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https://github.com/ZDoom/raze-gles.git
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611dad7f69
Not hooked up yet.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
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#pragma once
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#include "vulkan/system/vk_objects.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/renderer/vk_renderpass.h"
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class VkTextureImage
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{
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public:
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void reset()
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{
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AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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Layout = VK_IMAGE_LAYOUT_UNDEFINED;
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PPFramebuffer.reset();
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RSFramebuffers.clear();
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DepthOnlyView.reset();
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View.reset();
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Image.reset();
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}
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void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer);
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std::unique_ptr<VulkanImage> Image;
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std::unique_ptr<VulkanImageView> View;
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std::unique_ptr<VulkanImageView> DepthOnlyView;
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VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImageAspectFlags AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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std::unique_ptr<VulkanFramebuffer> PPFramebuffer;
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std::map<VkRenderPassKey, std::unique_ptr<VulkanFramebuffer>> RSFramebuffers;
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};
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class VkImageTransition
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{
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public:
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void addImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout);
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void execute(VulkanCommandBuffer *cmdbuffer);
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private:
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PipelineBarrier barrier;
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VkPipelineStageFlags srcStageMask = 0;
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VkPipelineStageFlags dstStageMask = 0;
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bool needbarrier = false;
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};
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