raze-gles/source/exhumed/src/cd.cpp
Christoph Oelckers c6c9b26af2 - do not specifically look in the 'music' directory for CD tracks.
Prepending of 'music/' is done automatically for all music not found without a path so this only limits options.
2020-11-22 12:51:13 +01:00

90 lines
1.9 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "compat.h"
#include "engine.h"
#include "sound.h"
#include "exhumed.h"
#include <stdio.h>
#include <stdlib.h>
#include "raze_music.h"
BEGIN_PS_NS
int nLastVolumeSet = 0;
/* TODO
Currently playing music must keep playing on return to map screen or exit from training level
*/
bool playCDtrack(int nTrack, bool bLoop)
{
if (nTrack < 2) {
return false;
}
StopCD();
char filename[128];
// try ogg vorbis now from root directory.
sprintf(filename, "exhumed%02d.ogg", nTrack);
if (!Mus_Play(nullptr, filename, true))
{
// try ogg vorbis now from GOG MUSIC subdirectory.
sprintf(filename, "track%02d.ogg", nTrack);
Mus_Play(nullptr, filename, true);
}
return true;
}
int StepFadeCDaudio()
{
if (!CDplaying()) {
return 0;
}
Mus_Stop();
return 1;
}
bool CDplaying()
{
return Mus_IsPlaying();
}
void StopCD()
{
Mus_Stop();
}
void FadeSong()
{
}
int fadecdaudio()
{
Mus_Stop();
return 1;
}
END_PS_NS