raze-gles/polymer/eduke32/source/duke3d.h
helixhorned 98456aefe3 -- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes

-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields

-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector


git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00

134 lines
3.5 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __duke3d_h__
#define __duke3d_h__
#ifdef __cplusplus
extern "C" {
#endif
// JBF
#include "compat.h"
#include "a.h"
#include "build.h"
#ifdef POLYMER
#include "polymer.h"
#else
#ifdef USE_OPENGL
#include "polymost.h"
#endif
#endif
#include "cache1d.h"
#include "pragmas.h"
#include "baselayer.h"
#include "file_lib.h"
#include "keyboard.h"
#include "mathutil.h"
#include "fx_man.h"
#define APPNAME "EDuke32"
#define VERSION "2.0.0devel"
#define HEAD2 APPNAME" "VERSION
#define GAME_DUKE 0
#define GAME_NAM 1
#define GAME_WW2 2
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (g_scriptVersion == 14)
#define VOLUMEONE (g_Shareware == 1)
#define NAM (g_gameType & GAME_NAM)
#define WW2GI (g_gameType & GAME_WW2)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#ifdef YAX_ENABLE
// we'll have to introduce a BYTEVERSION2 sooner or later anyway...:
# define BYTEVERSION_JF 228
// keep in sync? v^v
#else
# define BYTEVERSION_JF 198
#endif
#define BYTEVERSION_13 27
#define BYTEVERSION_14 116
#define BYTEVERSION_15 117
#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1)))
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 2
#define MAXVOLUMES 7
#define MAXLEVELS 32
#define MAXGAMETYPES 16
// used as a constant to satisfy all of the calculations written with ticrate = 26 in mind
#define GAMETICSPERSEC 26
#define REALGAMETICSPERSEC 30
// this used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division
#define TICSPERFRAME 4
#define TICRATE 120
#define NO 0
#define YES 1
#define PACKBUF_SIZE 2048
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
// JBF 20040604: sync is a function on some platforms
#define sync dsync
#include "namesdyn.h"
#include "function.h"
#include "macros.h"
#include "gamedefs.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"
#include "music.h"
#include "player.h"
#include "actors.h"
#include "quotes.h"
#include "global.h"
#include "sector.h"
#include "net.h"
#include "game.h"
#include "gamedef.h"
#include "gameexec.h"
#include "gamevars.h"
#ifdef __cplusplus
}
#endif
#endif