raze-gles/source/core/rendering/scene
Christoph Oelckers 9903b39cf5 - make Blood's line to line portal operational.
Note that these portals cannot be rotated, so to preserve bad setups this limitation needs to be replicated.
If we want proper line to line portals for all games they need to be made a different portal type.
2021-03-24 09:04:48 +01:00
..
hw_bunchdrawer.cpp - fixed ordering issues in drawer 2021-03-23 19:20:06 +01:00
hw_bunchdrawer.h - let the clipper work exclusively on Build coordinates. 2021-03-22 23:40:25 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawstructs.h - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_flats.cpp - portal WIP 2021-03-22 12:07:29 +01:00
hw_portal.cpp - make Blood's line to line portal operational. 2021-03-24 09:04:48 +01:00
hw_portal.h - portal WIP 2021-03-22 12:07:29 +01:00
hw_sky.cpp - make Blood's line to line portal operational. 2021-03-24 09:04:48 +01:00
hw_skyportal.cpp - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_walls.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00