raze-gles/source/common/rendering/gl
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
renderer - use glVertexAttrib consistently for the presentation drawcall. 2019-12-29 14:35:24 +01:00
shaders - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
system - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00