CHAN_SYNC, enet_packet_create(tempnetbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
enet_host_service(g_netServer, NULL, 0);
|
|
|
|
initprintf("Compressed %u bytes to %u\n", (uint32_t)sizeof(netmapstate_t), (uint32_t)qlz_size_compressed(tempnetbuf));
|
|
}
|
|
else
|
|
{
|
|
initprintf("Error compressing map state for transfer!\n");
|
|
}
|
|
}
|
|
|
|
void Net_ReceiveClientSync(ENetEvent *event)
|
|
{
|
|
const char *pbuf = (const char *) event->packet->data;
|
|
if (qlz_size_decompressed(pbuf) == sizeof(netmapstate_t))
|
|
{
|
|
alloc_multimapstate(0);
|
|
qlz_decompress((const char *)pbuf, g_multiMapState[0], state_decompress);
|
|
|
|
packbuf[0] = PACKET_REQUEST_GAMESTATE;
|
|
packbuf[1] = myconnectindex;
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&packbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
gametext(160,190,"Transfer Complete",14,2);
|
|
}
|
|
else
|
|
{
|
|
initprintf("Invalid map state from server! Decompressed to %u bytes, expected %u.\n",
|
|
(uint32_t)qlz_size_decompressed((char *)buf), (uint32_t)sizeof(netmapstate_t));
|
|
|
|
g_netDisconnect = 1;
|
|
|
|
gametext(160,190,"Transfer Error",14,2);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Map Update Packets
|
|
|
|
char g_netCompressBuf[PACKBUF_SIZE+400];
|
|
|
|
void Net_SendMapUpdate(void)
|
|
{
|
|
int32_t pi;
|
|
int32_t siz = 0;
|
|
netmapstate_t *currentstate;
|
|
size_t osize = sizeof(netmapstate_t);
|
|
|
|
if (!g_netServer || numplayers < 2)
|
|
return;
|
|
|
|
currentstate = g_multiMapRevisions[g_netMapRevision % NET_REVISIONS];
|
|
|
|
if (currentstate == NULL)
|
|
{
|
|
currentstate = (netmapstate_t *) Bcalloc(1, sizeof(netmapstate_t));
|
|
g_multiMapRevisions[g_netMapRevision % NET_REVISIONS] = currentstate;
|
|
}
|
|
|
|
Net_SaveMapState(currentstate);
|
|
|
|
for (pi=0; pi<(signed)g_netServer->peerCount; pi++)
|
|
{
|
|
ENetPeer *const currentPeer = &g_netServer->peers[pi];
|
|
const intptr_t playeridx = (intptr_t)currentPeer->data;
|
|
|
|
if (currentPeer->state != ENET_PEER_STATE_CONNECTED || !g_player[playeridx].playerquitflag)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (g_player[playeridx].revision == g_netMapRevision)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
packbuf[0] = PACKET_MAP_STREAM;
|
|
*(uint32_t *)&packbuf[1] = g_player[playeridx].revision; // base revision for this update
|
|
|
|
/*
|
|
xd3_encode_memory((const uint8_t *) currentstate, sizeof(netmapstate_t),
|
|
(const uint8_t *) g_multiMapState[playeridx], sizeof(netmapstate_t),
|
|
(uint8_t *)tempnetbuf, &osize, sizeof(netmapstate_t), XD3_COMPLEVEL_1|XD3_NOCOMPRESS);
|
|
|
|
Bmemcpy(g_pendingMapState[playeridx], currentstate, sizeof(netmapstate_t));
|
|
*/
|
|
|
|
siz = qlz_compress((char *)tempnetbuf, packbuf+1+sizeof(uint32_t), osize, state_compress);
|
|
|
|
siz++; // Because of the packet tag
|
|
siz += sizeof(uint32_t); // Because of the revision
|
|
|
|
packbuf[siz++] = myconnectindex;
|
|
|
|
initprintf("final packet size: %d\n", siz);
|
|
|
|
enet_peer_send(currentPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, siz, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
g_netMapRevision++;
|
|
}
|
|
|
|
void Net_ReceiveMapUpdate(uint8_t *pbuf, int32_t packbufleng)
|
|
{
|
|
int ret;
|
|
size_t osize = 0;
|
|
netmapstate_t *receivedstate;
|
|
|
|
packbufleng = qlz_size_decompressed((char *)&pbuf[5]);
|
|
pbuf = (uint8_t *)Bmalloc(packbufleng<<1);
|
|
packbufleng = qlz_decompress((char *)&pbuf[4], (char *)(pbuf), state_decompress);
|
|
|
|
initprintf("packbufleng: %d\n", packbufleng);
|
|
|
|
/*
|
|
ret = xd3_decode_memory((const uint8_t *)pbuf, packbufleng,
|
|
(const uint8_t *)g_multiMapState[0], sizeof(netmapstate_t),
|
|
(uint8_t *)tempnetbuf, &osize, sizeof(netmapstate_t), XD3_COMPLEVEL_1|XD3_NOCOMPRESS);
|
|
|
|
if (ret)
|
|
{
|
|
initprintf("xdelta3 returned %d\n", ret);
|
|
Bfree(pbuf);
|
|
return;
|
|
}
|
|
*/
|
|
if (sizeof(netmapstate_t) != osize)
|
|
{
|
|
initprintf("decompressed data size mismatch!\n");
|
|
}
|
|
else
|
|
{
|
|
receivedstate = (netmapstate_t *) tempnetbuf;
|
|
Net_RestoreMapState(receivedstate);
|
|
g_player[myconnectindex].revision = receivedstate->revision;
|
|
Bmemcpy(g_multiMapState[0], receivedstate, sizeof(netmapstate_t));
|
|
}
|
|
|
|
Bfree(pbuf);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Player Updates
|
|
|
|
void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player)
|
|
{
|
|
update->playerindex = player;
|
|
|
|
update->pos = g_player[player].ps->pos;
|
|
update->opos = g_player[player].ps->opos;
|
|
update->vel = g_player[player].ps->vel;
|
|
update->ang = g_player[player].ps->ang;
|
|
update->horiz = g_player[player].ps->horiz;
|
|
update->horizoff = g_player[player].ps->horizoff;
|
|
update->ping = g_player[player].ping;
|
|
update->deadflag = g_player[player].ps->dead_flag;
|
|
update->playerquitflag = g_player[player].playerquitflag;
|
|
}
|
|
|
|
void Net_ExtractPlayerUpdate(playerupdate_t *update)
|
|
{
|
|
const int32_t playerindex = update->playerindex;
|
|
|
|
if (playerindex != myconnectindex)
|
|
{
|
|
g_player[playerindex].ps->pos = update->pos;
|
|
g_player[playerindex].ps->opos = update->opos;
|
|
g_player[playerindex].ps->vel = update->vel;
|
|
g_player[playerindex].ps->ang = update->ang;
|
|
g_player[playerindex].ps->horiz = update->horiz;
|
|
g_player[playerindex].ps->horizoff = update->horizoff;
|
|
}
|
|
|
|
g_player[playerindex].ping = update->ping;
|
|
g_player[playerindex].ps->dead_flag = update->deadflag;
|
|
g_player[playerindex].playerquitflag = update->playerquitflag;
|
|
|
|
//updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z, &g_player[other].ps->cursectnum);
|
|
//changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Server Update Packets
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct
|
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{
|
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uint8_t header;
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uint8_t numplayers;
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input_t nsyn;
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int32_t seed;
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int16_t pause_on;
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} serverupdate_t;
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#pragma pack(pop)
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|
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#pragma pack(push,1)
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typedef struct
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{
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uint8_t extra;
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int16_t cstat;
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uint16_t owner;
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uint16_t picnum;
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uint16_t gotweapon;
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uint8_t kickback_pic;
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uint8_t frags[MAXPLAYERS];
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int16_t inv_amount[GET_MAX];
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int16_t ammo_amount[MAX_WEAPONS];
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uint8_t curr_weapon;
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uint8_t last_weapon;
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uint8_t wantweaponfire;
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uint8_t weapon_pos;
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uint8_t frag_ps;
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uint8_t frag;
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uint8_t fraggedself;
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uint8_t last_extra;
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uint8_t pal;
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uint16_t ping;
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uint16_t newowner;
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playerupdate_t player;
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} serverplayerupdate_t;
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#pragma pack(pop)
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|
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void Net_SendServerUpdates(void)
|
|
{
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int16_t i;
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char *updatebuf;
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serverupdate_t serverupdate;
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serverplayerupdate_t playerupdate;
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input_t *osyn = (input_t *)&inputfifo[1][0];
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input_t *nsyn = (input_t *)&inputfifo[0][0];
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ticrandomseed = randomseed;
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|
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if (g_netServer)
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|
{
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Bmemcpy(&osyn[0], &nsyn[0], sizeof(input_t));
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|
}
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|
|
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if (!g_netServer || numplayers < 2)
|
|
{
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|
return;
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|
}
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|
|
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if ((ticrandomseed % 5) == 0)
|
|
{
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return;
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}
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|
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serverupdate.header = PACKET_MASTER_TO_SLAVE;
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serverupdate.seed = ticrandomseed;
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serverupdate.nsyn = *nsyn;
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serverupdate.pause_on = ud.pause_on;
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serverupdate.numplayers = 0;
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updatebuf = tempnetbuf + sizeof(serverupdate_t);
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|
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for (TRAVERSE_CONNECT(i))
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|
{
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|
if (g_player[i].playerquitflag == 0)
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|
{
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|
continue;
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|
}
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Net_FillPlayerUpdate(&playerupdate.player, i);
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playerupdate.gotweapon = g_player[i].ps->gotweapon;
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playerupdate.extra = sprite[g_player[i].ps->i].extra;
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playerupdate.cstat = sprite[g_player[i].ps->i].cstat;
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playerupdate.owner = actor[g_player[i].ps->i].owner;
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playerupdate.picnum = actor[g_player[i].ps->i].picnum;
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playerupdate.kickback_pic = g_player[i].ps->kickback_pic;
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Bmemcpy(playerupdate.frags, g_player[i].frags, sizeof(playerupdate.frags));
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Bmemcpy(playerupdate.inv_amount, g_player[i].ps->inv_amount, sizeof(playerupdate.inv_amount));
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Bmemcpy(playerupdate.ammo_amount, g_player[i].ps->ammo_amount, sizeof(playerupdate.ammo_amount));
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playerupdate.curr_weapon = g_player[i].ps->curr_weapon;
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playerupdate.last_weapon = g_player[i].ps->last_weapon;
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playerupdate.wantweaponfire = g_player[i].ps->wantweaponfire;
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playerupdate.weapon_pos = g_player[i].ps->weapon_pos;
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playerupdate.frag_ps = g_player[i].ps->frag_ps;
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playerupdate.frag = g_player[i].ps->frag;
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playerupdate.fraggedself = g_player[i].ps->fraggedself;
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playerupdate.last_extra = g_player[i].ps->last_extra;
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playerupdate.ping = g_player[i].ping;
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playerupdate.newowner = g_player[i].ps->newowner;
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playerupdate.pal = sprite[g_player[i].ps->i].pal;
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Bmemcpy(updatebuf, &playerupdate, sizeof(serverplayerupdate_t));
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updatebuf += sizeof(serverplayerupdate_t);
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serverupdate.numplayers++;
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}
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|
|
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if (serverupdate.numplayers == 0)
|
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{
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|
return;
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}
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|
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Bmemcpy(tempnetbuf, &serverupdate, sizeof(serverupdate_t));
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enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(tempnetbuf, sizeof(serverupdate_t) + (serverupdate.numplayers * sizeof(serverplayerupdate_t)), 0));
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|
|
/*
|
|
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for (TRAVERSE_CONNECT(i))
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|
{
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l = i;
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i = g_player[l].ps->i;
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|
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{
|
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packbuf[siz++] = 0;
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*(int32_t *)&packbuf[siz] = T5;
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|
|
|
siz += sizeof(int32_t);
|
|
}
|
|
|
|
{
|
|
int16_t ii=g_gameVarCount-1;
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|
|
|
for (; ii>=0 && siz <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); ii--) // SYNCPACKETSIZE-(SYNCPACKETSIZE>>3) == 1176
|
|
{
|
|
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues &&
|
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aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
|
|
{
|
|
*(int16_t *)&packbuf[siz] = ii;
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|
siz += sizeof(int16_t);
|
|
*(int32_t *)&packbuf[siz] = aGameVars[ii].val.plValues[i];
|
|
siz += sizeof(int32_t);
|
|
|
|
if (siz >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
|
|
break;
|
|
}
|
|
}
|
|
*(int16_t *)&packbuf[siz] = MAXGAMEVARS;
|
|
siz += sizeof(int16_t);
|
|
}
|
|
|
|
i = l;
|
|
|
|
{
|
|
int16_t ii=g_gameVarCount-1;
|
|
|
|
for (; ii>=0 && siz <= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)); ii--)
|
|
{
|
|
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_NOMULTI)) == GAMEVAR_PERPLAYER && aGameVars[ii].val.plValues &&
|
|
aGameVars[ii].val.plValues[i] != aGameVars[ii].lDefault)
|
|
{
|
|
*(int16_t *)&packbuf[siz] = ii;
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|
siz += sizeof(int16_t);
|
|
*(int32_t *)&packbuf[siz] = aGameVars[ii].val.plValues[i];
|
|
siz += sizeof(int32_t);
|
|
|
|
if (siz >= (SYNCPACKETSIZE-(SYNCPACKETSIZE>>3)))
|
|
break;
|
|
}
|
|
}
|
|
*(int16_t *)&packbuf[siz] = MAXGAMEVARS;
|
|
siz += sizeof(int16_t);
|
|
}
|
|
}
|
|
|
|
{
|
|
#if 1
|
|
// We're screwed anyway if this fails:
|
|
Bassert(siz <= PACKBUF_SIZE);
|
|
#else
|
|
if (siz >= PACKBUF_SIZE)
|
|
{
|
|
initprintf("Global packet buffer overflow! Size of packet: %i\n", siz);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
siz = qlz_compress(packbuf+1, compressbuf, siz, state_compress);
|
|
|
|
if (siz >= PACKBUF_SIZE-1)
|
|
{
|
|
initprintf("Packet buffer overflow! Size of compressed MOVE payload: %d\n", siz);
|
|
return;
|
|
}
|
|
|
|
Bmemcpy(packbuf+1, compressbuf, siz);
|
|
siz++;
|
|
}
|
|
|
|
packbuf[siz++] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(packbuf, siz, 0));
|
|
*/
|
|
}
|
|
|
|
void Net_ReceiveServerUpdate(ENetEvent *event)
|
|
{
|
|
int32_t i;
|
|
char *updatebuf;
|
|
int8_t numupdates;
|
|
serverupdate_t serverupdate;
|
|
serverplayerupdate_t playerupdate;
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|
|
|
if (((event->packet->dataLength - sizeof(serverupdate_t)) % sizeof(serverplayerupdate_t)) != 0)
|
|
{
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|
return;
|
|
}
|
|
|
|
updatebuf = (char *) event->packet->data;
|
|
Bmemcpy(&serverupdate, updatebuf, sizeof(serverupdate_t));
|
|
updatebuf += sizeof(serverupdate_t);
|
|
inputfifo[0][0] = serverupdate.nsyn;
|
|
ud.pause_on = serverupdate.pause_on;
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|
|
|
ticrandomseed = serverupdate.seed;
|
|
|
|
for (i = 0; i < serverupdate.numplayers; ++i)
|
|
{
|
|
Bmemcpy(&playerupdate, updatebuf, sizeof(serverplayerupdate_t));
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|
updatebuf += sizeof(serverplayerupdate_t);
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|
|
|
Net_ExtractPlayerUpdate(&playerupdate.player);
|
|
|
|
g_player[i].ps->gotweapon = playerupdate.gotweapon;
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|
sprite[g_player[i].ps->i].extra = playerupdate.extra;
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|
sprite[g_player[i].ps->i].cstat = playerupdate.cstat;
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|
//actor[g_player[i].ps->i].owner = playerupdate.owner; // This makes baby jesus cry
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|
actor[g_player[i].ps->i].picnum = playerupdate.picnum;
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|
g_player[i].ps->kickback_pic = playerupdate.kickback_pic;
|
|
Bmemcpy(g_player[i].frags, playerupdate.frags, sizeof(playerupdate.frags));
|
|
Bmemcpy(g_player[i].ps->inv_amount, playerupdate.inv_amount, sizeof(playerupdate.inv_amount));
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|
Bmemcpy(g_player[i].ps->ammo_amount, playerupdate.ammo_amount, sizeof(playerupdate.ammo_amount));
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|
|
|
g_player[i].ps->curr_weapon = playerupdate.curr_weapon;
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|
g_player[i].ps->last_weapon = playerupdate.last_weapon;
|
|
g_player[i].ps->wantweaponfire = playerupdate.wantweaponfire;
|
|
g_player[i].ps->weapon_pos = playerupdate.weapon_pos;
|
|
g_player[i].ps->frag_ps = playerupdate.frag_ps;
|
|
g_player[i].ps->frag = playerupdate.frag;
|
|
g_player[i].ps->fraggedself = playerupdate.fraggedself;
|
|
g_player[i].ps->last_extra = playerupdate.last_extra;
|
|
g_player[i].ping = playerupdate.ping;
|
|
sprite[g_player[i].ps->i].pal = playerupdate.pal;
|
|
g_player[i].ps->newowner = playerupdate.newowner;
|
|
|
|
/*
|
|
if (g_player[i].ps->newowner == -1 && g_player[i].ps->cursectnum >= 0 && g_player[i].ps->cursectnum < numsectors)
|
|
{
|
|
updatesectorz(g_player[i].ps->pos.x, g_player[i].ps->pos.y, g_player[i].ps->pos.z,
|
|
&g_player[i].ps->cursectnum);
|
|
changespritesect(g_player[i].ps->i, g_player[i].ps->cursectnum);
|
|
}
|
|
*/
|
|
}
|
|
|
|
/*
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
l = i;
|
|
|
|
i = g_player[l].ps->i;
|
|
|
|
{
|
|
int32_t oa;
|
|
|
|
j++;
|
|
oa = T5;
|
|
|
|
T5 = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
|
|
if (oa != T5) T3 = T4 = 0;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint16_t var_id = *(uint16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
if (var_id == MAXGAMEVARS) break;
|
|
|
|
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
}
|
|
while (1);
|
|
|
|
i = l;
|
|
|
|
do
|
|
{
|
|
uint16_t var_id = *(uint16_t *)&pbuf[j];
|
|
j += sizeof(int16_t);
|
|
|
|
if (var_id == MAXGAMEVARS) break;
|
|
|
|
aGameVars[var_id].val.plValues[i] = *(int32_t *)&pbuf[j];
|
|
j += sizeof(int32_t);
|
|
}
|
|
while (1);
|
|
}
|
|
*/
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Client Update Packets
|
|
|
|
#pragma pack(push,1)
|
|
typedef struct
|
|
{
|
|
uint8_t header;
|
|
uint32_t revision;
|
|
input_t nsyn;
|
|
playerupdate_t player;
|
|
} clientupdate_t;
|
|
#pragma pack(pop)
|
|
|
|
void Net_SendClientUpdate(void)
|
|
{
|
|
clientupdate_t update;
|
|
update.header = PACKET_SLAVE_TO_MASTER;
|
|
update.revision = g_player[myconnectindex].revision;
|
|
update.nsyn = inputfifo[0][myconnectindex];
|
|
|
|
Net_FillPlayerUpdate(&update.player, myconnectindex);
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_MOVE, enet_packet_create(&update, sizeof(clientupdate_t), 0));
|
|
}
|
|
|
|
void Net_ReceiveClientUpdate(ENetEvent *event)
|
|
{
|
|
int32_t playeridx;
|
|
clientupdate_t update;
|
|
|
|
if (event->packet->dataLength != sizeof(clientupdate_t))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Bmemcpy(&update, (char *) event->packet->data, sizeof(clientupdate_t));
|
|
|
|
playeridx = (int32_t)(intptr_t) event->peer->data;
|
|
|
|
g_player[playeridx].revision = update.revision;
|
|
inputfifo[0][playeridx] = update.nsyn;
|
|
|
|
Net_ExtractPlayerUpdate(&update.player);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Message Packets
|
|
|
|
void Net_SendMessage(void)
|
|
{
|
|
int16_t hitstate, i, j, l;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
|
|
{
|
|
if (g_chatPlayer != -1 || ud.multimode < 3)
|
|
{
|
|
tempbuf[0] = PACKET_MESSAGE;
|
|
tempbuf[2] = 0;
|
|
recbuf[0] = 0;
|
|
|
|
if (ud.multimode < 3)
|
|
g_chatPlayer = 2;
|
|
|
|
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
|
|
{
|
|
Bstrcat(recbuf,"* ");
|
|
i = 3, j = Bstrlen(typebuf);
|
|
Bstrcpy(tempbuf,typebuf);
|
|
while (i < j)
|
|
{
|
|
typebuf[i-3] = tempbuf[i];
|
|
i++;
|
|
}
|
|
typebuf[i-3] = '\0';
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
}
|
|
else
|
|
{
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
Bstrcat(recbuf,": ");
|
|
}
|
|
|
|
Bstrcat(recbuf,"^00");
|
|
Bstrcat(recbuf,typebuf);
|
|
j = Bstrlen(recbuf);
|
|
recbuf[j] = 0;
|
|
Bstrcat(tempbuf+2,recbuf);
|
|
|
|
if (g_chatPlayer >= ud.multimode)
|
|
{
|
|
tempbuf[1] = 255;
|
|
tempbuf[j+2] = myconnectindex;
|
|
j++;
|
|
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
|
|
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
|
|
G_AddUserQuote(recbuf);
|
|
quotebot += 8;
|
|
l = G_GameTextLen(USERQUOTE_LEFTOFFSET,OSD_StripColors(tempbuf,recbuf));
|
|
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
|
|
quotebot += 8;
|
|
}
|
|
quotebotgoal = quotebot;
|
|
}
|
|
g_chatPlayer = -1;
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
}
|
|
else if (g_chatPlayer == -1)
|
|
{
|
|
j = 50;
|
|
gametext(320>>1,j,"Send message to...",0,2+8+16);
|
|
j += 8;
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
if (i == myconnectindex)
|
|
{
|
|
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
|
|
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
|
|
j += 7;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
|
|
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
|
|
minitext((320>>1)-40-6,j,buf,0,2+8+16);
|
|
j += 7;
|
|
}
|
|
}
|
|
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
|
|
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
|
|
j += 7;
|
|
|
|
if (ud.screen_size > 0) j = 200-45;
|
|
else j = 200-8;
|
|
mpgametext(j,typebuf,0,2+8+16);
|
|
|
|
if (KB_KeyWaiting())
|
|
{
|
|
i = KB_GetCh();
|
|
|
|
if (i == 'A' || i == 'a' || i == 13)
|
|
g_chatPlayer = ud.multimode;
|
|
else if (i >= '1' || i <= (ud.multimode + '1'))
|
|
g_chatPlayer = i - '1';
|
|
else
|
|
{
|
|
g_chatPlayer = ud.multimode;
|
|
if (i == 27)
|
|
{
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
g_chatPlayer = -1;
|
|
}
|
|
else
|
|
typebuf[0] = 0;
|
|
}
|
|
|
|
KB_ClearKeyDown(sc_1);
|
|
KB_ClearKeyDown(sc_2);
|
|
KB_ClearKeyDown(sc_3);
|
|
KB_ClearKeyDown(sc_4);
|
|
KB_ClearKeyDown(sc_5);
|
|
KB_ClearKeyDown(sc_6);
|
|
KB_ClearKeyDown(sc_7);
|
|
KB_ClearKeyDown(sc_8);
|
|
KB_ClearKeyDown(sc_A);
|
|
KB_ClearKeyDown(sc_Escape);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ud.screen_size > 1) j = 200-45;
|
|
else j = 200-8;
|
|
if (xdim >= 640 && ydim >= 480)
|
|
j = scale(j,ydim,200);
|
|
hitstate = Net_EnterText(320>>1,j,typebuf,120,1);
|
|
|
|
if (hitstate == 1)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
if (Bstrlen(typebuf) == 0)
|
|
{
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
return;
|
|
}
|
|
if (ud.automsg)
|
|
{
|
|
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
|
|
else g_chatPlayer = ud.multimode;
|
|
}
|
|
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
|
|
}
|
|
else if (hitstate == -1)
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
else pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng)
|
|
{
|
|
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
|
|
recbuf[packbufleng-2] = 0;
|
|
|
|
G_AddUserQuote(recbuf);
|
|
S_PlaySound(EXITMENUSOUND);
|
|
|
|
pus = pub = NUMPAGES;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// New Game Packets
|
|
|
|
void Net_StartNewGame()
|
|
{
|
|
int32_t i;
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
{
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
g_player[i].revision = 0;
|
|
}
|
|
|
|
Net_ExtractNewGame(&pendingnewgame, 0);
|
|
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
ud.coop = ud.m_coop;
|
|
|
|
g_netMapRevision = 0;
|
|
|
|
if (G_EnterLevel(MODE_GAME))
|
|
{
|
|
G_BackToMenu();
|
|
}
|
|
}
|
|
|
|
void Net_SendNewGame(int32_t frommenu, ENetPeer *peer)
|
|
{
|
|
newgame_t newgame;
|
|
|
|
newgame.header = PACKET_NEW_GAME;
|
|
Net_FillNewGame(&newgame, frommenu);
|
|
|
|
if (peer)
|
|
{
|
|
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
else
|
|
{
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
g_netPlayersWaiting--;
|
|
}
|
|
|
|
void Net_ReceiveNewGame(ENetEvent *event)
|
|
{
|
|
if ((vote_map + vote_episode + voting) != -3)
|
|
G_AddUserQuote("Vote Succeeded");
|
|
|
|
Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t));
|
|
Net_StartNewGame();
|
|
|
|
packbuf[0] = PACKET_PLAYER_READY;
|
|
packbuf[1] = myconnectindex;
|
|
|
|
if (g_netClientPeer)
|
|
{
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ready2send = 1;
|
|
}
|
|
|
|
void Net_FillNewGame(newgame_t *newgame, int32_t frommenu)
|
|
{
|
|
if (frommenu)
|
|
{
|
|
newgame->level_number = ud.m_level_number;
|
|
newgame->volume_number = ud.m_volume_number;
|
|
newgame->player_skill = ud.m_player_skill;
|
|
newgame->monsters_off = ud.m_monsters_off;
|
|
newgame->respawn_monsters = ud.m_respawn_monsters;
|
|
newgame->respawn_items = ud.m_respawn_items;
|
|
newgame->respawn_inventory = ud.m_respawn_inventory;
|
|
newgame->ffire = ud.m_ffire;
|
|
newgame->noexits = ud.m_noexits;
|
|
newgame->coop = ud.m_coop;
|
|
}
|
|
else
|
|
{
|
|
newgame->level_number = ud.level_number;
|
|
newgame->volume_number = ud.volume_number;
|
|
newgame->player_skill = ud.player_skill;
|
|
newgame->monsters_off = ud.monsters_off;
|
|
newgame->respawn_monsters = ud.respawn_monsters;
|
|
newgame->respawn_items = ud.respawn_items;
|
|
newgame->respawn_inventory = ud.respawn_inventory;
|
|
newgame->ffire = ud.ffire;
|
|
newgame->noexits = ud.noexits;
|
|
newgame->coop = ud.coop;
|
|
}
|
|
}
|
|
|
|
void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly)
|
|
{
|
|
ud.m_level_number = newgame->level_number;
|
|
ud.m_volume_number = newgame->volume_number;
|
|
ud.m_player_skill = newgame->player_skill;
|
|
ud.m_monsters_off = newgame->monsters_off;
|
|
ud.m_respawn_monsters = newgame->respawn_monsters;
|
|
ud.m_respawn_items = newgame->respawn_items;
|
|
ud.m_respawn_inventory = newgame->respawn_inventory;
|
|
ud.m_ffire = newgame->ffire;
|
|
ud.m_noexits = newgame->noexits;
|
|
ud.m_coop = newgame->coop;
|
|
|
|
if (!menuonly)
|
|
{
|
|
ud.level_number = newgame->level_number;
|
|
ud.volume_number = newgame->volume_number;
|
|
ud.player_skill = newgame->player_skill;
|
|
ud.monsters_off = newgame->monsters_off;
|
|
ud.respawn_monsters = newgame->respawn_monsters;
|
|
ud.respawn_monsters = newgame->respawn_items;
|
|
ud.respawn_inventory = newgame->respawn_inventory;
|
|
ud.ffire = newgame->ffire;
|
|
ud.noexits = newgame->noexits;
|
|
ud.coop = newgame->coop;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Map Vote Packets
|
|
|
|
void Net_SendMapVoteInitiate(void)
|
|
{
|
|
int32_t i;
|
|
newgame_t newgame;
|
|
|
|
if (!g_netClient)
|
|
{
|
|
return;
|
|
}
|
|
|
|
voting = myconnectindex;
|
|
|
|
newgame.header = PACKET_MAP_VOTE_INITIATE;
|
|
newgame.connection = myconnectindex;
|
|
Net_FillNewGame(&newgame, 1);
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
void Net_RecieveMapVoteInitiate(uint8_t *pbuf)
|
|
{
|
|
int32_t i;
|
|
|
|
Bmemcpy(&pendingnewgame, pbuf, sizeof(newgame_t));
|
|
Net_ExtractNewGame(&pendingnewgame, 1);
|
|
|
|
voting = pendingnewgame.connection;
|
|
vote_episode = pendingnewgame.volume_number;
|
|
vote_map = pendingnewgame.level_number;
|
|
|
|
Bsprintf(tempbuf,"%s^00 has called a vote to change map to %s (E%dL%d)",
|
|
g_player[voting].user_name,
|
|
MapInfo[(uint8_t)(vote_episode*MAXLEVELS + vote_map)].name,
|
|
vote_episode+1,vote_map+1);
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline");
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
|
|
g_player[voting].gotvote = g_player[voting].vote = 1;
|
|
}
|
|
|
|
void Net_SendMapVote(int32_t votefor)
|
|
{
|
|
voting = -1;
|
|
g_player[myconnectindex].gotvote = 1;
|
|
g_player[myconnectindex].vote = votefor;
|
|
|
|
tempbuf[0] = PACKET_MAP_VOTE;
|
|
tempbuf[1] = myconnectindex;
|
|
tempbuf[2] = votefor;
|
|
tempbuf[3] = myconnectindex;
|
|
|
|
if (g_netClient)
|
|
{
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
else if (g_netServer)
|
|
{
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
|
|
Net_CheckForEnoughVotes();
|
|
}
|
|
|
|
void Net_RecieveMapVote(uint8_t *pbuf)
|
|
{
|
|
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
|
|
{
|
|
Bsprintf(tempbuf,"Confirmed vote from %s",g_player[(uint8_t)pbuf[1]].user_name);
|
|
G_AddUserQuote(tempbuf);
|
|
}
|
|
|
|
if (!g_netServer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
g_player[(uint8_t)pbuf[1]].gotvote = 1;
|
|
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
|
|
Net_CheckForEnoughVotes();
|
|
}
|
|
|
|
void Net_CheckForEnoughVotes()
|
|
{
|
|
int32_t i;
|
|
int32_t requiredvotes;
|
|
int32_t numfor, numagainst;
|
|
|
|
// Only the server can decide map changes
|
|
if (!g_netServer || numplayers <= 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If there are just two players, both of them deserve a vote
|
|
if (numplayers == 2)
|
|
{
|
|
requiredvotes = 2;
|
|
}
|
|
else
|
|
{
|
|
// If more than two players, we need at least 50% of the players to vote
|
|
// Which means that if there's an odd number of players, we'll need slightly more than 50% of the vote.
|
|
requiredvotes = numplayers / 2;
|
|
if (numplayers % 2 == 1)
|
|
{
|
|
requiredvotes++;
|
|
}
|
|
}
|
|
|
|
numfor = numagainst = 0;
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
{
|
|
if (g_player[i].gotvote)
|
|
{
|
|
if (g_player[i].vote)
|
|
{
|
|
numfor++;
|
|
}
|
|
else
|
|
{
|
|
numagainst++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numfor >= requiredvotes)
|
|
{
|
|
Net_StartNewGame();
|
|
Net_SendNewGame(1, NULL);
|
|
}
|
|
else if (numagainst >= requiredvotes || (numfor + numagainst) == numplayers)
|
|
{
|
|
Net_SendMapVoteCancel(1);
|
|
}
|
|
}
|
|
|
|
// If failed is true, that means the vote lost. Otherwise it was cancelled by the client who initiated it.
|
|
void Net_SendMapVoteCancel(int32_t failed)
|
|
{
|
|
int32_t i;
|
|
|
|
// Only the server or the client that initiated the vote can cancel the vote
|
|
if (g_netClient && voting != myconnectindex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
tempbuf[0] = PACKET_MAP_VOTE_CANCEL;
|
|
tempbuf[1] = myconnectindex;
|
|
|
|
// If we're forwarding a cancelled message, change the connection index to the one who cancelled it.
|
|
if (g_netServer && !failed)
|
|
{
|
|
tempbuf[1] = voting;
|
|
}
|
|
|
|
voting = -1;
|
|
|
|
if (g_netClient)
|
|
{
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
else if (g_netServer)
|
|
{
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
}
|
|
}
|
|
|
|
void Net_RecieveMapVoteCancel(uint8_t *pbuf)
|
|
{
|
|
int32_t i, numvotes;
|
|
|
|
// Ignore if we're not voting
|
|
if (voting == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Ignore cancellations from clients that did not initiate the map vote
|
|
if (voting != pbuf[1] && voting != myconnectindex)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (voting == myconnectindex || voting != pbuf[1])
|
|
{
|
|
Bsprintf(tempbuf,"Vote Failed");
|
|
}
|
|
else if (voting == pbuf[1])
|
|
{
|
|
Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[voting].user_name);
|
|
}
|
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
if (g_netServer)
|
|
{
|
|
Net_SendMapVoteCancel(0);
|
|
}
|
|
|
|
voting = -1;
|
|
}
|
|
|
|
#endif // !defined NETCODE_DISABLE
|